Kvetchi Pass 06 [Miscarcand] [roerich]

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chef
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Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
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Kvetchi Pass 06 [Miscarcand] [roerich]

Post by chef »

Claim marked KP_06 on the following map
Image

An open grassland with low rolling hills transitioning from Kvetchi Pass to the West Weald

Points of interest:
  • Miscarcand: This Ayleid ruin was once one of the largest cities in the west. It's lower levels still lie undisturbed. This was one of the better Ayleid designs in Oblivion, so feel free to use that as a base. Should have multiple entrances.
  • The Gold Road: Imperial Highway cutting through the center of the claim, connecting KP_07 and the West Weald
  • Tollhouse: small outpost on the Gold Road in the east collecting taxes from caravans
  • Colovian Barrows
  • Caves
Assets needed to start this claim:
viewtopic.php?f=115&t=1627#p14495

Region references for Kvetchi Pass
http://www.project-tamriel.com/viewtopi ... 369#p14369 (Asset guide)
viewtopic.php?f=107&t=1609 (style showcase)

Quick editor script for cutting:
DELETE FROM exteriorCells WHERE
(gridX <-100 OR gridX >-97 OR gridY >-46 OR gridY <-49) OR
(gridX =-98 AND gridY =-46) OR
(gridX =-97 AND gridY =-46);
Attachments
PC_xKP_06_v0.ESP
(316.33 KiB) Downloaded 117 times

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roerich
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Post by roerich »

Can I get at this
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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roerich
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Post by roerich »

Pretty please
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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chef
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Post by chef »

self grant it WeirdPaper

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roerich
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Post by roerich »

I have manners
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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roerich
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Post by roerich »

And an update!

Load with the Kvatch building set and latest TD
https://www.tamriel-rebuilt.org/asset/c ... ment-27256
Attachments
PC_xKP_06_v02.esp
(861.05 KiB) Downloaded 27 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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roerich
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Post by roerich »

Update.

Still dirty and the requirements in the former post still applies.
Attachments
PC_xKP_06_v03.esp
(880.38 KiB) Downloaded 36 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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roerich
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Post by roerich »

Finished

Load with addon Tamriel_data esm and the Kvatch building pack
Attachments
PC_xKP_06_06.ESP
(706.25 KiB) Downloaded 50 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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chef
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Post by chef »

review'n'

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roerich
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Post by roerich »

Legend

Sorry about the mess
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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chef
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Post by chef »

Clean: Yes
Border matched: No, KP_05 border loosely matched in review
General:
This claim was made before the Kvatch set was merged to data, so there are a few placeholders around still, such as static cellar doors or com doors in the frames.
Re-dirtied the Kvatch set to avoid the file being saved without it loaded

Miscarcand -100,-46
Region: Correct
Texture seams:
1 in northeast
Terrain errors:
Jagged terrain on north slope
Jagged terrain on grass
Vertex shading:
Missing under large rocks on north slope
Flora:
Added a bit in the southwest corner
Added shroomns to northwest corner
Added shrubs to entrance
Design changes:
Placement errors:
T_Ayl_DngRuin_X_CircleWlkStp_01 hidden beneath geometry

Miscarcand -99,-46
Region: Correct
Texture seams: None
Terrain errors: None
Vertex shading: Good
Flora: Good
Design changes: None
Placement errors:
T_Cyr_Flora_Steelblue01 inside tree x2

Kvetchi Pass Region -100,-47
Region: Correct
Texture seams: None
Terrain errors:
Jagged terrain on hill
Vertex shading: Good
Flora: Good
Design changes: None
Placement errors:
T_Cyr_Flora_Steelblue01 caspering

Miscarcand -99,-47
Region: Correct
Texture seams: None
Terrain errors: None
Vertex shading: Good
Flora: Good
Design changes:
Lowered some mandrake
Placement errors:
T_Glb_Flora_Flax01 floating x2
T_Ayl_DngRuin_X_Bridge_03 caspering

Kvetchi Pass Region -98,-47
Region: Correct
Texture seams: None
Terrain errors: None
Vertex shading: Good
Flora: Good
Design changes: Good
Placement errors: None

Kvetchi Pass Region -97,-47
Region: Correct
Texture seams: None
Terrain errors: None
Vertex shading: Good
Flora: Good
Design changes: None
Placement errors:
T_Cyr_Flora_Steelblue01 caspering
Fixed a small fence gap

Kvetchi Pass Region -100,-48
Region: Correct
Texture seams:
2 on south hill
Terrain errors: None
Vertex shading: Good
Flora: Good
Design changes: None
Placement errors: None

Kvetchi Pass Region -99,-48
Region: Correct
Texture seams:
1 by highway
Terrain errors:
Jagged terrain on path
Vertex shading: Good
Flora: Good
Design changes:
T_Cyr_Flora_Mandrake01 lowered x2
Added some grassy highway textures
Placement errors:

Kvetchi Pass Region -100,-48
Region: Correct
Texture seams:
1 on south border
1 by east border
2 on farm plot
Terrain errors:
Jagged terrain on south border
Vertex shading: Good
Flora: Good
Design changes:
Added some grassy highway textures
Placement errors:
T_Glb_Flora_Flax02 floating x3
T_Cyr_FloraKP_Shrub_01 floating
T_Cyr_TerrRockKP_Rock_10 floating
T_Cyr_Flora_Ladysmck01 floating
T_CyrCom_Var_Bl1Empty floating x2
T_Cyr_FloraKP_Shrub_02 floating
T_Cyr_FloraKP_Fern_03 bleeding into trunk

Gold Road Tollhouse -97,-48
Region: Correct
Illegal to sleep: unset (changed)
Pathgrid: None, unneeded
Texture seams:
1 by stable
1 where highway becomes dirt road
1 south of tower
Terrain errors:
Jagged terrain by east border
Vertex shading:
Cleaned up north dirtroad
Flora: Good
Design changes:
Added some grassy highway textures
Placement errors:
T_Cyr_Flora_Ladysmnt01 sunk too deep
T_Cyr_Flora_Ladysmnt01 bleeding into tree
T_Cyr_Flora_Ladysmck01 double placed

Kvetchi Pass Region -100,-49
Region: Correct
Texture seams:
1 on hill
Terrain errors: None
Vertex shading: Good
Flora: Good
Design changes: None
Placement errors:
T_Glb_Flora_Flax02 floating x4
T_Glb_Flora_Blackberr03 floating

Kvetchi Pass Region -99,-49
Region: Correct
Texture seams:
1 on hill
1 beneath barrow
Terrain errors: None
Vertex shading: Good
Flora: Good
Design changes: None
Placement errors:
T_Glb_Flora_Flax02 floating x5

Ligma Vineyard -98,-49
Region: Correct
Illegal to sleep: unset (changed)
Pathgrid: None, added
Texture seams:
1 on south hill
2 on north hill
Terrain errors:
Jagged terrain north of gatehouse
Vertex shading: Good
Flora: Good
Design changes: None
Placement errors:
T_Com_SetFarm_VinyardTrellis_02 floating x4
T_Glb_Flora_Blackberr03 floating

Kvetchi Pass Region -97,-49
Region: Correct
Texture seams:
1 by hill
Terrain errors:
Vertex shading:
Flora:
Design changes:
Placement errors:

Final thoughts:
Incredible pace and design, great design and creative use of the buildings for the vineyard. The Ayleid city is also a great use of the set, and it really shows how it can shine in a large area. Congrats on your 2nd ever completed claim
Attachments
PC_CountyKvatch_v0001.ESP
(674.12 KiB) Downloaded 88 times

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