8 Kingdoms and their settlements.

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8 Kingdoms and their settlements.

Post by Violet »

Copy-pasted from the planning doc, many sections are not up to date and/or incomplete. Take everything with a grain of salt:

The 8 Kingdoms of the Valenwood and their descriptions:

Falinesti - The First Tree of the Sylvan Throne of Valenwood
The walking city-state of Valenwood. Falinesti is not just a city, but a Graht Oak as well. In fact, while some historians disagree with the implications of which, most can agree that it is in fact the First Tree of the Elden Grove - of which life sprung from its roots as Y'ffre sang songs of joyous transformation. Falinesti was there before the Green Pact, was there for the Coronation of Eplear Camoran, and will continue to be here for the foreseeable future. As such, it has been deemed the capital of Valenwood by the 3rd Empire of Tamriel in agreement with The blessed Silvenar and the Camoran Dynasty. For Falinesti is enduring as it is defensible, as sacred as it is welcoming, as glorious as it is humble.

King Elisgorn Camoran sits on the Sylvan Throne in command of all Valenwood. Unlike the other cities on this list, Falinesti doesn't control a single kingdom-territory within the Valenwood Province, this is due to Falinesti's path that it cuts through every single year. Because it is constantly moving, the lands the city has tried to control in the past has always dissolved into smaller, independant states by the time the city returned to the area. This doesn't mean that the city is defenseless though, the small settlements of Alithim and Virimoor sit at the sight of its Winter and Summer locations respectively; and as its seat is held by the Camoran King of Valenwood, the Graht Oak-city is guarded by his personal royal guardsman made up of Druid-Rangers and Assassin-Bards known as the "Arel'deyni" - roughly translating to "Royal Oak-Swords". These Arel'deyni are shadows, expert marksmen who use the twisting Bosmeri plant-magicks to bend the canopy around them to act as camouflage, while their arrows and throwing weapons are cut in such a way to produce beautiful tones that echoes through the trees and vines, with the octave of the projectile being determined by the speed at which it travels. The Arel'deyni often fires multiple projectiles at different pitches to not only make beautiful music, but also to use the accoustics of their surroundings to their advantage. In fact, a single Arel'deyni is able to sound like a hundred, using the echoes to make it seem like their targets are surrounded by an army when in actuality he's standing 10 feet from a single Arel'deyn.

However, the Arel'deyni are not the primary source of King Elisgorn Camoran's protections, as not having a Kingdom to call the city-state its own means that the city of Falinesti is always under the protection of not only the Empire, but of the local Kingdom as well, and every king and queen wants to protect their ruler. There is not much need for ambassadors between the kingdoms and Falinesti as the kings and queens themselves simply wait until the Graht Oak is in the kingdom. This makes discussions and negotiations much smoother as there's is no reliance on people doing their jobs, and everything can be much more direct. However, as kingdoms have to wait a year to speak to their king and in most kingdoms, Falinesti is simply passing through, this can also lead to local issues going unaddressed for years or somtimes decades at a time. Such is the life of a politician in Valenwood. Instead of using ambassadors for interprovincial politics, the kingdoms instead use them for extraprovincial ones. These kingdoms present their chosen ambassadors to King Camoran and, with heavy advisement by The Silvenar, they are then selected to go where there is a position to fill. Due to the recent efforts of the War Hero-Queen of Eldenroot for example, Queen Ulandra's ambassadors have done to Old Ebonheart to be the representatives of Valenwood in the harsh, gloomy climate of Morrowind.

Minor settlements:

Virimoor: Moderate city at the base of the Summer site, on the border of the Woodhearth and Silvenar Kingdoms, just northeast of Emperor's Run. This town is lead by the Jalkin tribe. The Jalkin are a tribe of tradesmer who brings imports from other provinces and other parts of the province to Virimoor, to be taken up to Falinesti, either through its sizeable port or by way of carriage either along the natural paths laid by Falinesti, or on the few Imperial roads running from Arenthia through the outer Dragon's Teeth and Silvenar Grove regions. This is the town at which foreign officials and tourists going to/from Falinesti typically wait in due to size and availability, as such it is very wealthy and offers more services than noblemen and women know what to do with as they wait for the First Tree to greet them.

