Anvil, Canal West Tenements (Refit) [Taniquetil][Reviewed]

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Anvil, Canal West Tenements (Refit) [Taniquetil][Reviewed]

Post by Taniquetil »

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Canal West Tenements is one of the larger poor apartment buildings in Anvil. It houses many of Anvil's poorest, including dockworkers and shipbuilders.

Residents:
four members of the Srethuun tribe of bosmer, a clan of exiles from Valenwood
Sorius Lavin, a retired Legion drillmaster involved in a Brina Cross quest
Gemma Caprenius, a half-mad Candlestick Enthusiast suffering from Brass Fever
Charile Gellie and Frenk, two destitute paupers. Charile is involved in a Ratcatchers Guild quest
Fenrik Torn-Ear, a werewolf in recovery (he claims)
Daia Pratania, an apprentice mage who is plotting some mischief with the bookseller in the Bazaar
Hosni, a Redguard commoner who works at the Shipworks
Flavien Herault, a courtesan with the Guild who is sick and tired of his next-door neighbor's werewolf shenanigans
A far green country, under a swift sunrise
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Taniquetil
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Post by Taniquetil »

Working on this in-section
A far green country, under a swift sunrise
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Taniquetil
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Post by Taniquetil »

Ready for review
Attachments
PC_Anvil, Canal West Tenements.esp
(61.82 KiB) Downloaded 12 times
A far green country, under a swift sunrise
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Denis418
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Post by Denis418 »

Reviewing
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

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Denis418
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Post by Denis418 »

Name: PC_Anvil, Canal West Tenements
Clean: Yes
Esm dependencies: Ok
Northmarker: Ok
Light: Made Sunlight below 20.
Illegal to sleep here: Yes, correct.
Pathgrid: Removed 1 node.
Fits exterior: Yes
Bleeders:
• furn_com_p_bench_01
Other:
• Replaced T_Imp_SetGC_I_PillarHalf_02 with a full pillar without struts.
• Replaced several x T_Imp_SetGC_I_Pillar_01 with T_Imp_SetGC_I_Pillar_02 to remove redundant struts.
• Placed several T_Imp_SetGC_I_PillarStrut_01.
• Placed railing and block pieces to cover caspering parts.
• Moved one doorjamb inside one inch and scaled up the door.
• Removed one T_Imp_SetGC_I_Skirting_01.
• Added a window top floor northern wall.

Name: PC_Anvil, Hosni's Apartment
Northmarker: Ok
Light: Made Sunlight below 20.
Illegal to sleep here: Yes, correct.
Pathgrid: Ok
Fits exterior: Yes
Bleeders:
• light_logpile
Floaters:
• T_IngFood_CheeseColovian_01
Other:
• Covered caspering struts.
Adjusted:
• light_com_chandelier_03_128

Name: PC_Anvil, Srethuun Clan Apartment
Northmarker: Ok
Light: Made Sunlight below 20.
Illegal to sleep here: Yes, correct.
Pathgrid: Removed 1 node.
Fits exterior: Yes
Bleeders:
• T_CyrImp_FurnP_Dw1Empty
Floaters:
• T_We_BonewarePipe_01
• Fireplace broom
• 5 x T_We_Bone_Arrow_01
Other:
• Replaced 2 empty Valenwood containers with food and clothes variants.
• Added hot coals into the fireplace.
Adjusted:
• T_Com_Furn_PeltCowTattered_01
• Burning logpiles
• Fireplace shovel
• furn_scrapwood01
• T_We_BonewareFlask_01

Name: PC_Anvil, Gemma Caprenius' Apartment
Northmarker: Ok
Light: Made Sunlight below 20.
Illegal to sleep here: Yes, correct.
Pathgrid: One yellow path bleeds into a barrel.
Fits exterior: Yes
Bleeders:
• Misc_Uni_Pillow_02
• T_CyrCom_Var_Cr3Bread
• T_Imp_Furn_TapestryBastTorn_06
• misc_com_bucket_01
Other:
• Added an iron bucket, hot coals, a pot, a bowl and a spoon.
Adjusted:
• Keys
• T_CyrCom_Var_Cr1FoodGC

Name: PC_Anvil, Sorius Lavin's Apartment
Northmarker: Ok
Light: Ok
Illegal to sleep here: Yes, correct.
Pathgrid: Culled 2 nodes and adjusted the rest.
Fits exterior: Yes
Floaters:
• imperial helmet armor
• T_Imp_ColClayPlatter_01
• imperial right pauldron
• imperial left pauldron
• 2 x T_Com_BookendPoor_01
Other:
• Locked T_CyrImp_Furn_ChS4Gem with 45.
• Locked T_CyrCom_Furn_Ch1G025 with 15.

Name: PC_Anvil, Charile Gallie's Apartment
Northmarker: Ok
Light: Ok
Illegal to sleep here: Yes, correct.
Pathgrid: Culled 1 node and adjusted the rest.
Fits exterior: Yes
Other:
• Replaced 3 x T_Imp_SetGC_I_Pillar_01 with 3 x T_Imp_SetGC_I_Pillar_02, and added 3 x pillar struts.
Adjusted:
• T_IngFood_Fig_Dried_01

Name: PC_Anvil, Fenrik Torn-Ear's Apartment
Northmarker: Ok
Light: Ok
Illegal to sleep here: Yes, correct.
Pathgrid: Culled 1 node.
Fits exterior: Yes
Other:
• Replaced T_Imp_SetGC_I_Pillar_01 with T_Imp_SetGC_I_Pillar_02 and placed a strut.
• Added spider web.
Adjusted:
• Some pelts

Name: PC_Anvil, Flavien Herault's Apartment
Northmarker: Ok
Light: Ok
Illegal to sleep here: Yes, correct.
Pathgrid: Ok
Fits exterior: See merge notes.
Bleeders:
• T_CyrCom_Var_Bs3Silk
• T_Bre_Drink_WineWayrest_01
Other:
• Covered a caspering strut.
• Locked T_CyrImp_Furn_ChS1G025 with 20.
Adjusted:
• T_CyrImp_FurnP_Dw1CCmMGC

Name: PC_Anvil, Daia Pratania's Apartment
Northmarker: Ok
Light: Ok
Illegal to sleep here: Yes, correct.
Pathgrid: Ok
Fits exterior: Ok, see merge notes.
Other:
• Locked T_CyrImp_Furn_ChS1Pearl with 35.
• Added a wooden staff and colovian fur boots to the entrance shelf.
Adjusted:
• T_Imp_SetGC_DoorIn_02
• Furn_Com_Planter
• T_Com_Var_Knife_01
• T_IngFlor_Primrose_01

Merge notes:
- Needs Valenwood containers with filling.
- Adjust exterior windows and a chimney like this.
Attachments
PC_Anvil, Canal West TenementsBosmerBasketsCleaned.esp
(63.69 KiB) Downloaded 7 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

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Taniquetil
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Posts: 1209
Joined: Sun Jun 25, 2017 8:25 am

Post by Taniquetil »

Merged into Anvil v124
A far green country, under a swift sunrise
she/her

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