worsas wrote:Here is an update, which incorporates most of what I wanted to do with the file.
- I added many levelled creatures to the sea and the air. There are more than 2000 levelled creatures spread across the Abecean Sea now. I have added variants of the regular fish with a smaller wandering range so they will stay together and appear as a swarm to the player.
- There were a number of errors in the included interiors, mostly missing beams on the interior tiles and stuff of that nature, which I have fixed.
- I filled all of the fillme containers in this file and renamed them according to the ints they are in.
- All fish statics have been replaced with containers and ingredients related to the fish inhabiting the Abecean Sea
- All instances of the thistle have been replaced with groups of Spike rice, which I think feel more fitting in this environment.
- All wispstalk mushrooms have gotten a light source.
- The lighting settings of the goblin cave have been changed to be more on the lightness level of other caves or tombs on the island.
- A Colovian Barrow has been added at the backside of Stirk. The interior still needs to get reviewed by Scamp.
Currently there are still some unlinked doors. PC_i1-38, Lower has got a cave door in it that currently leads nowhere. Also the Ayleid ruin of Vabriasel hasn't been linked to its interior yet.
It would probably be cool to get one more Barrow on the island or one of the little neighbor islands, but someone else would have to volunteer for that.
Opposed to what I said I would do, I have not deleted PC_Flora_GC_Shrub01. Instead I will probably just replace it with a nicer looking shrub in the next Data version. There are really many issues with the flora as unfitting color, missing collision objects, alpha blending issues and other things that need to be looked into for the next Data version. I would also like to do something with the Stirk houses. They aren't exactly beauties.
Also, I had some additional ideas for the faune. The one very colorful slaughterfish seems a bit repetitive as the main hostile encounter at sea, so I'm probably still going to make a orangeback slaughterfish for the Abecean Sea. There are two other creatures on my wishlist, but I'm not sure if I wouldn't be overstretching myself with them. 1. A more colorful seabird to accompany the regular seagulls. Also, I have come across that little bird ape concept by Nalin, when I had to download our old Stirk alpha from Tesnexus. That would be an extremely nice addition as a passive creature around Stirk. But maybe I want a bit too much at this point.
worsas wrote:There is something I have spoken about with Scamp on irc: The seaground of the Abecean.
This is currently a huge area with a lot of underwater landscaping but little purpose for the player. We should encourage people to discover those underwater places by adding additional treasures on the seaground. 20 or more (mostly strongly) enchanted items buried in the seaground across the Abecean would be a good number. These treasures could be searched for by using 'Detect Enchantment', a spell that barely has any purpose in the vanilla game. Also, players may possibly get to see some of the underwater landscaping that way.
Does anyone have ideas for certain enchanted items or artifacts? They should be relatively powerful, as they will be hard to find and require a bunch of waterbreathing potions from the player to retrieve. Alternatively, it would be possible to add a weaker enchanted item and surround it with other worthwhile objects.
The local Stirk dialogue could have rumours about treasures found on the seaground.
TerrifyingDaedricFoe wrote:They could be relics of the ayleids, washed away from the sunken ruins by currents.
Saint_Jiub wrote:How about a shipwreck with some artifacts of Bendu Olo?
roerich wrote:All Flags Navy remnants and such things is a great idea, or at least a number of sunken ships (military or merchant) from different ages and races (Colovian, Altmer, Redguard, Bosmer etc.) Some of them with ghosts, other with aquatic enemies. Should there be Dreugh around here?
Saint_Jiub wrote:Sload I would think.