Alithim: Small town at the base of the Winter Site. Lead by the Tyawel Tribe, this village isn't particularly well toured by tourists and diplomats, however it is a popular village for young Jaqspur that aspire to be an Arel'deyn. The village is also a popular place for the locals to transport the remains of the Pact-honoring dead off of Falinesti for them to be transported to Bonesmiths, as the mobile nature of the capital makes for subpar craftsmanship even for experienced mer. Tourists and outlanders visit Virimoor, only true Bosmer visit Alithim. You'll find no fine wines or silks in this place, no plethora of services or rooms available, but what you will find is a hardy population of those loyal to the Green Pact.
Silvenar - The holy city of reflections
The city of Silvenar is the most beautiful sight in all of Valenwood, rivalling the prismatic glass of Alinor and hanging gardens of Wasten Coridale. This city full of tall minarets and spires worked out of marble rise out of the north-central forests of Valenwood, and its kingdom borders the kingdoms of Eldenroot to the south, Woodhearth to the west, and Arenthia to the north. The city is a sacred one, and is home to the largest temple of Y'ffre in all of Valenwood. It is also home to the Spinner's Library, a library in Y'ffre's honor made of spider silk and the long since extinct Morithlivass - a species of Dragonfly-like feathered rhinoceroses; last confirmed sighting being in the Xarxen Mora region circa 1000-1200 1E.

The bulk of the citizens are the priests of Y'ffre (also known as Spinners), bards, monks, scholars, pilgrims, nobles, and peasants coming into the city in the hopes of getting the attention of The Silvenar. The Silvenar's Palace is one that commands respect and dignity. The sacred Scarlet Palace - the Crystal Orchid - houses The Silvenar, the spiritual leader of the Bosmer. Unlike others who are simply priests or shamans, The Silvenar is unique in that he is is the embodiment of the will of his people. When the majority are simple minded, so is he, when the majority is highly intelligent, so is he, when the majority is female, so is he. The Silvenar represents the ever changing nature of the Bosmer. There is an old saying in the Bosmeri Wilds, "What is forever changed will never transform, what is forever still will always evolve", The Silvenar is the sylvan aspect of this saying. The Bosmer believe this is a pact to their forest god, as Bosmer tales tell of a time when the world was constantly shifting, and the forest god Y'ffre sang a tune - an audial contract - that bound the Bosmer to their forms, allowing their leader to anchor himself and bear the shifting nature of the world for his people. Of course this seems to be less than likely, as we know from historical records that the Bosmer were Aldmer who had traveled to Valenwood in the Merethic Era. But even still, the legacy lives on and the Bosmer worship The Silvenar as a type of demigod.

His status within the Bosmeri Pantheon has lead to his kingdom being one of the most protected of the kingdoms - arguably more so than Falinesti and the King of the entire Province. Not only does his subjects seek out his council, but so does the other kingdoms as well; This extends (most importantly) to King Elisgorn Camoran, who often has him as an advisor to his decisions as The Silvenar is in essence a direct pipeline to the common tribes of Valenwood. However, with all this in mind, The Silvenar does not directly rule his kingdom, instead he has his steward Paligrinth Vrayden handle the day-to-day affairs of the kingdom. The Silvenar of course has final authority on all of the happenings within his borders, but between advising the King Camoran and acting as ambassador to the Empire on matters that would effect all of Valenwood (in tandem with King Camoran and his ambassadors of course, sometimes King Camoran is busy or simply too focused on another task at hand. During the Imperial Simulacrum for example - The Silvenar was the one in charge of Imperial affairs almost exclusively while the remaining Kings and Queens all kept the province from collapse during the Five Years War and the War of the Blue Divide).

Minor settlements:

Vulkwasten: This town marks the end of the Arenth-Arla. As the northern most settlement in the Kingdom of Silvenar, Vulkwasten is often the last stop before tourists reach Virimoor. Because of this, Vulkwasten is perhaps the least religious of the Silvenar settlements - at least outwardly so. However, it is the first settlement that travelers often visit to be entirely foreign to them. Vulkwasten is a hunter's town, not a tourist attraction. The Serilft Tribe make sure to have those wishing to pass through take any of their fancy technological items with them on the way out. The Treethane of the Serilft Tribe values self reliance above all else, the only tavern in town is also the only trader and bookstore in town. The traders and butchers rarely carry much gold, as they tend to trade their services for the fresh game the hunters (which are the majority of the citizens) instead of some silly outlander mineral. Yes, most first time visitors often go through Vulkwasten in order to get to Virimoor and eventually Falinesti, but second and third time visitors tend to avoid this town like the plague.




