Darach Barrow [Moyglass][Reviewed]
- Taniquetil
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- Joined: Sun Jun 25, 2017 8:25 am
Darach Barrow [Moyglass][Reviewed]
An ancient barrow on the edge of the Gold Coast floodlands. This site has been mostly ransacked over the years by tomb raiders, but flooding has preserved some treasures in the lowest levels.
A far green country, under a swift sunrise
she/her
she/her
Claiming
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
Update, working on second cell
- Attachments
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- PC_i2_DarachBarrow.ESP
- (39.27 KiB) Downloaded 17 times
Ready for review
- Attachments
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- Clean_PC_i2_DarachBarrow.ESP
- (55.03 KiB) Downloaded 18 times
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
Merged into Anvil v113
A far green country, under a swift sunrise
she/her
she/her
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
I merged this early by mistake. This is still pending review.
A far green country, under a swift sunrise
she/her
she/her
Reviewing
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Submitting a wip of the review. First chamber is mostly done
- Attachments
-
- PC_i2_DarachBarrow.ESP
- WIP review
- (53.23 KiB) Downloaded 13 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Reviewed!
Name: PC_i2_DarachBrrow – added the missing ‘a’
Clean: Yes
Esm dependencies: Ok
Northmarker: Ok
Light: Fog was at 0. Incorrect.
Illegal to sleep here: No, correct.
Gridsnap: Ok
Pathgrid: Removed some unnecessary nodes. Removed pathgrid in the flooded area.
Fits exterior: Yes
Bleeders: ----
Floaters:
• T_Imp_ColBarrowGoblet_01
• furn_bone_01
Adjusted:
• T_Cyr_CaveGC_I_Boulder_02 to cover the gap into the void.
• T_CyrImp_DngColB_j2Msc
• T_CyrImp_DngColB_j3Ing
• T_Imp_DngColBarrow_I_Ceil_03 so the hand wouldn’t float.
• furn_bone_rib_01
• T_Imp_DngColBarrow_F_ChsBrk_01
• T_Imp_Var_ColLantern01_128
• T_Imp_DngColBarrow_F_JarBrk_02
• T_Com_EmbalmingScissor_01
• T_Com_Embalming_Knife_01
• T_Com_Embalming_Hook_01
• T_Imp_DngColBarrow_F_JarBrk_02
• T_Imp_DngColBarrow_F_Mummy_03
Other:
• Placed T_Cyr_CaveGC_I_Boulder_02 to cover another gap.
• Removed wooden coffins.
• Locked T_CyrImp_DngColB_ch2G.
• Replaced lit candles with unlit variants.
• Replaced all lit candles with unlit variants.
• T_Imp_DngColBarrow_F_JarBrk_03
• Removed lava black squares because they’re visible on the mini map with water. They can only be used in an interior without water.
• Lowered the entire dungeon for a couple of feet to remove the air bubbles under the ceiling in the flooded area.
• Removed one T_Imp_Var_ColLantern01_128. Removed some loose wall pieces.
Added:
• furn_bone_skull_01 to an empty alcove.
• T_Imp_DngColBarrow_I_Block_02 to cover a gap between walls.
• T_Cyr_Fau_FishSlOra_01
• Slaughterfish_Small
• 4 x T_Glb_Light_Shroom4_128 above cairn bolete mushroom clusters.
• 3 x T_Com_Furn_Scorch_09 near the black load doors.
• Added cob web around the place.
Name: PC_i2_DarachBarrow_b
Northmarker: Ok
Light: Fog was at 0. Incorrect.
Illegal to sleep here: No, correct.
Gridsnap: Ok
Pathgrid: Removed some unnecessary nodes.
Fits exterior: Yes
Bleeders:
• T_Cyr_Flora_CairnBol02
Floaters:
• T_Glb_Var_SkeletonCattleSkul_02
• T_Glb_Var_SkeletonLegR_01
• T_Glb_Var_SkeletonFootR_01
• T_Imp_Barrow_Sword_01 – with tip
• T_Imp_ColBarrowBoneFemur_01
Other:
• Removed Flame Light. Removed 3 x light_fire_small from under the fire pit because the place wouldn’t be maintained by the times of the game events. Removed static coals and burning coal piles - they look freshly lit. Narrowed the burning pit down. Placed a single T_Glb_Mine_OreCoal_01 container to compensate.
