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The Reach: Barrow (Sky_iRe_DH10) [Outlander][Reviewed]

Posted: Thu Apr 30, 2015 6:28 am
by roerich
Image
Location: -117, 13
To be found in Sky_Main.esp

This looks pretty grand from the exterior, so feel free to be creative - it could be the barrow of a forgotten Nordic king. The locals are Reachmen, so they would probably shun the place, leaving it undiscovered for ages.

Re: The Reach: Barrow 02

Posted: Tue Sep 22, 2015 5:29 pm
by griff
So what's the deal with these barrows ?

Am thinking of giving it a try but not sure how were going about designing them.

Re: The Reach: Barrow 02

Posted: Tue Sep 22, 2015 6:11 pm
by Yeti
I'd have to advocate against the forgotten Nordic king idea. That seems a bit grand for this area. Really, we need more simple, run-of-the-mill dungeons to help make our truly impressive ones stand out in comparison.

Re: The Reach: Barrow 02

Posted: Tue Sep 22, 2015 6:30 pm
by roerich
Fine Yeti, agreed with that. Something larger than a Solstheim barrow though, as the entrance is looking quite imposing.

griff, I really should get around to making a barrow reference cell. :-) Berry's recent one in his showcase was good, though! Check that out to get an idea.

Re: The Reach: Barrow 02

Posted: Thu Sep 24, 2015 4:00 pm
by roerich
I tried my hands on a barrow reference cell, but I got a bit carried away. I figured this interior could do for this claim (I hope you don't feel like I stole it from you :( ), but there'll be plenty future barrow claims, no worries. Still a work in progress.

The barrows should be made using a combination of exterior and interior barrow pieces, along with green'ish lights and mist statics. They should look and feel old. Some of them should be looted, or parts of them at least. We're still not settled on the Stahlrim issue (I think? someone correct me if I'm wrong). The deepest tombs should hold the best loot, naturally.

[hsimg=]http://i.imgur.com/HKJNYuq.jpg[/hsimg][hsimg=]http://i.imgur.com/nsZCu6E.jpg[/hsimg][hsimg=]http://i.imgur.com/zzjuh8X.jpg[/hsimg]
[hsimg=]http://i.imgur.com/eGVy3P2.jpg[/hsimg][hsimg=]http://i.imgur.com/3BLRWVO.jpg[/hsimg][hsimg=]http://i.imgur.com/sPCNLQ8.jpg[/hsimg]
[hsimg=]http://i.imgur.com/wDwJr1l.jpg[/hsimg][hsimg=]http://i.imgur.com/HdJKodY.jpg[/hsimg][hsimg=]http://i.imgur.com/BKHDB8U.jpg[/hsimg]

Finally a dungeon where acrobatics is useful.

Re: The Reach: Barrow 02

Posted: Thu Sep 24, 2015 6:53 pm
by griff
Looking amazing, love the sunken floor I wouldn't have thought about that. An don't worry about stealing this, I was just pondering the idea anyway and just wanted more info on are take of barrows.

Re: The Reach: Barrow 02

Posted: Thu Sep 24, 2015 8:37 pm
by berry
That's a beauty, it's impressive what you achieved here with these assets. I'm definitely in favor of going with that style.

Those big sidewalls pieces could result in some framerate drop; iirc Worsas suggested not to use them extensively. They can easily be replaced with blocks or platforms, so it's not really a problem. And aren't the blocks in the floor (not the ones used as rests for urns or corpses) slightly too high? Haven't checked in-game yet though, and screenshots and CS view can be deceiving.
roerich wrote:The barrows should be made using a combination of exterior and interior barrow pieces, along with green'ish lights and mist statics. They should look and feel old. Some of them should be looted, or parts of them at least.
Agreed about the atmosphere. Some warmer lights - lit firecups, cave lichens, candles in tended barrows - would make cool contrasting points tok, I imagine.

Re: The Reach: Barrow 02

Posted: Thu Sep 24, 2015 10:21 pm
by Yeti
Impressive work, roerich. You've nailed the look and feel of a barrow perfectly.

I'd avoid using Stahlrim this far west. It might be alright to use it in remote areas of the eastern holds (if we ever even get to those), but it should be common on the mainland, I'd say.

Re: The Reach: Barrow 02

Posted: Thu Sep 24, 2015 11:42 pm
by roerich
Thanks guys. Agreed about having a few dashes of orange lights to contrast the dark and green, looks great as well. The blocks are fine btw, tested ingame.

Also, I solved the sidewall issue (wasn't too happy with that solution to begin with), check out the new main chamber!

[hsimg=]http://i.imgur.com/ybaQzlE.png[/hsimg]

Re: The Reach: Barrow 02

Posted: Fri Sep 25, 2015 10:43 am
by worsas
Those big sidewalls pieces could result in some framerate drop; iirc Worsas suggested not to use them extensively.
I'm recently considered to be originator of statements I have never made. :lol:

Adding a few more of those sidewalls is no issue at all, as long as you don't go into the hundreds. They surely have more geometry than the simple tiles but it's not that much and they are all bundled in a single nitrishape, which makes them preferable to use over many single block objects.

Re: The Reach: Barrow 02

Posted: Fri Sep 25, 2015 1:09 pm
by roerich
Yeti, how about placing this barrow on one of the sides of Mt. Snowhawk and making it the grave of Kjoric the White? Or another historical figure.

