Gilded Hills Exterior: GC_10 [chef]

View and discuss completed claims here
Post Reply
User avatar
Infragris
Project Administrator
Posts: 1368
Joined: Fri Jan 02, 2015 7:51 pm

Gilded Hills Exterior: GC_10 [chef]

Post by Infragris » Thu Apr 05, 2018 5:16 pm

A part of the Gilded Hills wilderness. This area is coming up tot the Colovian Highlands region to the west, so elevation should gradually rise and the landscape should become rougher to the east. Besides a couple of caves there are no points of interest here: be sure to add some.
release_area_2-3_GC_claims_05.png
Attachments
GC_10.esp
(250.93 KiB) Downloaded 138 times

User avatar
Fürst Thal
PT Modder
Posts: 165
Joined: Mon Jan 29, 2018 1:46 pm

Post by Fürst Thal » Tue Apr 24, 2018 7:40 pm

Claiming!

User avatar
worsas
Project Administrator
Posts: 2431
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Wed Apr 25, 2018 7:50 pm

It might be better to wait on the completion of claim 06, since the terrain provided by the base landmass is not really representative of the heights that should be used in the final exterior. Picking a claim that borders a completed area is less likely to give an undesired result in the end.

Keep in mind that this claim also borders the sutch - claim which will contain a lot of vertical variety that requires having matching surroundings later.

However, I have still assigned the claim to you. You can decide yourself how you want to proceed with this.

User avatar
Fürst Thal
PT Modder
Posts: 165
Joined: Mon Jan 29, 2018 1:46 pm

Post by Fürst Thal » Wed Apr 25, 2018 7:51 pm

I'll take my time and wait with actuall work then.

User avatar
Fürst Thal
PT Modder
Posts: 165
Joined: Mon Jan 29, 2018 1:46 pm

Post by Fürst Thal » Wed Apr 25, 2018 8:01 pm

Dropping in favor of 6.

User avatar
worsas
Project Administrator
Posts: 2431
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Wed Apr 25, 2018 8:04 pm

Ok. Moved back to unclaimed.

User avatar
Charger24
PT Modder
Posts: 43
Joined: Sun Jun 25, 2017 8:25 am
Location: The Grey Havens

Post by Charger24 » Tue Jun 18, 2019 6:33 pm

After discussion on discord, I'd like to claim this as an exterior showcase, please.

User avatar
Charger24
PT Modder
Posts: 43
Joined: Sun Jun 25, 2017 8:25 am
Location: The Grey Havens

Post by Charger24 » Tue Jun 25, 2019 9:35 pm

Uploading WIP as backup / proof of progress.
Attachments
GC_10.esp
(404.79 KiB) Downloaded 88 times

User avatar
Charger24
PT Modder
Posts: 43
Joined: Sun Jun 25, 2017 8:25 am
Location: The Grey Havens

Post by Charger24 » Thu Aug 15, 2019 3:21 am

Because of a computer failure, I won't be able to work on this further for some time. I do intend to come back to it when I can, though, so I won't drop the claim unless someone else wants it.

User avatar
c0dacan0n
PT Modder
Posts: 39
Joined: Sun Aug 04, 2019 3:44 am

Post by c0dacan0n » Tue Sep 03, 2019 12:08 am

taking the y=-43 row for border work.
Attachments
GC_10_borderless.esp
(310.72 KiB) Downloaded 43 times

User avatar
Charger24
PT Modder
Posts: 43
Joined: Sun Jun 25, 2017 8:25 am
Location: The Grey Havens

Post by Charger24 » Sat Oct 19, 2019 2:09 am

I'm back up and running, so I'll go ahead and pick this back up please.

