Abecean Sea 03 - Viduscan Isles [chef][R4R]

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Abecean Sea 03 - Viduscan Isles [chef][R4R]

Post by Taniquetil »

This is a redo claim for an slice of the old Cyr_Main, in order to improve gameplay value and performance.

The Viduscan Isles are a small wilderness archipelago located between Anvil and Stirk. The ancient Ayleids built the citadel of Vabriasel here - today, its abovewater reaches form the "capital" of the ferocious Wave Reaver goblin tribe, who prevent most ships from passing nearby.

Other locations:
- Jaskav Barrow, a midsize Colovian barrow hosting the tomb of a dead Shore-King
- Aschar, a midsize cave on a beach containing more Wave Reaver goblins
- Lazur Grotto, a grotto inhabited by Lamia (and a powerful Celund, if we ever get the asset)
- The wreck of the Beacon, a com tradeship which was attacked by the Wave Reavers while underway
- Shrine of St. Bendu - an old, forgotten sailor's shrine to the hero-saint of the Thrassian War

Please cut down refs in the surrounding seafloor while including a couple of interesting undersea points of interest, like the White Reef.
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Post by Taniquetil »

Assigning to mojo per discord conversation with chef
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Post by Taniquetil »

Moving back to unclaimed per mojo
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Granting to Nirva via discord request
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Post by Taniquetil »

Nirva dropped on discord. Returning to unclaimed
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Post by Taniquetil »

Granting to chef per discord conversation. Updated with new map + locations descriptions
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Post by chef »

Basic island shapes done, entrances placed
Requires https://www.tamriel-rebuilt.org/asset/t ... rances-too
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Post by chef »

Did some underwater stuff, a few cells in the southwest are done
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Post by chef »

Load Feb 2 TD or later
-Lil bit of island stuff
-Started on the white reef, I put a lot of gold ore containers here, perhaps the name white reef can come from the sun shining on the exposed gold.
-I also decided to try out white lights for the reef, let me know if it sucks ass. Not super noticeable tbh.
-New St. Bendu shrine in
-2 new small grottoes in White Reef, let's make these low prio stretch goal ints. They will remain covered with rocks if ints don't get made in time. Thinking slaughterfish spawns and maybe a 2nd Lamia lair. Both fish if the Lamia lair on the island is too close.
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Post by chef »

-Goblin island made
-More underwater detailing by White Reef
-Vabriasel island and ruin tweaks
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Post by chef »

-The White Reef lamia have moved the boulder from their lair and blocked off the rival grotto
-The Goblins have sailed to Vabriasel
-Reman ruin put together for int claim
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Post by chef »

Bit o island, bit o sea
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Post by chef »

-Lamia have returned to the exterior of White Reef, it's a bit too valuable a location to be unguarded
-Bit of basic work started on the main island
-Underwater detailing in the east
-Pink island yellowed
-The goblins have sunk a cutter, door is below the geometry at this hour.
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Post by chef »

-Lots of underwater detailing
-Border cells cut and spread out to AS08 and the bugfix channel
-Cyr_Main removed
-Updated to big new data
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Post by chef »

-Island detailing
-Water detailing
Updates are gonna slow down a bit since CM is open now, but this will be done in or before March ezpz
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Post by chef »

+1 cell kelped
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Post by chef »

East half of island done
+2 cells kelped
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Post by chef »

North half of island done
+2 cells kelped
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Post by chef »

Island complete
+1 cell kelped
12 cells remain to kelp
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Post by chef »

+2 cells kelped
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Post by chef »

+3 cells kelped
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Post by chef »

6 cells remain
I am in pain
Kelp is a drain!
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Post by chef »

Done
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