Anvil, Harrik Oaken-Hull's House [christixn][Reviewed]

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Taniquetil
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Anvil, Harrik Oaken-Hull's House [christixn][Reviewed]

Post by Taniquetil »

Image

Home of Harrik Oaken-Hull, the Nord captain of the Serpent's Wake. Harrik is a well-to-do merchant captain and occasional buccaneer who spends long amounts of time at sea. People look down on Harrik for marrying a local Bosmer from the poor district named Hasathil.

Claimant should use a sensible combination of R and M furniture, though not in the same rooms. Naval theming is encouraged, ideally in a kitschy way (this guy is a buccaneer). While this house is fairly well-to-do, it should not be as well-kept and organized as a manor or apartments in the rich district.
A far green country, under a swift sunrise
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Post by christixn »

Claiming
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Post by Taniquetil »

granting updated claim - enjoy
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Post by christixn »

WIP. Load with addon.
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PC_Anvil, Harrik Oaken-Hull's House.ESP
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Post by christixn »

Finished. Load with addon.

For merging, make sure to rotate the chimney and to add two more windows on right side of the exterior from the door.
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Post by christixn »

added the DARTS!!!!! board.
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Post by christixn »

After talking with Tani, we decided this interior should be middle-class throughout. I changed the int to accommodate for it. I kept the silverware and high class miscs because the int is still upper middle-class. I also npced the interior with Harrik and his wife.
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Post by Kaiel »

Reviewing

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Post by Kaiel »

Name: PC_Anvil, Harrik Oaken-Hull's House
Clean: Yes
Fits exterior: Yes
Lighting: Good
Northmarker: Yes, correct
Pathgrid: Yes
Illegal to Sleep: Yes, correct
Gridsnap: Yes

First Floor:

Bleeders:
T_Bk_SongOfTheReturnSHOTN_V02 x1
T_CyrImp_FurnM_Ht1SilvW x1
T_Com_Furn_TrophSlaughtfishO_01 x1

Floaters:
light_com_lamp_01 x2
T_Imp_Drum_01 x5
T_CyrImp_FurnM_Cb1Drink x1
T_Com_Furn_TrophSlaughtfishS_01 x1
T_Com_Pulley_01 x1
T_CyrCom_Var_Bl2Torch x1
T_CyrImp_Furn_ColA2Ing x1
T_Com_SetHarbor_DipNet_01 x1
Misc_Com_Bottle_14 x1
misc_com_bottle_05 x1
T_CyrCom_Furn_Ch2Sailor x1

Other:
Replaced exterior door in interior with interior version

Second Floor:

Bleeders:
furn_com_rm_chair_03 x1
T_Com_Furn_TrophSlaughtfishO_01 x1
light_com_lamp_01 x4
T_Com_Furn_TrophSturgeon_01 x1
Furn_Practice_Dummy x1
furn_com_rm_table_05 x1

Floaters:
T_CyrCom_Furn_Ch1Empt x1
light_com_lamp_01 x1
Light_Com_Candle_01_64 x1
T_Com_Furn_TrophElk_03 x1
T_Com_Furn_TrophSlaughtfishS_01 x1
T_Com_Furn_TrophSlaughtfish_01 x1

Other:
None

Third Floor:

Bleeders:
None

Floaters:
T_Imp_FurnM_Wallscreen_01 x1

Other:
Added back a letter from Harrik to Hasathil from the original int under Hasathil's pillow

Overall, watch out for floaters, there's a lot of them in this int, esp. on the first floor. Here's an example of how to avoid floaters:

Image

These objects have a solid outline not intersecting the floor, this means they are floating. You can usually fix this by pressing F on the keyboard, which should make them fall to the floor. Some meshes will need manual adjustment depending on their bounding box, whether the mesh sticks out, and the interaction with the CS's fall. Lights are especially problematic with F. If you can't adjust it enough to get it right, under File->Preferences you can reduce the Object Move increment on the right side of the window.

What you want to see in 95% of cases is this:
Image

The dotted lines show the object is intersecting the floor at its lowest point, no longer floating. Similarly, if the lines disappear completely, the object is bled. Bleeding is more commonly required due to some of our meshes having parts extending beyond where they should sit flush, like the nails on the trophies.
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PC_Anvil, Harrik Oaken-Hull's House.esp
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Taniquetil
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Post by Taniquetil »

Merged into Anvil v106 sectionfile.
A far green country, under a swift sunrise
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