An inhabited cavern in the transitional area between Druadach highlands and Falkar Foothills. Purpose still unknown.
Cell: -113,21
To be found in the Dragonstar Section file.
The Reach: Cavern (Sky_iRe_FF02) [Worsas][Reviewed]
Claiming. I'll turn this into a bandit cavern.
Finished.
- Attachments
-
- Sky_iRe_FF02.ESP
- (29.55 KiB) Downloaded 167 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Set
Lighting: Good
Floaters:
T_Sky_TerrRockRE_RockSml_05 - caspering
T_Nor_Wood_ShieldBuckler_01 - not resting on crate
Bleeders:
T_Sky_Cave_I_Ramp_02 x2 - z-fighting
T_Com_IronPot_02 - plank bleedin through pot
Other:
Unbled non cave tile rocks from the wooden beams unless they were posted into them
T_Sky_Flora_TawnFun01 - replaced, no ingredient
used movement delta of 0.1 to rest 3 lights properly
Northmarker: Set
Lighting: Good
Floaters:
T_Sky_TerrRockRE_RockSml_05 - caspering
T_Nor_Wood_ShieldBuckler_01 - not resting on crate
Bleeders:
T_Sky_Cave_I_Ramp_02 x2 - z-fighting
T_Com_IronPot_02 - plank bleedin through pot
Other:
Unbled non cave tile rocks from the wooden beams unless they were posted into them
T_Sky_Flora_TawnFun01 - replaced, no ingredient
used movement delta of 0.1 to rest 3 lights properly
- Attachments
-
- Sky_iRe_FF02.ESP
- (29.75 KiB) Downloaded 192 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]