Page 2 of 3

Re: Developer Roll-Call

Posted: Wed Jul 27, 2016 8:20 pm
by Luxray
Good luck!

Re: Developer Roll-Call

Posted: Wed Jul 27, 2016 9:56 pm
by worsas
Yes indeed. Good luck with your move.

Re: Developer Roll-Call

Posted: Wed Jul 27, 2016 10:17 pm
by roerich
Hope everything goes smooth!

Re: Developer Roll-Call

Posted: Wed Aug 03, 2016 12:43 pm
by berry
Thanks, guys. It's a bit of a headache, but everything is going well. I still live among boxes, but I'm slowly getting back on feet, so I will be becoming more active again, gradually. :)

Re: Developer Roll-Call

Posted: Wed Aug 03, 2016 1:06 pm
by roerich
Good to hear. For the record I am away on a little vacation, though not far from home.

Re: Developer Roll-Call

Posted: Thu Aug 04, 2016 11:28 pm
by Scamp
I too am on vacation, but after that I shall claim the last mesa.

Re: Developer Roll-Call

Posted: Fri Aug 05, 2016 4:26 pm
by roerich
Sounds marvelous, Scamp! Finally we'll move closer to the north coast.

BTW I'm back from my little getaway by now. Sunburnt modders unite!

Re: Developer Roll-Call

Posted: Sat Aug 27, 2016 8:56 am
by Leon
Just to let you guys know that I'm still alive and very busy with RL at this moment, so the time working on P:C has become limited.
But don't worry! Leon shall rise again when Anvil's interiors get's unlocked, muhahahah!!!! :twisted:

Re: Developer Roll-Call

Posted: Tue Sep 06, 2016 8:35 pm
by worsas
As announced previously, I'll be much less active from now on. I'll keep handling the data file- updates, but I won't do any coordination- or other modding work anymore. There are still many things to be done, though, so I might come back to do further modelling work at some point in future, but I don't want to make definite statements on when that might be. I hope and wish you will be just as successful without my continuous presence around here. I even hope it will anyhow spark innovation and feel like a great post-worsas era.

Re: Developer Roll-Call

Posted: Tue Sep 06, 2016 8:40 pm
by roerich
Hmm, hope you'll pop in on IRC now and then. :/ But best of luck to you! We wouldn't be anywhere near where we are today without you.

Edit: Confused. Are you taking a break from P:C or modding in general?

Re: Developer Roll-Call

Posted: Tue Sep 06, 2016 10:00 pm
by worsas
Are you taking a break from P:C or modding in general?
From modding altogether. I'm not saying it's 100% definite, but at least in the coming months, I'll be mainly inactive and limit myself to the data handling. I'll make sure to keep logging in then and again, though.

Re: Developer Roll-Call

Posted: Wed Sep 07, 2016 12:46 am
by Infragris
Thanks for all the hard work, worsas.

Re: Developer Roll-Call

Posted: Wed Sep 07, 2016 5:23 pm
by berry
Wishing you all the best, Worsas. Thanks for everything and good luck!

Re: Developer Roll-Call

Posted: Thu Sep 08, 2016 11:18 am
by Leon
Take it easy Worsas and thank you for all the hard work!

Re: Developer Roll-Call

Posted: Fri Sep 09, 2016 11:47 pm
by SamirA
Hey guys! Just dropping a line since I noticed this thread. Real life prevents me from having time to work on this mod which was something I had hoped would never occur, but I'm glad to see so many friendly faces still chatting in 2016. I hope to be able to put in a bit of work here and there when the mood strikes me and I have some free time. I hope everyone is well, I really miss the comradery of working on this project with you guys!

Re: Developer Roll-Call

Posted: Sun Sep 11, 2016 10:53 am
by Leon
Well, well. Look who we have here. Great to see you again SamirA :D

Re: Developer Roll-Call

Posted: Sun Sep 11, 2016 5:24 pm
by Saint_Jiub
Thanks for everything you've been doing here, worsas. If anyone deserves a break/rest, it's you :)

Great to see you back here, SamirA!