Arenthia - The Regal city of days past
The legendary city of the Thorimil clan, founded by King Arenth Thorimil - the first king of the Bosmer in recorded history - is the northern most city and kingdom of the Province of Valenwood. This regal city is often referred to as the Palace-City, as the Arenthian Palace grounds take up nearly half of the city proper, and underneath the modern palace center there's a massive Ayleid complex. The remaining parts of the city are almost entirely made up of traders, merchants, tourists, and nobles passing through to the other parts of the province. The city wears a mask of Colovian influence in order to seduce the legions of foreign traders with its familarity so that they might be more comfortable, as the Thorimil clan finds men to be more loose with their coin when they are relaxed. Between the statues, fine art, fashion, stonework, and more outwardly secular nature of the middle class - some might mistake the city for being of Colovian origin. This is by the design of the clever regal tribe of Arenthian descent. The fine art - while certainly of a Colovian style - is painted with insect juices and placed in bonemold frames. The fashion of the rich city is primarily imported. The stone work is almost entirely based around Ayleid designs and the statues are made with a mix of varla, welkynd, and mithril ore bound together by the adhesive saliva of the Kamithrii.

The city is an economic titan of not only Valenwood, but the whole of southern Tamriel. The ivory trade is strong, particularly of the Satyr, Basilisk, Allocameli, Crocotta, and Hipogriff variety, and the hides of Crocotta and Kamithrii make for beautifully vivid fur coats especially when paired with Hipogriff and Hoatzel feathers. Arenthian Jerky (usually made from Allocamelus stomach or Kamithrii thighs) has a fairly small, but loyal costumer base consisting of "cultured" aristocrats who do not mind the persistent cannibalism rumors. Of course the most famous export in terms of food and drink is the famous Valenwood Wine, a wine made from Alathvil Berries - a type of berry in the Arenth-Arla forests which naturally drains its juices in Wintertide before falling off the branch - and the Thenian Sap found on a particular type of vine inside the inner jungles of the Xarxen Mora.

You will find no poor quarter or homeless beggars within the walls of Arenthia, they are either kicked out and forced to live in the surrounding Arenth-Arla or Dragon's Teeth region, or get hired as servants or soldiers for the Palace-City (of course, their wages are not enough to balance out the costs of living in the Palace, so by the end of the first year they're so indebted to the King that they shall never be able to pay it off throughout the mer's very, very long lifetime). As a result there's heavy bandit activity around the Dragon's Teeth, Xarxen Mora, Arenth-Arla, and the Valenwood side of the Strid River. Khajiiti bandits and raiders in particular have grown in number as the Khajiit have always been attracted to the glits and glamour of the city - but are rarely responsible or well funded enough to sustain a living there. The Five Years War certainly didn't help this either. As Elsweyr has taken the Arenthian villages of Athay and Grenos under its borders, so too have a small but noticeable number of Khajiiti mercenaries and soldiers remained in the Arenthian lands. Not feeling satisfied until Elsweyr has the whole of Valenwood under the Mane's control. Most are doing so by aiding the newfound bandits and highwaymen. Supplying them with weapons and armor. Others have been using their Ohmes nature to the advantage by blending in with the Bosmeri citizens, and running amuck from the inside. Unfortunately, the prosperity of the kingdom has lead to a lack of action from the Thorimil Dynasty of Arenthia. If it weren't for King Elisgorn Camoran, The Wizard-King Coman Thorimil would've likely removed the guards from the outer city - and had them only protect the Palace-City.

Even more troubling, the outcasted Bosmer have begun to join the Shagrathi Cultists whom Coman's great ancestor - Arenth - thought to have vanquished from the kingdom thousands of years ago. It seems that Selene attacking Elden Root in the early Imperial Simulacrum has revitalized a religion many believed dead; and they are taking advantage of the outcasted Arenthians to bolster their numbers. King Thorimil has begun spending hundreds of thousands of the kingdom's septims on enchantments to give to his guards (a drop in the bucket of Arenthia's total savings really), raids are becoming more frequent, and the Arenthian businesses such as pawnshops, banks, bonesmiths, and taverns have been under increasing scrutiny. While the Wharf Rats, Dark Brotherhood, and the Thieves Guild are all under much more pressure and far lighter on coin from having to pay people off, the Thieves Guild and Wharf Rats have also been making a killing on smuggling and framing people of Shagrathi associations (respectively).

