Anvil, Guild of Merchants [christixn][Reviewed]

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Taniquetil
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Anvil, Guild of Merchants [christixn][Reviewed]

Post by Taniquetil »

Image

A guild hall of the Guild of Merchants in Anvil's middle class district. This guildhall should have rich private accommodations for the guildmaster and shared middle-class accommodations for the lower-ranking members, a number of desks and work areas, and a records room.

Note that this claim is only for the foreground building (with corners marked by green dots).

From Infragris' minor guilds document:
Not so much a trade guild as a professional syndicate, the Merchants Guild originated in the regions of the Iliac Bay before being chartered and instituted across Cyrodiil by the early Septim Emperors.
Initially, the guild was intended to regulate trade across the Empire and to award traders the formal status of merchant according to a complicated system which was to determine their jurisdictions and trade rights. Today the Merchants Guild mainly operates as a rent-seeking organization in major trade cities. The idea that all traders and shopkeepers across the Empire are guild-licensed is laughable. Powerful, politically influential merchant companies such as the EEC or House Hlaalu consider themselves wholly exempt and openly flout guild regulations.
The Merchants Guild awards the status of merchant to anyone who can pay a fee of minimum 600 Drakes (with more required for higher ranks to a maximum of 50,000) and an annual guild tax on stated capital. According to the size of these fees, a member is granted the right to perform retails sales in towns and districts, to own shops and hire employees, to transport goods by land and water, to own workshops and manufacturies, river barges or oceangoing ships, and to trade on a domestic, interprovincial, or even intercontinental level. Members in good status are awarded a non-hereditary rank in the Heartlander merchant-nobility, as well as a small golden anvil, a coveted status symbol among the Empire’s mercantile elites.
While its grip on interprovincial trade is doubtful, the guild does affect certain common commercial standards. They influence minimum and maximum prices for common trade goods, and set the standard for opening and closing hours of shops and the observance of public holidays.
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Post by christixn »

Claiming this one too, keep myself busy the next few days.
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Post by Taniquetil »

Granted - enjoy
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Post by christixn »

Finished shell. Requesting that the window on the middle right exterior be lowered by a floor as where it it currently is I can't fit a window because it's a staircase.
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PC_Anvil, Guild of Merchants.ESP
(16.24 KiB) Downloaded 15 times
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Post by christixn »

Posting backup. Currently the vault, records room, Guildmasters' office, guild member lodgings, and Guildmasters' room is complete. Split into two cells due to quickly approaching the 1000 ref limit.

All of the furniture and shell is using the rich variants after a conversation with Tani on Discord.
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PC_Anvil, Guild of Merchants.ESP
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Post by christixn »

Ready for review, load with latest addon.

The exterior window on the side of the second floor should be moved down one floor so it can match the interior, as the exterior placement of the window is where a staircase is in the interior.

The small gold anvils should also be added to the vault after they are merged.

One final note, I have playtested with an NPC behind the desk in the Guildmaster's office and have confirmed the small side passage to the other side is navigable.
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PC_Anvil, Guild of Merchants.esp
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Post by christixn »

Oh and, if the paintings appear to be out of place, they're not. They're where they are so they appear to be center in the game because of the way the paintings work for some reason.
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Post by christixn »

Updated the file. Added the golden anvils that were recently merged into addon along with deleting a couple silver and gold bars in the vault so the place isn't overstocked with loot.
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PC_Anvil, Guild of Merchants.esp
(91.08 KiB) Downloaded 19 times
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Post by Taniquetil »

Reviewing
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Post by Taniquetil »

Name: PC_Anvil, Guild of Merchants

Clean: Yes

Fits exterior: More or less, within standard parameters for Anvil set

Lighting: Good

Northmarker: Yes, correct

Pathgrid: Yes

Illegal to Sleep Here: Yes, correct

Gridsnap: Yes

Bleeders:
- T_Imp_Furn_Planter_02
- T_BkGen_BlankLedger01 (x14)
- T_BkGen_MessageRegistry_01
- T_BkGen_BlankLedger01
- T_BkGen_ShippingLog_02 (x2)
- T_Imp_NineholesPin_01
- T_BkGen_CourtVerdicts_01

Floaters:
- T_Imp_Furn_Tapestry_29
- T_Imp_Furn_Painting_02b
- light_com_candle_08_64 (x7)
- T_Imp_NineholesPin_01 (x6)
- T_Imp_NineholesPin_02 (x5)
- light_com_lamp_02_177 (x12)
- T_Imp_Furn_Tapestry_18
- T_BKGen_CourtSummons01
- T_Sc_CrumpledPaper_01 (x6)
- T_Imp_SilverWeight_02 (x2)
- T_Imp_FurnR_TableSmall_02
- sc_paper plain (x7)
- T_CyrCom_Furn_Ch3G150
- furn_com_lantern_hook (x4)

Other:
- Centered several tapestries and windows on walls
- Rotated some items placed at default rotations
- Moved T_Imp_Furn_CoatoFarmsCyr_02 to sit flush with wall
- Added missing rich wall cover to guildmaster's bedroom
- Added missing extra white nine-holes pin upstairs
- Centered T_Imp_Furn_Painting_07c on the wall
- Replaced stair columns with two-story versions to avoid hole between floors
- Deleted T_Imp_SetGC_I_WallStoneAddon_01 floating outside int
- Replaced rare Punavit jug with shein

Please make sure to manually sit light sources (lamps, candles) and to use gridsnap on windows
Attachments
PC_Anvil, Guild of Merchants_REVIEWED.esp
(91.6 KiB) Downloaded 19 times
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Post by Taniquetil »

Merged into Anvil v98
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