User avatar
c0dacan0n
PT Modder
Posts: 39
Joined: Sun Aug 04, 2019 3:44 am

Post by c0dacan0n » Sun Oct 20, 2019 5:21 pm

here's your border
Attachments
PC_xGC_10_border06.ESP
(138.47 KiB) Downloaded 34 times

User avatar
Charger24
PT Modder
Posts: 43
Joined: Sun Jun 25, 2017 8:25 am
Location: The Grey Havens

Post by Charger24 » Tue Oct 22, 2019 12:05 am

Merged the border cells c0da took back into the main claim.
Attachments
PC_xGC_10_2019-10-21.ESP
(448.45 KiB) Downloaded 59 times

User avatar
c0dacan0n
PT Modder
Posts: 39
Joined: Sun Aug 04, 2019 3:44 am

Post by c0dacan0n » Sat Nov 09, 2019 8:55 pm

returning a single border cell
Attachments
06border charger.ESP
(50.5 KiB) Downloaded 38 times

User avatar
Charger24
PT Modder
Posts: 43
Joined: Sun Jun 25, 2017 8:25 am
Location: The Grey Havens

Post by Charger24 » Wed Jan 01, 2020 7:53 am

My exterior progress is too slow/intermittent and too mediocre to justify holding this any further. Hopefully somebody who is better at this than I am will pick it up. The most recent file is the most up to date.

Dropping.

User avatar
chef
P:C Head of Exteriors
Posts: 542
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef » Wed Jan 01, 2020 5:44 pm

granted to c0dacan0n based on a conversation in discord

User avatar
c0dacan0n
PT Modder
Posts: 39
Joined: Sun Aug 04, 2019 3:44 am

Post by c0dacan0n » Mon Mar 09, 2020 3:15 am

first WIP
Attachments
PC_xGC_10_2020.0.3.ESP
(671.04 KiB) Downloaded 19 times

User avatar
c0dacan0n
PT Modder
Posts: 39
Joined: Sun Aug 04, 2019 3:44 am

Post by c0dacan0n » Sat Mar 28, 2020 3:15 am

new WIP. probably very dirty, includes a row of roerich's claim to the east
Attachments
PC_xGC_10_2020.0.5.ESP
(740.21 KiB) Downloaded 22 times

User avatar
c0dacan0n
PT Modder
Posts: 39
Joined: Sun Aug 04, 2019 3:44 am

Post by c0dacan0n » Mon Apr 27, 2020 12:46 am

another WIP, with a more fleshed-out western part. still with a row of roerich's claim.
Attachments
PC_xGC_10_2020.1.0.ESP
(833.2 KiB) Downloaded 29 times

User avatar
c0dacan0n
PT Modder
Posts: 39
Joined: Sun Aug 04, 2019 3:44 am

Post by c0dacan0n » Wed Jul 01, 2020 7:53 pm

Dropping
Attachments
PC_xGC_10_2020.1.1.ESP
(825.32 KiB) Downloaded 11 times

User avatar
chef
P:C Head of Exteriors
Posts: 542
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef » Sat Jul 04, 2020 4:49 pm

8/15 complete cells
Attachments
PC_xGC_10_8of15.ESP
(687.9 KiB) Downloaded 8 times

User avatar
chef
P:C Head of Exteriors
Posts: 542
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef » Tue Jul 07, 2020 7:22 pm

15/15, off to reviewing
Attachments
Clean PC_xGC_10_fin.ESP
(855.95 KiB) Downloaded 11 times

User avatar
mojo187
PT Modder
Posts: 60
Joined: Fri Mar 29, 2019 5:50 pm

Post by mojo187 » Tue Jul 07, 2020 7:29 pm

Reviewing (will start a bit later and for sure i won't be that quick)

User avatar
mojo187
PT Modder
Posts: 60
Joined: Fri Mar 29, 2019 5:50 pm

Post by mojo187 » Sun Jul 12, 2020 8:33 pm

Clean: Yes
Border matched: Mostly, needs attention at some borders though (one of the gaps was made by me even).

