Reach Barrow (Sky_iRe30_Barrow_1) [christixn][Reviewed]
Reach Barrow (Sky_iRe30_Barrow_1) [christixn][Reviewed]
Location: -97,4
Description: Medium sized barrow for an ancient jarl of Beorinhal
Description: Medium sized barrow for an ancient jarl of Beorinhal
Putting back into development:
Name: Sky_iRe30_Barrow_1
Clean: Yes
Lighting: Settings okay, but no light sources barring some dull mushrooms, needs either candles (the static kind without holders) or braziers with flames
Northmarker: Correct
Fits exterior: Yes
Pathgrid: Mostly good, clipping into stairways
Illegal to Sleep Here: no, correct
Gridsnap: good
Bleeders:
T_Nor_Var_BasketWood_02: bleeding into pillar
Floaters:
T_Glb_Var_Skeleton06: floating on one side in alcove x2
misc_skull00: floating at the back in alcove x2
T_SkyNor_DngBarr_U2: unnatural angle in alcoves x3
Other:
The T_Nor_DngBarrow_X_Block_08 should be replaced with a smaller one and properly covered with black squares
The other chambers need pillars
T_Nor_DngBarrow_X_Block_07 < this doesn't fully block the doorway and doesn't look like a collapsed section either, should add more rocks and dirt, or move it as an actual obstruction
The small caved in section doesn't need a black square over it, that hides an area the player can walk into.
No loot placed in the lower chamber
General lack of clutter in the barrow, check against other barrows in SHOTN, couple of suggestions: Bergarojh Barrow , Bathmvall Barrow , Bruaram Barrow, Skorunde Barrow
Name: Sky_iRe30_Barrow_1
Clean: Yes
Lighting: Settings okay, but no light sources barring some dull mushrooms, needs either candles (the static kind without holders) or braziers with flames
Northmarker: Correct
Fits exterior: Yes
Pathgrid: Mostly good, clipping into stairways
Illegal to Sleep Here: no, correct
Gridsnap: good
Bleeders:
T_Nor_Var_BasketWood_02: bleeding into pillar
Floaters:
T_Glb_Var_Skeleton06: floating on one side in alcove x2
misc_skull00: floating at the back in alcove x2
T_SkyNor_DngBarr_U2: unnatural angle in alcoves x3
Other:
The T_Nor_DngBarrow_X_Block_08 should be replaced with a smaller one and properly covered with black squares
The other chambers need pillars
T_Nor_DngBarrow_X_Block_07 < this doesn't fully block the doorway and doesn't look like a collapsed section either, should add more rocks and dirt, or move it as an actual obstruction
The small caved in section doesn't need a black square over it, that hides an area the player can walk into.
No loot placed in the lower chamber
General lack of clutter in the barrow, check against other barrows in SHOTN, couple of suggestions: Bergarojh Barrow , Bathmvall Barrow , Bruaram Barrow, Skorunde Barrow
much more clutter now, i think i did a good job.
- Attachments
-
- Sky_iRe30_Barrow_1.ESP
- (52.8 KiB) Downloaded 44 times
He/Him
alright here's even more clutter.
- Attachments
-
- Sky_iRe30_Barrow_1.ESP
- (56.15 KiB) Downloaded 45 times
He/Him
Just finished a wide assortment of general tweaks. Fixed things like bleeders, floaters, loot, clutter, etc. Should be much less painful to review now. Cheers!
- Attachments
-
- Sky_iRe30_Barrow_1.ESP
- (57.98 KiB) Downloaded 21 times
He/Him
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good
Floaters:
- T_SkyNor_DngBarr_U2Empty
- T_SkyNor_DngBarr_U1Ing
Misc.:
- adjusted Blacksquares
- replaced T_Nor_ potions
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good
Floaters:
- T_SkyNor_DngBarr_U2Empty
- T_SkyNor_DngBarr_U1Ing
Misc.:
- adjusted Blacksquares
- replaced T_Nor_ potions
- Attachments
-
- Sky_iRe30_Barrow_1 reviewed.ESP
- (57.7 KiB) Downloaded 13 times