A few new assets for the new Colovian Strid region.
Assignable region (Dasek Marsh) probably use a green map colour, lots of rain
Land textures: T_Cyr_Terr(type)DM_(number) + textures/pc_tx_dm_(terrain type)_(number).dds
-Mud, for some swampy areas and for a better palette match in the river
-Swampy grass, for variety on land
-Rotten deadfall/leaves, for underneath really dense tree areas
Static flora:
-Elephant grass, a large collisionless clump of non animated grass, similar to reed groups - T_Cyr_FloraElephantGrass_(number) + meshes/pc/f/pc_flora_elephantgrass_(number) + textures/pc_tx_elephantgrass.dds
-Rotten stumps - T_Cyr_FloraDM_Stump_(number) + meshes/pc/f/pc_flora_dm_stump_(number) + textures/pc_tx_dm_stump.dds
Dasek Marsh Regional Assets [Spineinside]
Region put up in contributions thread
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
Ground textures iterations blendable with KP and adequate to the description
- Attachments
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- Cyr_Arenfen_Region_Ground_Textures_v1.rar
- (6.79 MiB) Downloaded 55 times
Pushed mud and dirt 01 and 02 to contributions, feedback for others send on discord
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
Elephant Grass: 3 single, 2 ground grass , 2 group versions
- Attachments
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- Cyr_FloraElephantGrass.zip
- (1.09 MiB) Downloaded 32 times