Gilded Hills Region -114,-38
Region: Correct
Texture seams: None
Terrain errors: 9. 1 spike north-west (and an area near), 1 southwest under a bunch of inkwood, 1 under two figs near the previous one, 1 more closer to centre, 1 on the left side of the cliff, 1 under bush_01 on the northwest, 1 on the hill near rock_05, 1 under a group of 5 ironrye, 1 near rock_04
Vertex shading: Sprayed around some stones
T_Cyr_Flora_Ironrye02 floating
T_Cyr_Flora_AloeVera02 x4 floating a little
T_Cyr_Flora_Fig03 bleeding
T_Cyr_Flora_Goldenrod01 x3 bleeding
T_Cyr_FloraGC_Bush_02 x2 bleeding
T_Cyr_FloraGC_Shrub_02 lifted up a bit, x2 floating, one more rotated because rough terrain
T_Cyr_FloraStr_Shrub_01 x5 lifted down
T_Cyr_TerrRockGH_Rocks_07 lifted down
T_Cyr_TerrRockGH_Rocks_10 lifted down


Gilded Hills Region -113,-38
Region: Correct
Texture seams: None
Terrain errors: Rough terrain near eastern border and near rock_31, 1 spike
Vertex shading: Sprayed around some stones
T_Cyr_Flora_Ironrye02 floating
T_Cyr_Flora_AloeVera01 floating
T_Cyr_Flora_Fig02 bleeding
T_Cyr_Flora_Goldenrod01 x2 bleeding
T_Cyr_Flora_Ironrye02 floating
T_Cyr_FloraGC_Bush_02 x2 bleeding
T_Cyr_FloraStr_Shrub_01 x2 bleeding, x4 lifted down, x7 floating
T_Cyr_TerrRockGH_Rock_19 floating a liiittle bit
T_Cyr_TerrRockGH_Rock_21 floating
T_Cyr_TerrRockGH_Rocks_01 floating


Gilded Hills Region -114,-39
Region: Correct
Texture seams: None
Terrain errors:rough terrain in ayleid ruins, on the east under figs, near rock_26, near rock_31, 1 spike under three trees on the south, 1 on the south, 2 small ones near tree_06, 1 on the north
Vertex shading: Good, sprayed some
T_Ayl_DngRuin_I_Rubble_01 floating
T_Cyr_Flora_AloeVera02 x2 floating
T_Cyr_Flora_Fig02 floating
T_Cyr_FloraGC_Bush_02 bleeding
T_Cyr_FloraGC_Shrub_01 x2 bleeding, 1 floating
T_Cyr_FloraStr_Shrub_01 x5 floating, x5 lifted down
T_Cyr_TerrRockGH_MtCliff_02 lifted up a bit

Gilded Hills Region -113,-39
Region: Correct
Texture seams: None
Terrain errors: 1 under rocks_10 to the east, 1 more at the same place but to the right, 2 smaller spikes,
Vertex shading: Good, sprayed some more
T_Cyr_FloraStr_Shrub_01 x4 floating, 1 lifted down
T_Cyr_FloraGC_Shrub_02 floating
T_Cyr_FloraGC_Shrub_01 x2 rotated, 1 lifted down
T_Cyr_FloraGC_Bush_02 bleeding
T_Cyr_Flora_Goldenrod01 x2 bleeding
T_Cyr_Flora_AloeVera02 floating

Gilded Hills Region -115,-40
Region: Correct
Texture seams: 1
Terrain errors: 2-3 smaller spikes
Vertex shading: Good, sprayed under some things
T_Cyr_Flora_AloeVera02 bleeding
T_Cyr_Flora_Goldenrod01 bleeding
T_Cyr_FloraGC_Bush_02 x2 bleeding
T_Cyr_FloraGC_Shrub_01 x3 bleeding, 1 rotated
T_Cyr_FloraStr_Shrub_01 x6 lifted down, 1 floating, 2 bleeding
T_Cyr_TerrRockGH_MtPeak_01 lifted down