Minor settlements:

Thorimil (Thormar Keep): If Arenthia is a Palace-City, Thorimil is a Fort-Town. Thorimil - also named after the great Arenthian King - was modelled in the late merethic era after the Ayleid Palace of Olynavrien, the palace-city Arenthia is built upon today. Thorimil is typically ruled by a member of the Thorimil Tribe - the royal bloodline of Arenthia. From the bloodline of Codriel Thorimil to be exact. Codriel being Arenth Thorimil's grandchild who was briefly in charge of Arenthia during Eplear Camoran's rise to power, but was removed by his siblings for refusing to attend Eplear's Coronation. His sister Queen Larelerva made him the Count of Thorimil as a consolation prize, and his descendant Count Karacher Thorimil rules this town today along side his wife Phyna Thorimil - who runs the Fighter's Guild at the Imperial Fort "Thormar Keep". There was an incident during the Middle Dawn where this dynamic flipped for a few centuries, causing the Codriel branch of the tribe to usurp the Larelerva branch to stop foreign interference. But that's a story for another time

Shaegravine: A small ruin of a Shagrathi Cultist camp from the late Merethic Era almost entirely swallowed by the wilderness of the Dragon's Teeth, whose history dates back to a story of Arenth Thorimil saving his wife - Olivae - by having the rainforest-jungle absorb the camp into itself. As a result it has become quite the popular pilgrimage site for the people of Ebon Ro, Arenthia, and Thorimil, but less so for Stone Fell. It is said that once a year the Spriggans flock to the Shaegravine and give blessings to those who follow the Green Pact diligently; however, the last known reports of them visiting was in 3E 345 - and nothing the Witches, Priests, Treethanes, or Wood-Wizards have been able to do since has brought them back. Some believe the Shagrathi Cultists are behind this, using their magicks to fill the Spirits of the Forest with toxins and disease, while others blame the decadence of the Kingdom's Nobility and the increasingly Imperial presence (of which has only increased post-Imperial Simulacrum). Its local caretaker is Sisa Thorimil, of the Karorim branch of the Thorimil tribe. Sisa often relies on Einrel Thorimil, the Treethane of Thorimil and King Coman of Arenthia's wife, to make sure supplies to both Shaegravine and Ebon Ro continue to come in.

Ebon Ro: A sacred temple-city (about the size of Almas Thirr, maybe a tiny bit bigger but not by much) dedicated to both Y'ffre and Z'en. Although Z'en worship died out centuries ago, he is still revered here, just simply not worshiped (respected might be a better word for it). However, in modern times it is mostly used by the Priests of Y'ffre. As such many Bards, Scholars, and Druids make their home here in this serene minor city. The cloest thing to a ruler here is the Y'ffre Priest and Treethane, Lidell Tithik, and while the people of Ebon Ro's Tithik Tribe support him and are truly devout followers of the Green Pact, the people of Vehem and its ruler Lord Arjos whose apathy towards the Shagrathi Cultists (which while not directly stated, is notable by the lack of raids or patrols in areas they've been speculated as being in) is enough to warrant exile in Lidell's eyes, but Arjos lines Coman's pockets well and thus stays a respected member of the Arenthian court.


Eldenroot - The Root City in the Heart of the Forest
Built at the base of an ancient Graht Oak, second only in size to Falinesti itself, Eldenroot stands tall on the northeastern most side of the Elden Grove region. While no one can deny that its level of importance has shifted over the millenia, it has never not been the cultural cornerstone of the Bosmer. If The Silvenar is the manifestation of the modern Bosmer's thoughts, beliefs, and dimensions, Eldenroot is the roots of those Bosmer. What is thought of by the adults of Eldenroot will be preached by the youths of the other kingdoms. While Arenthia continues to roll around in wealth and greed, and Silvenar continues to preach and sacrifice, Eldenroot continues to be the center of the people. This kingdom is not only the heart of the people, but also the roots that keeps the ever changing province grounded.

As the central city of the Province, Eldenroot has had a long history of importance within the Bosmeri Kingdoms, when the Altmer conquered Valenwood in 2E 830, Eldenroot's queen (Queen Larefina Calobar) was executed by Anaxemus Camoran (or Camoran Anaxemes, as the Camoran's tend to put their tribe first to show pride in their tribe, a practice that was fairly common during the late 1st and 2nd eras, but has since gone out of favor in part due to the Septim Empire's influence). Once the Aldmeri Dominion had been fully established, Eldenroot's throne was given to a Thalmori king in Kamilreyn Alcherain, the treethane of a local tribe (Kamilreyn) within the city, a tribe which - like Camoran Anaxemes - had been in support of the Dominion since it came into Valenwood. King Alcherain was a fair ruler, balancing Thalmori responsibilities with the needs of his people, and despite the dubious manner of which he ascended to the throne of Eldenroot Kingdom, he was a well loved king, known commonly today as the "Scholar King of Eldenroot" for his construction of the largest library in the province; and with his death came one of Eldenroot most defining trajedies.

