The Reach: House (Sky_iRe_DH22)[Reviewed]

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Scamp
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The Reach: House (Sky_iRe_DH22)[Reviewed]

Post by Scamp »

Reachman commoner. Sometimes helps chopping wood if needed, stacking any leftovers outside of his hut.

Number on claim map: 5
Cell: -118,13
Exterior file: http://www.project-tamriel.com/viewtopi ... =125&t=658

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Trey303
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Post by Trey303 »

I'd like to claim this.

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roerich
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Post by roerich »

Grant! Make sure to check out some reference Reachmen interiors. Also please refrain from using crates and barrels here, baskets, sacks and Reachman wicker chests are best.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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Trey303
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Post by Trey303 »

Here you go! This is my first claim, so a harsh review and as much feedback as possible would be greatly appreciated so I can do better on future ones. Thanks! (Edit: Fixed a couple of things)
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Sky_iRE_DH22.ESP
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berry
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Post by berry »

Hey, I missed your completion of this! I'm not a reviewer (so take this feedback with a grain of salt, please), but I think it's looking very good, near perfect honestly, that's the vibe we are aiming for with the Reachmen definitely. The only real error is floating T_Nor_Var_Basket_01 I believe after quick glimpse.

Generally speaking since the floor here is dirt, I believe all objects - especialy heavy ones, like the bed, halberd, chests or wood furniture - should be much more "sunken" in the floor. With soft floor things look better if they slightly bleed, actually.

Welcome to the project, btw! :)

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worsas
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Post by worsas »

Is this claim complete? Then it should be moved to reviewing.

Trey303
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Post by Trey303 »

Only an admin can move it, right worsas? Or is there something I am supposed to do to move it? Anyways, I have sunken heavy objects and fixed the basket as berry suggested and adjusted the angle to make its north work for its exterior. Thanks by the way, berry! :D
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Sky_iRE_DH22.ESP
(4.91 KiB) Downloaded 166 times

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MinerMan60101
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Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Set

Floaters:
T_SkyCom_Var_Sk2Fur - resting on a point and the bag. Made both points touch the ground
T_SkyNor_Var_Bs1Honey
T_Nor_Basket_01

Bleeders:
T_SkyRea_Furn_Ch1Clt - bleeding into ground
T_IngFood_MeatHam_01 - bleeding though sack

Other:
Added in_lava_blacksquares
furn_de_ex_stool_02 - Deleted
Attachments
Sky_iRe_DH22.ESP
(5.4 KiB) Downloaded 129 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Merged with Dragonstar Section File.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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