Gilded Hills Region -114,-40
Region: Correct
Texture seams: None spotted
Terrain errors: 4 smaller spikes
Vertex shading:Good
T_Cyr_Flora_AloeVera01 bleeding
T_Cyr_Flora_AloeVera02 bleeding
T_Cyr_Flora_Goldenrod01 x2 bleeding
T_Cyr_FloraGC_Shrub_01 x2 bleeding
T_Cyr_FloraStr_Shrub_01 x4 lifted down, 1 bleeding
T_Cyr_TerrRockGH_Rocks_07 lifted down


Gilded Hills Region -113,-40
Region: Correct
Texture seams: None spotted
Terrain errors: 1 spike at north-western corner, 1 "pit" a bit to the north from the middle, some rough space on the east & near the centre, 1 pike on the western slop, 1 spike on the north near goldenrods,
Vertex shading:Good, sprayed more at some places
T_Imp_DngRuinCyr_X_Middle_08 moved a bit
T_Cyr_TerrRockGH_Rocks_09 floating
T_Cyr_TerrRockCH_RockGrp_02 lifted down
T_Cyr_TerrRockCH_Rock_07 lifted up
T_Cyr_FloraStr_Shrub_01 x2 moved a bit, 1 floating, x2 lifted down
T_Cyr_FloraGC_Bush_01 bleeding

Gilded Hills Region -116,-41
Region: Correct
Texture seams: None spotted
Terrain errors: 1 smaller pike near 2 goldenrods, 1 to the south between rocks_02 and 3 inkwood, 1 to the north near some more inkwood, 1 in the middle under 2 ironrye, 1 closer to northwestern corner, some terrain on east,
Vertex shading:Good
T_Cyr_Flora_AloeVera01 floating
T_Cyr_Flora_AloeVera02 x4 floating
T_Cyr_Flora_Goldenrod01 bleeding
T_Cyr_FloraGC_Bush_02 bleeding
T_Cyr_FloraGC_Shrub_01 x3 bleeding, x2 lifted down
T_Cyr_FloraStr_Shrub_01 x4 bleeding, x8 lifted down
T_Cyr_TerrRockGH_Cliff_02 caspering
T_Cyr_TerrRockGH_Rocks_01 lifted down
T_Cyr_TerrRockGH_Rocks_10 lifted down
T_CyrCom_Furn_Ch1ArmFur floating
T_CyrCom_Var_Cr1BandGC1 floating


Gilded Hills Region -115,-41
Region: Correct
Texture seams: None spotted
Terrain errors: some rough terrain near fences, 4 smaller pikes, rough terrain near cows
Vertex shading:Good
T_Cyr_Flora_AloeVera01 floating
T_Cyr_Flora_AloeVera02 floating
T_Cyr_Flora_Goldenrod01 floating, 1 bleeding
T_Cyr_FloraGC_Bush_02 bleeding
T_Cyr_FloraGC_Shrub_02 lifted down
T_Cyr_FloraGH_Tree_05 and adjacent flora decided to move away a bit so it won't bleed into another tree too much
T_Cyr_FloraStr_Shrub_01 x9 lifted down, 1 bleeding
T_Cyr_TerrRockGH_Rocks_04 lifted down
T_Cyr_TerrRockGH_Rocks_10 lifted down


Gilded Hills Region -114,-41
Region: Correct
Texture seams: None spotted
Terrain errors: 1 spike on the way to the south, 2 spikes on the south-west, 1 under rock_05 in the northwestern corner
Vertex shading:Good
T_IngMine_OreOrichalcum_01 deleted, was floating in the sky
T_Cyr_Flora_AloeVera01 floating
T_Cyr_Flora_AloeVera02 floating
T_Cyr_Flora_AloeVera03 floating
T_Cyr_Flora_Goldenrod01 bleeding
T_Cyr_FloraGC_Shrub_01 x5 bleeding
T_Cyr_FloraGC_Shrub_02 x2 bleeding
T_Cyr_FloraStr_Shrub_01 x3 lifted down, 1 bleeding