By 2E 871, the Kingdoms of Eldenroot and Archen had been growing increasingly aggressive towards each other. Archen's King (King Livan Matilion, treethane of the Matilion Tribe, seat of the Archen Throne from 2E 461 to 872 and former chief Wood-Wizard of the Camoran Guard) had lived a long and respected life, serving the Camoran Dynasty for longer than most Bosmer could remember, hated the Aldmeri Dominion. To King Livan, he saw the Altmer's lust for dominance as well as Anaxemus's. So it should come as no surprise that the Kingdom of Archen - one of the first kingdoms to form under King Eplear Camoran's reign - saw Eldenroot as a Kingdom too far gone. "Larefina wasn't like this, she was a good queen with some sense in her head. Unlike this opportunistic Hoarver Bile!" He thought. If Eldenroot could be stopped, Anaxemus (and the Dominion in general) would lose one of his greatest political supporters within the heart of Valenwood. So after years of failed attempts to convince him, King Livan decided to take matters into his own hands.

In the dead of a Last Seed night in 872, a fire was lit, and the Graht Oak Morineth - of which the Eldenroot throne sits inside a shallow cove of wood - went up in flames. According to an advisor of Livan's, taken from an insightful book titled "Fires of Eldenroot, Fall of Archen": "The fire was not meant to spread to Morineth itself, it was just meant to burn the settlement around its base, with the smoke forcing Alcherain to evacuate long enough for an imposter guard to slit his throat while everyone was distracted." However, the mages in charge of casting the flames were allegedly hungover from a night of Jagga-induced fun and missed their firebolts. Livan's plan - although it did result in a serious break of the Green Pact - was successful. Alcherain Kamilreyn was dead, Eldenroot Kingdom was in a panic, and Anaxemes lost his strongest supporter. It wasn't until 2E 874 that Livan was found guilty of 3823 counts of murder, political sabotage, destruction of a sacred Graht Oak, and aggregious crimes against the Green Pact. For this, Anaxemes - who knew Livan since he was a child - had no choice but to execute him before the whole of Valenwood. The Fires of Eldenroot are still spoken of today in mournful whisper as Anaxemes's last great act before Tiber Septim destroyed him and the whole of the Aldmeri Dominion's forces was to announce a national holiday known as "The Fires of Eldenroot" on 8th of Last Seed, 2E 894.

Upon Anaxemes's daughter, Camoran Cylsa, had ascended to Queen of Valenwood in 3E 2 (an ascension that took Tiber months of convincing that she was in favor of Imperial rule), she had order the formal rebuilding of the City of Eldenroot, as the Kamilreyns had been officially ruling the territory from Falinesti under the advisement and protection of Anaxemes's Wood-Wizards and Arel'Deyns. The rebuilding of Eldenroot under the command of Queen Camoran Cylsa was completed in late 3E 23, of which she chose Serrith Calobar - the cousin of the late Queen Larefina Calobar - to rule; much to the disapproval of the Kamilreyni Tribesmer. The reinstalled Calobar Dynasty of Eldenroot have been strong ever since. The construction of the new Eldenroot was just as much a joyous occasion as it was a mournful one, as the Graht Oak's memory still haunts the location to this day, as does his roots and trunk. The once great library, which was destroyed in the fire, is now a bastion of knowledge and history within Valenwood. The Chief Librarian acting as an advisor to many of Eldenroot's rulers since the rebuilding, as their insight into history and subjects have proven invaluable. With Archen Kingdom being universally despised within the Kingdoms of Valenwood, Eldenroot offered a peace offering. Livan Matilion's son (Lethril Matilion, who had been ruling in his father's stead) would marry Larefina and his kingdom absorbed into Eldenroot's along with its territory, and in return his people would be offered aide and would no longer be more or less blacklisted from the political realm. Lethril agreed, and under an agreement which was approved by Camoran Cylsa, Archen's citizens would no longer starve.

