Anvil, Orrin's Fine Smithing (Refit) [Kaiel][Reviewed]
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Anvil, Orrin's Fine Smithing (Refit) [Kaiel][Reviewed]
Smithy and residence of Orrin, Anvil's upscale blacksmith. Old int needs to be cut down to a 2-story int and the wing removed. Feel free to use clutter/layout from the smithy section of the current int, but the residence needs to be replaced with M furniture.
Storefront should be R, the rest of the int should be M.
A far green country, under a swift sunrise
she/her
she/her
Here's a file with the first floor fixed and the layout for the upstairs living area made.
- Attachments
-
- PC_Anvil, Orrin's Fine Smithing.ESP
- (50.43 KiB) Downloaded 21 times
He/Him
Didn't mean to claim this, plz revoke for now.
He/Him
Claiming
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Uploading a WIP. Some work done on finalising the layout. Worked on the first floor.
- Attachments
-
- PC_Anvil, Orrin's Fine Smithing.esp
- (51.75 KiB) Downloaded 16 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
New WIP. The storefront eats a lot of my time.
- Attachments
-
- PC_Anvil, Orrin's Fine Smithing.esp
- (61.19 KiB) Downloaded 15 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
I admit that I should drop it. Hopefully, someone more inspired will finish it.
The proposed plan:
- Finilise the store front clutter (remove half of the floating equipment pieces).
- Clutter the top floor with middle-class clutter.
- Remove storage clutter from Jeran's room.
- Depending on the number of refs, divide the interior in two cells.
The proposed plan:
- Finilise the store front clutter (remove half of the floating equipment pieces).
- Clutter the top floor with middle-class clutter.
- Remove storage clutter from Jeran's room.
- Depending on the number of refs, divide the interior in two cells.
- Attachments
-
- PC_Anvil, Orrin's Fine Smithing.esp
- (61.17 KiB) Downloaded 15 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
To be clear, I took this up via discord when Denis dropped it
Ready for review!
- Attachments
-
- Clean PC_Anvil, Orrin's Fine Smithing.esp
- (70.02 KiB) Downloaded 21 times
Reviewed
Name: PC_Anvil, Orrin's Fine Smithing
Clean: NPCs are present, left them in
Fits exterior: Mostly, rearranged upstairs storage room and added windows on south-east side
Lighting:
- Increased ambient and fog, decreased sunlight
- Replaced Flame Light with Flame Light_64 to remove greenlight
- Replaced light_com_candle_03 with light_com_candle_03_64 to remove greenlight (x2)
- Replaced light_com_candle_10_128 with light_com_candle_10_64 to remove greenlight (x2)
- Replaced light_com_lamp_01 with light_com_lamp_01_77 to remove greenlight (x3)
- Replaced light_logpile_177 with light_logpile_128 to remove greenlight
- Moved light_com_candle_02_64 to remove greenlight
- Moved and replaced light_com_rm_chandelier_05_177 with light_com_rm_chandelier_05_128 to remove greenlight (x4)
- Added some more lights to compensate for lower radii lights
- Added window lights
Northmarker: Incorrect, fixed
Pathgrid: Yes
Illegal to Sleep Here: Yes, correct
Gridsnap: Yes
Bleeders:
- com_chest_01_arrows
- furn_com_rm_chair_03
- furn_com_rm_table_04 (x3)
- imperial broadsword
- light_com_lamp_01 (x11)
- misc_com_bottle_12
- misc_com_broom_01
- T_Com_Var_BarrelEmpty_01
- T_Com_Var_Nails_01
- T_CyrCom_Furn_Ch2OreIron
- T_CyrCom_Var_Bl1OreIron
- T_CyrCom_Var_Bl2OreIron
- T_Imp_ColIron_BracerL_01
- T_Imp_ColPipeCob_01
- T_Imp_ColSteel_Greaves_03
- T_Imp_FurnM_Bookshelf_02
- T_Imp_FurnM_Bookshelf_03
Floaters:
- light_com_candle_02_64
- light_logpile_177
- T_Com_ClothRag_01
- T_Com_ClothRag_02
- T_Com_Rope_01
- T_CyrCom_Var_Bs2Empty
- T_CyrCom_Var_Cr1Miner
- T_Imp_Chainmail_cuirass_01 (x2)
- T_Imp_Furn_RugBigCm_01
- T_Imp_Furn_RugBigCm_07 (x2)
- T_Imp_Furn_RugBigCm_08
- T_Imp_GuardTown1_Boots_01
- T_IngFood_Lyco_01
- T_IngMine_OreSilver_01
- T_Rga_Ep_Shirt_01
Other:
- Various shell fixes
- Added some more decorations to some bare spots
- Moved some furniture closer to the wall
- Improved rotations on the following objects:
iron_helmet
misc_com_bottle_11
Misc_Com_Bottle_14
Misc_Quill (x2)
misc_spool_01