Gilded Hills Region -113,-41
Region: Correct
Texture seams: None spotted
Terrain errors: rough patch on the east, 2 spikes near barrow and also some more rough terrain, rough terrain closer to the fort, 2 more spikes and some more jagged terrainthroughout the claim
Vertex shading:Good
T_Cyr_Flora_AloeVera02 floating
T_Cyr_Flora_AloeVera03 x2 floating
T_Cyr_Flora_Goldenrod01 x4 bleeding
T_Cyr_Flora_Ironrye02 floating
T_Cyr_FloraGC_Bush_02 x2 floating
T_Cyr_FloraGC_Shrub_01 x3 bleeding, 1 lifted down
T_Cyr_FloraStr_Shrub_01 x9 lifted down
T_Cyr_TerrRockcH_RockGrp_05 moved a bit
T_Cyr_TerrRockGH_Rock_04 lifted down
T_Cyr_TerrRockGH_Rock_28 moved a bit
T_Cyr_TerrRockGH_Rocks_04 floating


Gilded Hills Region -116,-42
Region: Correct
Texture seams: None spotted
Terrain errors: 1 at northwestern corner, some rough terrain in the north, 1 pit in the south, 1 smaller spike in the middle, 1 smaller spike to the north, rough terrain on the eastern edge
Vertex shading:Good
T_Cyr_Flora_AloeVera01 floating
T_Cyr_Flora_AloeVera02 x2 floating
T_Cyr_FloraGC_Bush_02 bleeding
T_Cyr_FloraStr_Shrub_01 x9 lifted down, 1 floating


Gilded Hills Region -115,-42
Region: Correct
Texture seams: None spotted
Terrain errors: 1 spike under 2 goldenroads in the southeastern corner, rough terrain in the south, a pit in the northwestern corner, rough spots in the middle of the channel, rough terrain in the east, a spike in the middle above the channel, a small spike down the channel
Vertex shading:Good
T_Cyr_Flora_Ironrye02 floating
T_Cyr_FloraStr_Shrub_01 x9 lifted down
T_Cyr_TerrRockGH_Rocks_06 lifted down
T_Cyr_TerrRockGH_Rocks_08 lifted down


Gilded Hills Region -114,-42
Region: Correct
Texture seams: None spotted
Terrain errors: rough terrain under cliff_03, 1 micropike in the south,rough spot on the east, a pike in the north-eastern corner and some rough terrain near that, rough spot northwest, rough terrain at several places throughout the claim
Vertex shading:Good
T_Cyr_Flora_Fig03 bleeding
T_Cyr_Flora_Goldenrod01 floating
T_Cyr_Flora_Ironrye02 floating
T_Cyr_FloraGC_Bush_02 x2 bleeding
T_Cyr_FloraGC_Shrub_01 x2 bleeding
T_Cyr_FloraStr_Shrub_01 x3 lifted down
T_Cyr_TerrRockGH_Rock_15 lifted up
T_Cyr_TerrRockGH_Rocks_06 lifted down
T_Cyr_TerrRockGH_Rocks_08 lifted up
T_Cyr_TerrRockGH_Rocks_10 lifted down
T_CyrCom_Var_Sk2FoodGC floating


Gilded Hills Region -113,-42
Region: Correct
Texture seams: None spotted
Terrain errors: rough terrain on northeast, rough terrain in the middle, a spike in the centre, rough spots near a wall, 1 pike northwest
Vertex shading:Good
T_Cyr_Flora_DryadSad04 moved a bit
T_Cyr_Flora_Goldenrod01 x2 bleeding
T_Cyr_FloraGC_Shrub_01 x2 bleeding
T_Cyr_FloraGC_Shrub_02 x2 lifted down
T_Imp_DngRuinCyr_X_Rubble_01 lifted down
T_Cyr_FloraStr_Shrub_01 x9 lifted down, x2 bleeding
Attachments
Reviewed PC_xGC_10_fin.ESP
(855.84 KiB) Downloaded 3 times

User avatar
chef
P:C Head of Exteriors
Posts: 542
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef » Sun Jul 12, 2020 8:38 pm

merging

Post Reply

Return to “Completed”