Kreathi Vale | Jerral Mountains | Falkreath (Sky_xFa_01) [Spineinside]

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chef
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Kreathi Vale | Jerral Mountains | Falkreath (Sky_xFa_01) [Spineinside]

Post by chef »

Claim outlined as "Fa_01" on the following map:
Image
Region guide: viewtopic.php?p=18111#p18111

A large claim consisting of Border mountains, dense woodlands, dozens of POIs the hold capital. Some cells on the southern border should be treated as project border matching with PC and designed as a major visual blocker to potentially be handed over to the eventual PC Jerral/Barrowlands claims in due time.

Points of interest:
-Falkreath
-Shagohk Orc camp
-Colovian Barrows
-Nord Barrows
-Elinhir Pass
-Ayleid Ruin Celvira
-Fort Viscarn
-Farms
-Logging camps

Quick editor cutting script
(gridX <-98 OR gridX >-90 OR gridY >-7 OR gridY <-14) OR
(gridX =-98 AND gridY =-9) OR
(gridX =-98 AND gridY =-10) OR
(gridX =-98 AND gridY =-11) OR
(gridX =-98 AND gridY =-12) OR
(gridX =-98 AND gridY =-13) OR
(gridX =-98 AND gridY =-14) OR
(gridX =-91 AND gridY =-14) OR
(gridX =-90 AND gridY =-14);
Attachments
Sky_xFa_01.esp
(1.58 MiB) Downloaded 54 times

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spineinside
SHotN Jarl of Assets
Posts: 353
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

Update:

- bigger mountains on the edges of claim (JM rock only for now)
- rough elevation and layout of Falkreath Castle area (before lite flattening)
- ground textures
- rough roads and paths
- rough woodcutters spot
- rough imperial tavern on the way to Hal Norvold
- rough farms spreading around the city
Attachments
Sky_xFa_01_v2.esp
(1.89 MiB) Downloaded 57 times

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spineinside
SHotN Jarl of Assets
Posts: 353
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update (dirty)
Attachments
Sky_xFa_01_v3.esp
(2.27 MiB) Downloaded 53 times

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spineinside
SHotN Jarl of Assets
Posts: 353
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

Update(dirty) + imp highway
Attachments
Sky_xFa_01_v5.esp
(2.34 MiB) Downloaded 49 times
Sky_xFa_01_v4.esp
(2.32 MiB) Downloaded 23 times

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spineinside
SHotN Jarl of Assets
Posts: 353
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update (dirty)
Attachments
Sky_xFa_01_v6.esp
(2.03 MiB) Downloaded 53 times

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spineinside
SHotN Jarl of Assets
Posts: 353
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update (dirty)
Attachments
Sky_xFa_01_v7.esp
(3.19 MiB) Downloaded 30 times

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spineinside
SHotN Jarl of Assets
Posts: 353
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update (dirty)
Attachments
Sky_xFa_01_v8.esp
(3.22 MiB) Downloaded 29 times

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spineinside
SHotN Jarl of Assets
Posts: 353
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

update (NASTY AND DIRTY)
Attachments
Sky_xFa_01_v9.esp
(3.33 MiB) Downloaded 28 times

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spineinside
SHotN Jarl of Assets
Posts: 353
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

Update:

- Regions re-assigned
- a few cells decluttered from too many objects before containers addition
- a bit bigger Elinhir Pass
- ferns applied
Attachments
Sky_xFa_01_v10.esp
(3.25 MiB) Downloaded 29 times

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spineinside
SHotN Jarl of Assets
Posts: 353
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

Update: (clean)

- Rough city layout including :
guild halls on the southern-east,
castle area in the south-west,
poor/farming houses in the noth-west,
commoners and markets in the north-east
noble manors in the south and middle
herd/ livestock buildings and fishing area in the very north cell

- city walls replaced with Worsas' newest meshes addition (zip included)
- wip falkreath houses by joanasc (zip included)
Attachments
falkreath_walladditions_v2.7z
(80.55 KiB) Downloaded 39 times
Falkreath.7z
(2.98 MiB) Downloaded 40 times
Sky_xFa_01_v11.esp
(3.29 MiB) Downloaded 32 times

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spineinside
SHotN Jarl of Assets
Posts: 353
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

- More interesting forest areas
- Ayleid ruins entrance
- Reman ruins area detailing
- tavern in north detailed and changed for falk set
Attachments
Sky_xFa_01_v12.esp
(3.31 MiB) Downloaded 25 times

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spineinside
SHotN Jarl of Assets
Posts: 353
Joined: Wed Feb 25, 2015 7:34 am

Post by spineinside »

- Reman Ruin detailed as smugglers hideout
- cut out moutain cells based on Jani's pic:
Image
Attachments
Sky_xFa_01_v13.esp
(3.15 MiB) Downloaded 26 times

Jani
PT Modder
Posts: 121
Joined: Wed Nov 29, 2017 9:29 pm

Post by Jani »

Cleaning script for the new file borders:
DELETE FROM exteriorCells WHERE
(gridX <-97 OR gridX >-90 OR gridY >-7 OR gridY <-14) OR
(gridX <=-97 AND gridY <=-9) OR
(gridX <=-96 AND gridY <=-14) OR
(gridX >=-91 AND gridY <=-14);

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