Sea of Ghosts | Solitude Forest | Fingeir’s Rock (Sky_xHf_07) [joaonasc]

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chef
P:C Head of Exteriors
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Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Sea of Ghosts | Solitude Forest | Fingeir’s Rock (Sky_xHf_07) [joaonasc]

Post by chef »

Claim for updating the location marked Hf_07 on the following map:
Image
Flora guide: viewtopic.php?p=15799#p15799
Tasks:
-Create the village Fingeir’s Rock
-1 Lighthouse
-3-5 fisherman homes
-A windswept little rock island just off the northernmost tip of Tamriel, called Haraldskap. The island holds the lighthouse guiding ships towards Haafingar. A few fishermen houses can also be found there. According to legend, Fingeir was an Atmoran berserker who couldn’t wait for Ysgramor to rally his famous 500 Companions. As soon as Fingeir heard the news of his brother Ongeir’s passing by the hands of Elves, he set sail for Mereth in a fit of rage. But before long, the Atmorans found out about Fingeir and his ship missing. Ysgramor partitioned the elders for council and prophecy, and it was deemed unlawful. A tall giant named Arbakmar eyed Fingeir’s ship approaching the coast of Tamriel, and threw the largest rock he could find across the sea. The rock hit its target just before Fingeir reaching land, squashing the ship and killing Fingeir. It is said that he is still buried beneath it, and that his ghost forever haunts those shores.
-Fill the forest with container plants
-Thin the forest for navigability (See Hf_11)
-Update the coast with new assets and style from Hf_05 (in the Falkheim section)
-Add a few small minor islands to the sea
-Create progressively less detailed underwater terrain until the claim border
-Add more points of interest, such as barrows, caves, animal dens, bandit camps
-Improve the steep areas

Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-92 OR gridX >-87 OR gridY >37 OR gridY <33);
Attachments
Sky_xHf_07.esp
(1.32 MiB) Downloaded 81 times

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MinerMan60101
PT Modder
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Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Assigned Sea of Ghosts region to more of the cells, added a bit of Sand_02 to untextured cells that need to be detailed by the claimant.
Attachments
Sky_xHf_07.esp
(1.89 MiB) Downloaded 118 times
Interior and Exterior Developer | PT, TR
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chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Grass cut from file to encourage terrain editing.
Attachments
Sky_xHf_07.esp
(1.32 MiB) Downloaded 147 times

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joaonasc
Lead of Hammerfell
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Joined: Wed Jul 29, 2020 7:38 am

Post by joaonasc »

Claiming!

Jani
PT Modder
Posts: 166
Joined: Wed Nov 29, 2017 9:29 pm

Post by Jani »

Cut 3 sea cells from the southeast to move into the DM section

New script:

DELETE FROM exteriorCells WHERE
(gridX <-92 OR gridX >-87 OR gridY >37 OR gridY <33) OR (gridX>=-89 AND gridY <= 33);
Attachments
Sky_xHf_07.esp
(1.25 MiB) Downloaded 86 times

Jani
PT Modder
Posts: 166
Joined: Wed Nov 29, 2017 9:29 pm

Post by Jani »

Cleaned and bordermatched.
Attachments
Sky_xHf_07.esp
(1.23 MiB) Downloaded 44 times

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