The time of the early Imperial Simulacrum was known as the Spider's Assault. Before Elsweyr or Summurset Isles attacked Valenwood, the spider-lich Selene was terrorizing Eldenroot, liquifying travellers and patroling guards, then reconstructing their skeletal remains to bolster her undead army even further. As Eldenroot is a normally protected city in the heart of the province, it has little need of a formal militia under normal circumstances; as advised by the Loremaster Alerion, Queen Ulandra needed to find a champion, and she found one. Queen Ulandra Calobar was able to secure Selene's Heart, and with it her loyalty (as the Queen can destroy it and therefore her at any time). In the end, the only conflict during the Imperial Simulacrum that Valenwood won was the Spider's Assault. Summerset Isles has taken control of the Valenwood Islands (which is believed to be the goal of the War of the Blue Divide), and Elsweyr had succeeded in the war they've started as well. Despite the outcomes, the Queen's efforts awarded her the title of the "Wooded Queen of War", and her popularity soared enough to get members of her court as the Morrowind, Hammerfell, and Black Marsh Ambassadors, making her the single most influential Kingdom Ruler to those outside of Valenwood, outside of King Elisgorn Camoran and The Silvenar themselves.

Minor settlements:



Haven - The peaceful city, disturbed from war
The port city of Haven, unlike Eldenroot, has been a tranquil city where not much has happened (at least not much to write about). And interestingly enough held the record for "the longest time since last disaster" within the Second Empire, being without major incidents for 2183 years. There were of course thefts and the occasional murder or two, but for the most part it has been smooth sailing for this city. What broke this streak was the Maormeri Pirates who had sacked the villages of Morenna (which is a pile of overgrown ruin even to this day) and the town of Wyraedwel in 1E 2802 and 1E 2805 before knocking on the giant gates of the port city; The Apatite-lined Granite Gates were built by fearsome Giants to withstand the Basilisks, Morithlivassi, and even the giants themselves. Unfortunately for the Bosmer of the city, the Giants did not build it to withstand the serpentine magicks of the Maormeri invaders. Many Bosmer lost their lives that day, and if it were not for the Altmer of the Kingdom of Skywatch, Haven would have fallen. As a result, Haven and Skywatch become extremely close allies, where Haven's neighbors of Southpoint (of whom ignored the kingdom's pleas for assistence) became their political rivals.

With Haven and Skywatch as close friends, many Altmer came to live in the serene and beautiful Strident Coast (as opposed to the harsh jungles, forests, valleys, mountains, and mangrove swamps of the rest of the province), and there were a few Bosmer that came to live in the Moridunoni Skywatch Kingdom as well (though not many, as it was easier for the Altmeri to go into a fully carnivorous diet than it was for the Bosmer to live in a land without a Green Pact). Haven's economy has boomed ever since. The city that was once known as the "great, empty city of silent serenity" has now a bustling trade market full of Altmer from Moridunon and Khajiit from Mistral alike. The temple of Auri-el is filled with just as many Altmer Priests as it is Bosmer, and the temple of Jode and Jone have Ta'agra-translated pamphlets for traders by boat and carriage to join in the ceremonies.

The city was going very well, the specializing in fishing and jewelry (as there are a few mines in the kingdom, which are a rarity in Valenwood), trading of fine silks and books. The Mages Guild here is the 3rd largest in the province, and aside from the likes of the serial killers Gorich and Tavlifier who stalked the inner kingdom in the late 2nd era, the city was doing phenominal, only having a minor set back during the Tiber Wars (as both Aldmeri Dominions fell, the trade with Moridunon and Khenarthi's Roost that the city enjoyed were strained a bit). However, the incident known as the Massacre of Haven in 3E 398 was far worse for the Kingdom's reputation than the failed Aldmeri Dominions. Not only was a foreign royal dead, but the king of Haven allowed for a massacre to happen under his nose, within a kingdom that wasn't even at war with anyone at that point.