Re: The Reach: Barrow 02

Posted: Fri Sep 25, 2015 4:29 pm
by Luxray
Simply lovely! I shall steal all of this.

Is there a claim made for worsas' karthgad barrow yet?

Re: The Reach: Barrow 02

Posted: Fri Sep 25, 2015 6:18 pm
by roerich
Permission for thievery granted

There is not. I trust you have some good ideas for the ancestral Bear clan burial, you can start right away. I'll make a claim soon enough.

Re: The Reach: Barrow 02

Posted: Sat Sep 26, 2015 4:30 pm
by berry
worsas wrote:
Those big sidewalls pieces could result in some framerate drop; iirc Worsas suggested not to use them extensively.
I'm recently considered to be originator of statements I have never made. :lol:

Adding a few more of those sidewalls is no issue at all, as long as you don't go into the hundreds. They surely have more geometry than the simple tiles but it's not that much and they are all bundled in a single nitrishape, which makes them preferable to use over many single block objects.
Ah, I'm sorry for (double) misleading, then. :)

Roerich, the new main chamber rocks, is that a scaled up barrow arcade that creates the wall together with the bricks? I like it. These assets allow more flexibility with level design than I originally thought.
Yeti wrote:I'd avoid using Stahlrim this far west. It might be alright to use it in remote areas of the eastern holds (if we ever even get to those), but it should be common on the mainland, I'd say.
I seem to be in minority about Stalhrim then. I have no idea what I can replace it with in my barrow though, to avoid breaking the composition or radically changing the concept for it. :|

Re: The Reach: Barrow 02

Posted: Sun Sep 27, 2015 3:31 pm
by roerich
It sure is, berry. That combination of bricks and ext pieces allows many interesting uses.

Re: The Reach: Barrow 02

Posted: Thu Oct 01, 2015 9:12 pm
by roerich
Update. Posting the file here, though I'm unsure if it's fit for this claim.

Re: The Reach: Barrow (Sky_iRe_DH10)

Posted: Mon Sep 05, 2016 12:42 pm
by Scamp
I just discovered this by coincidence. Is this the only mesa2 interior claim that has been opened? I looked for others, but it seems to be the only one. Just making sure here.

I'm quoting my ideas on this from the other thread for the next claimant (overall very similar to the description given by roerich, although the forgotten king idea was voted out):
A long abandoned place, quite small on the inside. Being in such a remote area, it has remained fairly well-preserved and no robbers have taken the long journey up the cliffs to lay their hands on the treasures the Nords have laid their ancestors to rest with.

Re: The Reach: Barrow (Sky_iRe_DH10)

Posted: Tue Sep 06, 2016 4:29 pm
by worsas
This is indeed the only interior claim for this mesa that got put up on the old forum.

Re: The Reach: Barrow (Sky_iRe_DH10) [roerich]

Posted: Sun Feb 25, 2018 10:12 pm
by roerich
...Claim? I guess

Re: The Reach: Barrow (Sky_iRe_DH10) [roerich]

Posted: Sun Feb 25, 2018 10:35 pm
by Tristior
Grant!

Re: The Reach: Barrow (Sky_iRe_DH10) [roerich]

Posted: Sun Feb 25, 2018 10:38 pm
by roerich
Thanks pal

Re: The Reach: Barrow (Sky_iRe_DH10) [roerich]

Posted: Sun Aug 05, 2018 3:22 pm
by Fürst Thal
Progress?

Re: The Reach: Barrow (Sky_iRe_DH10) [roerich]

Posted: Thu Dec 20, 2018 6:47 am
by roerich
Dropping. I have a 80% finished version of this somewhere, but I can't find it right now, and regardless barrow ints are easy to shift around.

Re: The Reach: Barrow (Sky_iRe_DH10) [roerich]

Posted: Thu Dec 27, 2018 6:10 pm
by Outlander
i'd like to claim this and use an old 99% finished barrow for this.

will make a few fixes and then upload the finished version.

Re: The Reach: Barrow (Sky_iRe_DH10) [Outlander]

Posted: Thu Dec 27, 2018 8:41 pm
by worsas
Claim has been assigned to you. Good work.

Re: The Reach: Barrow (Sky_iRe_DH10) [Outlander]

Posted: Thu Dec 27, 2018 9:22 pm
by Outlander
finished

Re: The Reach: Barrow (Sky_iRe_DH10) [Outlander]

Posted: Fri Dec 28, 2018 11:50 am
by worsas
To reviewing.

Re: The Reach: Barrow (Sky_iRe_DH10) [Outlander]

Posted: Sat Feb 02, 2019 9:08 pm
by Fürst Thal
Reviewing.

Re: The Reach: Barrow (Sky_iRe_DH10) [Outlander]

Posted: Sun Feb 03, 2019 3:21 am
by Fürst Thal
Clean: Yes.
Lightning: Good.
Northmarker: Set and good.

All good. Also a very nice and detailed interior. You did a great job here Outlander.

As its all good the merger can just use the latest version provided by Outlander.

Re: The Reach: Barrow (Sky_iRe_DH10) [Outlander][Reviewed]

Posted: Sun Feb 03, 2019 4:30 pm
by MinerMan60101
Merged with Dragonstar Section File.