Anvil, Abecean Trading Company Office [christixn] [Reviewed]
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
Anvil, Abecean Trading Company Office [christixn] [Reviewed]
Headquarters of the Abecean Trading Company, a minor merchant consortium active in the wider Abecean region. Should have a public ground floor, with offices and lodgings for the staff elsewhere in the building.
A far green country, under a swift sunrise
she/her
she/her
Ready for review, although 200% less funny.
- Attachments
-
- Anvil, Abecean Trading Company Office.esp
- (54.38 KiB) Downloaded 18 times
He/Him
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
Reviewed
Name: PC_Anvil, Abecean Trading Company Office
Clean: Yes
Lighting: Good
Northmarker: Yes, correct
Fits exterior: Yes
Pathgrid: Yes, correct
Illegal to Sleep Here: Yes, correct
Gridsnap: Yes
Bleeders:
- T_Imp_Scrollcase_01
- light_com_candle_03_64
- T_Imp_Scrollcase_02
- T_Bk_LexImperia_07
Floaters:
- T_Imp_Furn_Tapestry_14
- T_Imp_Cm_ShirtColWest_05
- light_com_lamp_01 (x9)
- T_Com_Pipe_02
- T_Imp_Cm_SkirtColWest_05
- light_com_candle_05_64
- T_Imp_Cm_ShirtColWest_03
- Light_Com_Candle_01_64
- T_Imp_ColClayCup_01
- sc_paper plain
- light_com_candle_09_64
- T_BkGen_BankReceipt_01
- furn_com_rm_chair_03
- T_Com_Map_Tamriel_01
- light_com_candle_03_64 (x2)
- T_Imp_Scrollcase_02
- T_BkGen_BankReceipt_01
Other:
- Replaced pillars and doorframes with rich variants per new standard for middle-class ints
- Clothes need to be sunk past default drop height
- Aligned some tapestries, windows, and window lights
- Rotated several objects at default rotation
- Replaced T_Imp_SetAnv_I_Window_04 instances with T_Imp_SetAnv_I_Window_07
- Replaced all T_BkGen_TradeManifest_02 instances with T_BkGen_TradeManifest_03 (version without daedric letters)
Name: PC_Anvil, Abecean Trading Company Office
Clean: Yes
Lighting: Good
Northmarker: Yes, correct
Fits exterior: Yes
Pathgrid: Yes, correct
Illegal to Sleep Here: Yes, correct
Gridsnap: Yes
Bleeders:
- T_Imp_Scrollcase_01
- light_com_candle_03_64
- T_Imp_Scrollcase_02
- T_Bk_LexImperia_07
Floaters:
- T_Imp_Furn_Tapestry_14
- T_Imp_Cm_ShirtColWest_05
- light_com_lamp_01 (x9)
- T_Com_Pipe_02
- T_Imp_Cm_SkirtColWest_05
- light_com_candle_05_64
- T_Imp_Cm_ShirtColWest_03
- Light_Com_Candle_01_64
- T_Imp_ColClayCup_01
- sc_paper plain
- light_com_candle_09_64
- T_BkGen_BankReceipt_01
- furn_com_rm_chair_03
- T_Com_Map_Tamriel_01
- light_com_candle_03_64 (x2)
- T_Imp_Scrollcase_02
- T_BkGen_BankReceipt_01
Other:
- Replaced pillars and doorframes with rich variants per new standard for middle-class ints
- Clothes need to be sunk past default drop height
- Aligned some tapestries, windows, and window lights
- Rotated several objects at default rotation
- Replaced T_Imp_SetAnv_I_Window_04 instances with T_Imp_SetAnv_I_Window_07
- Replaced all T_BkGen_TradeManifest_02 instances with T_BkGen_TradeManifest_03 (version without daedric letters)
- Attachments
-
- PC_Anvil, Abecean Trading Company Office_REVIEWED.esp
- (54.44 KiB) Downloaded 22 times
A far green country, under a swift sunrise
she/her
she/her