Minor settlements:



Greenheart - The covenant city.
The jungled port of Greenheart is the oldest known settlement of the Bosmeri people. It was said that this is where the first Aldmeris tribes to have left the Summurset Isles and came into the marshy shores of the Haset-Hyarnai or the "Bone Marsh". A swampy coast of thick saltwater bogs, Nereith Reeds, and blood-red weeds resembling veins. The dark purple and bright green foliage envelopes pale, thin, skeletal evergreens of the Haset-Hyarnai. The city itself lies beyond the Haset Hyarnai, a city on the edge of the outer Elden Grove. The northern half of Greenheart's background is surrounded by the sacred and beautiful meadows, woodlands of every color, and the stone ruins of old temples and shrines overgrown with moss and shrubbery. According to one of the many folk songs of inner wilds, when what was left of the first Aldmeris settlers waded through the Haset Hyarnai and reached the Elden Grove's opening starved and half dead, Y'ffre came to them - enraged as they had been cutting and burning their way through that gloom-ridden bog of a coast. The Aldmeri settlers were quick to humble themselves in the prescence of an Aedra, and pledged to give offerings to the first born of Aedric splendor, the Graht Oak who would be named Falinesti. The men of the colonists left to pay their respects, leaving the women and children in colony of the Green's Heart until their return. This sacred oak would eventually have a shrine built by their children to honor it and Y'ffre, which later grew into a village, and later a town.

Greenheart has always been a devout city of Y'ffre. The second most religious settlement in all of Valenwood in fact. Temples to Y'ffre, Arkay, Herma-Mora, Riana, and Stendarr exist in Greenheart, although none as large or glamorous as the ones in Silvenar. Greenheart is also one of the few cities (along with Falinesti, Southpoint, Kathravorne, and Archen) whose architecture is entirely plant based - unlike the likes of Haven, Arenthia, Eldenroot, and Hymdar which have allowed foreign styles to "corrupt" them. This was an increasingly frustrating point of contention in the late 300's between Woodhearth and Greenheart as the Palinis Tribe, whose treethane was the late King of Woodhearth (King Viradril Palinis II), had been receiving repeated antagonistic communications by King Colas Forrayn IV of Greenheart (whose sister, Setalena Forrayn, was the treethane of the moderately radical Green Pact followers that make up the ruling tribe of Forrayn). King Colas Forrayn was worried Woodhearth was becoming more Altmeri in mindset by the hour, and blamed King Viradril Palinis II for allowing this to happen. The King and treethane Viradril Palinis died at 329 years of age in Frostfall, 3E 389, leaving his newly wed queen (Laredra Palinis, formly Laredra Cosurthor) to fix their relationship.

With the Imperial Simulacrum came the Five Years and Blue Divide Wars. Greenheart did not take part in the Five Years War, however it was a key port that King Camoran and the Wooded Queen of War's forces set sail on along with Southpoint's own militia. However, that's a story better left for Southpoint and Woodhearth. What is important to note here is how Greenheart is doing post-Imperial Simulacrum. King Colas Forrayn IV has allowed many Woodhearth and Eldenroot refugees that were displaced during the Imperial Simulacrum to stay in his Kingdom's borders for a time. While many have returned to their home kingdoms, many have stayed within the settlements of Greenheart, Tarlain Malex, and Marbruk. There's also been the new refugee village of Haserma ("Bone-Shallow" or "[village of] the Shallow Bone") that has recently propped up in the Haset Hyarnai region. These refugees, of course, have brought their own customs with them which has once again caused strain between Treethane Setalena Forrayn and the former Woodhearth heathens and now Greenheart heathens. To further complicate Greenheart's relationship with its neighbors, King Colas has grown increasingly iritated towards his aunts Mindra Krisilthi and Eliona II Adius. Eliona II wishes to reignite the Aldmeri Dominion, and has married the plant-eating, tree-chopping Altmer Cyrelas Adius of Dusk whom shares her sentiments. His Aunt Mindra instead wants him to embrace the Empire and its influence in Valenwood - "An important resource for a recovering Province" as she puts it; Despite knowing full well that the Empire is building its own roads and houses over the green.

Minor settlements:


Tarlain Malex



Southpoint - The city of traders.
Southpoint gained prominence during the Aldmeri Dominion of the second era, being one of the six pillars of the Dominion. Woodhearth was the primary port to send troops from and to Valenwood, the Bosmeri Haven and Eldenroot formed a wall against Imperial and Khajiiti forces from the east, with Eldenroot and the dominion fortress of Diss guarding the north, as Arenthia had all but declared its allegiance to Tiber. Southpoint was the south guard of the province in anticipation for any Maormer interference, alongside the long decimated fortress-kingdom of Valkylbar which lay on of the isle of Lodeloch, just south of the shores of Quinonda. With the constant arrival of garrison after garrison of Altmeri troops, the 2nd era settlement had rose from a humble fishing village to a full fledged city; albeit one under the thumb of the early Dominion's chain of command. The Krisilthi Tribe was large, but not large enough to contain the soldiers and generals constructing their stonework around their settlement. As protected as they were from outside interference, Treethane Courothur Krisilthi was more concerned with the generals strongarming their land away from them entirely, so Courothur had decided to act first. With some map manuevering and special clauses in place, Courothur stepped down as Treethane, and as he was off to Summurset Isle for his formal Dominion training, his daughter Mintha was to rule as Treethane over the day to day affairs of Runcibae and Stonesquare as Queen. A title Anaxemus Camoran and the greater Dominion would hardly care to take issue with, and a usurption that neither Runcibae, Stonesquare, nor the Kingdom of Wasten Dobrulth had the political traction to resist.