repair_journeyman_01 (x2)
silver staff
silver_helm
steel broadsword
steel longbow
T_Bk_PortOfAnvilPC
T_Bk_ShortHistoryEmpiresPC
T_BkGen_BlankLedger01 (x5)
T_BkGen_BusinessLedger_02 (x5)
T_Com_Hammer_05 (x3)
T_Com_Hammer_Repair_01
T_Com_Iron_Rapier_01
T_Com_PumiceStone_01
T_Com_Steel_Rapier_01
T_Com_Steel_Rapier_AugDisarm
T_Com_Steel_Scimitar_01
T_Com_Var_Cleaver_01
T_Com_Var_Knife_01
T_Com_Var_Knife_02
T_Com_Var_Knife_03
T_Imp_GuardTown1_ShieldAnv_01
T_Imp_Legion_Broadsword_01
T_Imp_Legion_Club_01
T_Imp_Legion_Dagger_01
T_Imp_Legion_Dagger_02
T_Imp_Legion_Dart_01 (x5)
T_Imp_Legion_Knife_01 (x4)
T_Imp_Legion_Tanto_01
T_Imp_Militia_Helm_01
T_IngMine_OreIron_01 (x3)
- Bled pillows and sacks a bit more
- Changed some wording in PC_Anvil_Orrin_Order_1 (city guards -> city guard, patrolmen -> guardsmen)
- Added nails to the tool rack
- Changed some tapestries and bedsheets for a bit more variety
- Added blacksquares
Merge notes:
Chimney needs to be adjusted
Name: PC_Anvil, Orrin's Fine Smithing
Clean: NPCs are present, left them in
Fits exterior: Mostly, rearranged upstairs storage room and added windows on south-east side
Lighting:
- Increased ambient and fog, decreased sunlight
- Replaced Flame Light with Flame Light_64 to remove greenlight
- Replaced light_com_candle_03 with light_com_candle_03_64 to remove greenlight (x2)
- Replaced light_com_candle_10_128 with light_com_candle_10_64 to remove greenlight (x2)
- Replaced light_com_lamp_01 with light_com_lamp_01_77 to remove greenlight (x3)
- Replaced light_logpile_177 with light_logpile_128 to remove greenlight
- Moved light_com_candle_02_64 to remove greenlight
- Moved and replaced light_com_rm_chandelier_05_177 with light_com_rm_chandelier_05_128 to remove greenlight (x4)
- Added some more lights to compensate for lower radii lights
- Added window lights
Northmarker: Incorrect, fixed
Pathgrid: Yes
Illegal to Sleep Here: Yes, correct
Gridsnap: Yes
Bleeders:
- com_chest_01_arrows
- furn_com_rm_chair_03
- furn_com_rm_table_04 (x3)
- imperial broadsword
- light_com_lamp_01 (x11)
- misc_com_bottle_12
- misc_com_broom_01
- T_Com_Var_BarrelEmpty_01
- T_Com_Var_Nails_01
- T_CyrCom_Furn_Ch2OreIron
- T_CyrCom_Var_Bl1OreIron
- T_CyrCom_Var_Bl2OreIron
- T_Imp_ColIron_BracerL_01
- T_Imp_ColPipeCob_01
- T_Imp_ColSteel_Greaves_03
- T_Imp_FurnM_Bookshelf_02
- T_Imp_FurnM_Bookshelf_03
Floaters:
- light_com_candle_02_64
- light_logpile_177
- T_Com_ClothRag_01
- T_Com_ClothRag_02
- T_Com_Rope_01
- T_CyrCom_Var_Bs2Empty
- T_CyrCom_Var_Cr1Miner
- T_Imp_Chainmail_cuirass_01 (x2)
- T_Imp_Furn_RugBigCm_01
- T_Imp_Furn_RugBigCm_07 (x2)
- T_Imp_Furn_RugBigCm_08
- T_Imp_GuardTown1_Boots_01
- T_IngFood_Lyco_01
- T_IngMine_OreSilver_01
- T_Rga_Ep_Shirt_01
Other:
- Various shell fixes
- Added some more decorations to some bare spots
- Moved some furniture closer to the wall
- Improved rotations on the following objects:
iron_helmet
misc_com_bottle_11
Misc_Com_Bottle_14
Misc_Quill (x2)
misc_spool_01
repair_journeyman_01 (x2)
silver staff
silver_helm
steel broadsword
steel longbow
T_Bk_PortOfAnvilPC
T_Bk_ShortHistoryEmpiresPC
T_BkGen_BlankLedger01 (x5)
T_BkGen_BusinessLedger_02 (x5)
T_Com_Hammer_05 (x3)
T_Com_Hammer_Repair_01
T_Com_Iron_Rapier_01
T_Com_PumiceStone_01
T_Com_Steel_Rapier_01
T_Com_Steel_Rapier_AugDisarm
T_Com_Steel_Scimitar_01
T_Com_Var_Cleaver_01
T_Com_Var_Knife_01
T_Com_Var_Knife_02
T_Com_Var_Knife_03
T_Imp_GuardTown1_ShieldAnv_01
T_Imp_Legion_Broadsword_01
T_Imp_Legion_Club_01
T_Imp_Legion_Dagger_01
T_Imp_Legion_Dagger_02
T_Imp_Legion_Dart_01 (x5)
T_Imp_Legion_Knife_01 (x4)
T_Imp_Legion_Tanto_01
T_Imp_Militia_Helm_01
T_IngMine_OreIron_01 (x3)
- Bled pillows and sacks a bit more
- Changed some wording in PC_Anvil_Orrin_Order_1 (city guards -> city guard, patrolmen -> guardsmen)
- Added nails to the tool rack
- Changed some tapestries and bedsheets for a bit more variety
- Added blacksquares
Merge notes:
Chimney needs to be adjusted
- Attachments
-
- PC_Anvil, Orrin's Fine Smithing Reviewed.esp
- (75.89 KiB) Downloaded 19 times
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
Merged into Anvil v110
A far green country, under a swift sunrise
she/her
she/her