[Taurus Hall, Census & Excise, various taverns]
Posting here so I won't forget about it.
Dragonstar: Bounties [Tristior]
Dragonstar: Bounties [Tristior]
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
This will be mechanically identical to the system implemented in KW. There should be 5 or 6 bounties, each of which has a poster in the places that roerich mentioned and disables upon completion. Veros, the commander of Taurus Hall, will be the go-to NPC for getting bounty info and turning in finished bounties. He can also "suggest a bounty".
Claimy-claim?
Granted!
Bounties are DONE.
- Attachments
-
- Sky_qRe_DSBounties.ESP
- (66.53 KiB) Downloaded 130 times
Reviewing!
topic "Cegoraec": Anturiel -> Angturiel
topic "Lovi the Gut": "smoothe" -> -e
Veros doesn't have a "suggest a bounty" entry for B05
topic "Lovi the Gut": "smoothe" -> -e
Veros doesn't have a "suggest a bounty" entry for B05
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
Ready for merging into DS sectionfile.
The ambush in Bounty #4 was excellent. The placement of the NPCs, especially the mage on the stairs, was perfect for DS' urban environment. I didn't encounter any broken scripts or dialogue, but I did make some changes here and there to optimize things, fill in a few minor holes, or bring the mechanics in line with the KW bounties.
Changes:
Merger: Delete the original door in Dragonstar West, Crown Guard Prison
The ambush in Bounty #4 was excellent. The placement of the NPCs, especially the mage on the stairs, was perfect for DS' urban environment. I didn't encounter any broken scripts or dialogue, but I did make some changes here and there to optimize things, fill in a few minor holes, or bring the mechanics in line with the KW bounties.
Changes:
Spoiler
- Modified the "suggest a bounty" entry order + conditions to resemble those of KW's bounties. Veros now suggests Bounty #1 until it's complete, then Bounty #2, etc.
- Added a missing (?) "suggest a bounty" entry for B05
- Added "journal > 0" conditions to B01 and B02 OnDeath script blocks to ensure that the player doesn't get a journal update if they haven't started the bounty
- Added a script to Veros with local variables that are used to filter dialogue if player killed specific NPCs before taking their bounties (same thing done with KW's Hadnar and NPCs like Dovica, but a bit more efficient this time)
- Modified OnDeath block in Sky_qRe_DS_B01_Cacitus_sc to set a local variable bcheck1 in Veros' script if player killed NPC before taking bounty
- Modified OnDeath block in Sky_qRe_DS_B02_Cegoraec_sc to set a local variable bcheck2 in Veros' script if player killed NPC before taking bounty
- Added entry to "Cactius" topic with bCheck1 == 1 (player killed NPC prior to getting bounty)
- Added entry to "Cegoraec" topic with bCheck2 == 1 (player killed NPC prior to getting bounty)
- Reworked Sky_qRe_DS_B03_Lovi_sc to include GetDisabled checks and a SetDelete 1 after capturing
- Removed Random100 <= 50 from two entries in "Bogakh gro-Durz" topic since those conditions are implicit in the structure of the entries
- Modified B05 description, journal, and scripts to require the player to kill all of the Orcs (thought it'd be nice to include one "band" bounty a la KW)
- Raised reward for B05 on poster and in Veros dialogue results
- Added NoHello to jailed NPCs' scripts
- Added Greeting 1 auto-fight entries for Cacitus and Bogakh + raiders
- Deleted dirty (?) record: "CELL: druadach highlands region (-115, 15)"
- Changed Turoc's check for the transfer order to be "> 0" instead of "== 1"
- Added a new script Sky_qRe_DS_B04_PrisonDoor_sc to lock the door again after player leaves the prison
- Raised Fight value of Sky_qRe_DS_B02_Cegoraec to 90
- Raised Fight values of Bounty 5 orcs to 100
- Unchecked Autocalc on many NPCs
- Corrected some typos/grammar
- Added a missing (?) "suggest a bounty" entry for B05
- Added "journal > 0" conditions to B01 and B02 OnDeath script blocks to ensure that the player doesn't get a journal update if they haven't started the bounty
- Added a script to Veros with local variables that are used to filter dialogue if player killed specific NPCs before taking their bounties (same thing done with KW's Hadnar and NPCs like Dovica, but a bit more efficient this time)
- Modified OnDeath block in Sky_qRe_DS_B01_Cacitus_sc to set a local variable bcheck1 in Veros' script if player killed NPC before taking bounty
- Modified OnDeath block in Sky_qRe_DS_B02_Cegoraec_sc to set a local variable bcheck2 in Veros' script if player killed NPC before taking bounty
- Added entry to "Cactius" topic with bCheck1 == 1 (player killed NPC prior to getting bounty)
- Added entry to "Cegoraec" topic with bCheck2 == 1 (player killed NPC prior to getting bounty)
- Reworked Sky_qRe_DS_B03_Lovi_sc to include GetDisabled checks and a SetDelete 1 after capturing
- Removed Random100 <= 50 from two entries in "Bogakh gro-Durz" topic since those conditions are implicit in the structure of the entries
- Modified B05 description, journal, and scripts to require the player to kill all of the Orcs (thought it'd be nice to include one "band" bounty a la KW)
- Raised reward for B05 on poster and in Veros dialogue results
- Added NoHello to jailed NPCs' scripts
- Added Greeting 1 auto-fight entries for Cacitus and Bogakh + raiders
- Deleted dirty (?) record: "CELL: druadach highlands region (-115, 15)"
- Changed Turoc's check for the transfer order to be "> 0" instead of "== 1"
- Added a new script Sky_qRe_DS_B04_PrisonDoor_sc to lock the door again after player leaves the prison
- Raised Fight value of Sky_qRe_DS_B02_Cegoraec to 90
- Raised Fight values of Bounty 5 orcs to 100
- Unchecked Autocalc on many NPCs
- Corrected some typos/grammar
- Attachments
-
- Sky_qRe_DSBounties_reviewed.ESP
- (69.29 KiB) Downloaded 122 times
Merged into DS sectionfile.