With Mintha as queen and Southpoint a member of the ever fluctuating number of Kingdoms during the time of the second era, the Krisilthi Tribe was now in position to gain a particularly powerful tool that none in Valenwood had but the Thorimils and Camorans - true wealth. While the Dominion trafficed all sorts of goods from one pillar-city to another, Southpoint's ruling tribe made sure to stockpile any leftovers coming through. Southpoint soon became known as the "Second Treasury of the Camoran Dynasty", despite Mintha's best efforts to keep the vaults underwraps. During the days of Tiber's destruction of the Dominion, the Krisilthi Tribe hid in the vaults while the garrisons marched north-eastward. It wasn't until seeing the aftermath of Tiber's wrath that Mintha knew an opportunity could arise. The city may have been destroyed, but the vaults remain untouched, and so too did the Krisilthi's power.

Queen Camoran Cylsa was crowned as High Queen of Valenwood in 3E 2, a ceremony that Southpoint and Arenthia co-financed, the city's reconstruction had begun months prior by Colovian laborers. While the city was under reconstruction, Queen Mintha welcomed any and all traders, collectors, and historians to come gaze at their wares. Fine arts, rare minerals, weapons and armors from Elsweyr, Summurset, Thras, and Pyandonea, and of course, gold; all these antiquities and more were available for only the most generous of offers. Southpoint in its 500 years of existence had grown into the 4th largest economic titan of Valenwood over the course of a few years, and traders from all over Tamriel and beyond had taken notice. Not only was it one of the richest Kingdoms, but it was soon to be one of the only Kingdoms in Valenwood.

During both the Interregnum and the Aldmeri Dominion, there may have been anywhere from 9 to 45 large Kingdoms within the Valenwood borders at any given time, territories were reportedly changing more than they have in the province since the Middle Dawn. This is the turmoil that allowed the village of Southpoint to rise up from obscurity and became what it is today, but once the province began to stabalize itself under Camoran Cylsa's rule - this also meant that Southpoint's expansion too would soon stabalize. The last show of power Southpoint made before the War of Red Diamond was in late 3E 85 when it bought the territory of Wasten Dobrulth, turning the 10 Kingdoms of Valenwood into 9, Southpoint would have gone after Haven as well, but Mintha's reserves were too low and her daughter Legolandra was to be born the following few months. The year was 3E 111 and Queen Legolandra Krisilthi was 25 years old, the War of Red Diamond had broken out and Siltan Septim - King of Silvenar - wished to remain neutral on his kin's wars. The Silvenar arranged a meeting between Legolandra and Siltan, and an agreement was struck. The Septim would give up his claim to his Kingdom and allow The Silvenar to rule his own Kingdom once more, how The Silvenar sees fit, and Queen Legolandra would marry King Siltan, inducting him into her tribe and making him her "house-lover" as many more tribalistic Bosmer would put it.


Minor settlements:


Green Hall

Wasten Dobrulth

Woodhearth - The recovering city of paradise, lost in an instant

Minor settlements:


Cori Silmoor

Emperor's Run and the Ruins of Diss:
Diss was a major port city built by and for the Aldmeri Dominion, after Tiber's forces leveled the place and conquered the whole of Tamriel, he built the Emperor's Run on top of the city's smoldering corpse as a symbol of the might of the Third Empire of Tamriel. In the current day and age, Emperor's Run has been a mostly peaceful port with its own West Navy garrison stationed and is the prime port to travel to and from Summurset after Woodhearth's docks were set a blaze and its citizens trapped only to starve and many either ate each other or fled to seek refuge inside of Castle Hearthfire. This has caused some tensions with the Woodhearth Kingdom tribes, especially since the Imperial Knight at Castle Hearthfire doesn't seem to be planning on rebuilding what's left of the Woodhearth port, or much of the rest of Woodhearth City for that matter.


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