Visual design for Altmer clothes and armor

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c0dacan0n
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Posts: 43
Joined: Sun Aug 04, 2019 3:44 am

Visual design for Altmer clothes and armor

Post by c0dacan0n »

Primary inspirations are Turkish, Mongolian, Kazakh cultural clothes, the works of Jean Giraud, and Art Nouveau, with an emphasis on natural, repetitive, elaborate geometry like in Islamic and Hindu iconography.

Clothing:
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Jewelry:
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Last edited by c0dacan0n on Mon Jun 08, 2020 6:26 pm, edited 1 time in total.

psychotrip
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Post by psychotrip »

Just adding some more of the stuff we've discussed on the discord.

Like I said over there, we're not trying to rip any one of these styles or cultures so much as we're trying to take elements of them all to create something that feels new. Similar to what Bethesda did for the dunmer. We're trying to create an entirely new aesthetic, and I think we're really on the right track here.

Along with the inspirations above, I think we should incorporate China, Polynesia, southeast Asia, and artwork from Numenera (similar to Moebius). I imagine Altmer clothing to be intensely colorful, almost garish to imperial eyes. In the more arid climates I imagine the clothing is breathable but covers the entire body, similar to dunmeri clothes, while on the coasts they tend to show more skin and utilize more wispy, flowing garments. In the mountainous areas they tend to layer with thick garments and warm hats, ponchos etc. I also inserted some ideas for cloth designs and patterns.
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Pickles
Pickles
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Post by Pickles »

A few more of c0da's armor and clothing artwork:

Glass Armor:
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Mirror Armor:
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Hats:
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