Re: Developer Roll-Call

Posted: Mon Sep 12, 2016 10:23 am
by Scamp
Best wishes to you, SamirA. I'm glad you took the time to post and let us know what's going on.

Re: Developer Roll-Call

Posted: Fri Sep 23, 2016 6:26 am
by Saint_Jiub
I'm not officially going on hiatus or anything, but today was the first day of fall quarter for grad school, on top of working a full time job at the moment, so free time basically isn't a thing for me right now/for the next several months :(

Re: Developer Roll-Call

Posted: Fri Sep 23, 2016 8:07 am
by Leon
Saint_Jiub wrote:I'm not officially going on hiatus or anything, but today was the first day of fall quarter for grad school, on top of working a full time job at the moment, so free time basically isn't a thing for me right now/for the next several months :(
Image

Re: Developer Roll-Call

Posted: Tue Oct 11, 2016 3:15 pm
by worsas
At the moment it looks like I'd not really manage to stop modding altogether. In the recent days I've been taking care of issues at TR caused by incompleteness in the TR_Filepatcher, but other than that I'm keeping visiting this forum anyway. I also feel like letting everyone else down. My medium-term objective of finishing gold coast and the Reach hasn't been met, either. Now having this huge data move behind myself, I guess it might go much more relaxed from now on.

It's not the worst hobby after all, at least as long as I'm able to do things I enjoy about it.

Urgh. it was so obvious that this would happen...

Re: Developer Roll-Call

Posted: Tue Oct 11, 2016 3:56 pm
by TerrifyingDaedricFoe
If I had a penny...

Worsas, you owe this project nothing! No-one could ask for anything more from you. Do whatever makes you happy and stop worrying about anyone else. :D

Re: Developer Roll-Call

Posted: Tue Oct 11, 2016 6:43 pm
by Ted
Wery sad that you leaving. You do so much things to this projects!
But anyway, good luck on vacation! :)

Re: Developer Roll-Call

Posted: Wed Oct 12, 2016 2:42 pm
by worsas
At the moment, I want to ensure, at least, that all issues coming about by the data move at TR are addressed. I'm currently working on an updated TR_Filepatcher and I'm also still responsible for data updates. So I cannot really call this a departure from modding. But I want to ensure that I'm not drawn into an excessive feeling of responsibility again.

Re: Developer Roll-Call

Posted: Wed Oct 12, 2016 3:44 pm
by roerich
We'll keep you in check to ensure that won't happen again. :)

Re: Developer Roll-Call

Posted: Sun Nov 27, 2016 3:52 pm
by Nazox9
Hey everyone. Just curious if there was any way I could help support this project. I'd love to join and help keep this alive.

Re: Developer Roll-Call

Posted: Sun Nov 27, 2016 5:57 pm
by worsas
Hi Nazox, if there is any section of development you are most-interested in (modelling, exterior creation, interior creation, npcing/quests), feel invited to create a thread of your own in our showcase subforum and present your skills to us. Any help is appreciated. Haven't I seen your nick somewhere on the bethsoft forums?

Re: Developer Roll-Call

Posted: Mon Nov 28, 2016 3:20 pm
by Nazox9
worsas wrote:Hi Nazox, if there is any section of development you are most-interested in (modelling, exterior creation, interior creation, npcing/quests), feel invited to create a thread of your own in our showcase subforum and present your skills to us. Any help is appreciated. Haven't I seen your nick somewhere on the bethsoft forums?
You have. I'll post some screens up. Thank you.

Re: Developer Roll-Call

Posted: Tue Dec 06, 2016 2:16 pm
by worsas
It is well-possible that I will not be contributing much to either projects in the next weeks and months. I have commenced work on a different project of mine and it somehow succeeded to suck up all of my attention. I've been meaning to finish the direnni ruin, at least, but even that proves to be difficult at the moment.

Re: Developer Roll-Call

Posted: Tue Dec 06, 2016 2:28 pm
by roerich
No worries, these are demanding times for everyone. I hope we can finish the main file release during the Christmas holiday.