(i'm not really experienced with animations, but i decided to give it a whirl anyway

Now what's wrong here?Bad note string "WalkForward: Loop Start" frame 14 in "pc\cr\pc_tantha.nif".
Bad note string "WalkForward: Loop Stop" frame 73 in "pc\cr\pc_tantha.nif".
Bad note string " Attack1: Start" frame 83 in "pc\cr\pc_tantha.nif".
Bad note string " Attack1: Hit" frame 116 in "pc\cr\pc_tantha.nif".
Bad note string " Attack1: Stop" frame 151 in "pc\cr\pc_tantha.nif".
Bad note string "Idle1: Start" frame 210 in "pc\cr\pc_tantha.nif".
Bad note string "Idle1: Stop" frame 229 in "pc\cr\pc_tantha.nif".
. Small things like these break it of course. Have an eye on text errors of this kind.Bounding Boxâ
Played when the creature gets struck down by a heavly blow.Knockdown: Start, Stop
Played when the creature gets knocked out by unarmed combat. The creature should lie on the ground between Loop Start and Loop StopKnockout: Start, Loop Start, Loop Stop, Stop
Played if the creature is killed while lying down after it was knocked down by a heavy blow. The beginning pose of the animation should be the creature lying as in the Knockdown animation.DeathKnockDown: Start, Stop
The same as DeathKnockDown but for Knockout.DeathKnockOut: Start, Stop
I hope this feedback is fine for you. Looking forward to your reply.I kind of miss the ears and the horn-like brow above the eyes, perhaps that could be included in a more detailed texture.
I would also suggest making the beak larger or more prominent. For a creature of this size, slightly exaggerated attributes gives it a stronger identity.
I'm also sort of missing the fuzziness of the original concept, though that's difficult to do in MW style. Maybe a slight strip of alpha'd fur along the back or on the tail? The tail looks rather unfinished to me.