• Locked T_CyrImp_DngColB_ch2Gem with 50, and another one with 45, T_CyrImp_DngColB_ch2G – with 30.
• Adjusted T_Glb_Var_Skeleton04.
• Moved T_Imp_DngColBarrow_I_Ceil_04 closer to the center of the room to cover gaps in the corners.
• Reduced two wispstalk clusters in size and culled one wispstalk light.
• Replaced all candles with unlit variants.
• Raised one lavablacksquare to cover loose floating stone pieces.
• Moved T_Imp_DngColBarrow_I_Wall_04 to cover a gap in the wall opposite the entrance.
Added:
• T_Imp_ColBarrowClayBowl_01 to place loose firesalts inside.
• T_Imp_DngColBarrow_I_Block_01 under a skeleton to support it.
• T_Com_Furn_Scorch_09 on the floor below the entrance to make the blackdoor-floor transition less jarring.
I like the hidden loft with treasures in the final chamber!
Name: PC_i2_DarachBrrow – added the missing ‘a’
Clean: Yes
Esm dependencies: Ok
Northmarker: Ok
Light: Fog was at 0. Incorrect.
Illegal to sleep here: No, correct.
Gridsnap: Ok
Pathgrid: Removed some unnecessary nodes. Removed pathgrid in the flooded area.
Fits exterior: Yes
Bleeders: ----
Floaters:
• T_Imp_ColBarrowGoblet_01
• furn_bone_01
Adjusted:
• T_Cyr_CaveGC_I_Boulder_02 to cover the gap into the void.
• T_CyrImp_DngColB_j2Msc
• T_CyrImp_DngColB_j3Ing
• T_Imp_DngColBarrow_I_Ceil_03 so the hand wouldn’t float.
• furn_bone_rib_01
• T_Imp_DngColBarrow_F_ChsBrk_01
• T_Imp_Var_ColLantern01_128
• T_Imp_DngColBarrow_F_JarBrk_02
• T_Com_EmbalmingScissor_01
• T_Com_Embalming_Knife_01
• T_Com_Embalming_Hook_01
• T_Imp_DngColBarrow_F_JarBrk_02
• T_Imp_DngColBarrow_F_Mummy_03
Other:
• Placed T_Cyr_CaveGC_I_Boulder_02 to cover another gap.
• Removed wooden coffins.
• Locked T_CyrImp_DngColB_ch2G.
• Replaced lit candles with unlit variants.
• Replaced all lit candles with unlit variants.
• T_Imp_DngColBarrow_F_JarBrk_03
• Removed lava black squares because they’re visible on the mini map with water. They can only be used in an interior without water.
• Lowered the entire dungeon for a couple of feet to remove the air bubbles under the ceiling in the flooded area.
• Removed one T_Imp_Var_ColLantern01_128. Removed some loose wall pieces.
Added:
• furn_bone_skull_01 to an empty alcove.
• T_Imp_DngColBarrow_I_Block_02 to cover a gap between walls.
• T_Cyr_Fau_FishSlOra_01
• Slaughterfish_Small
• 4 x T_Glb_Light_Shroom4_128 above cairn bolete mushroom clusters.
• 3 x T_Com_Furn_Scorch_09 near the black load doors.
• Added cob web around the place.
Name: PC_i2_DarachBarrow_b
Northmarker: Ok
Light: Fog was at 0. Incorrect.
Illegal to sleep here: No, correct.
Gridsnap: Ok
Pathgrid: Removed some unnecessary nodes.
Fits exterior: Yes
Bleeders:
• T_Cyr_Flora_CairnBol02
Floaters:
• T_Glb_Var_SkeletonCattleSkul_02
• T_Glb_Var_SkeletonLegR_01
• T_Glb_Var_SkeletonFootR_01
• T_Imp_Barrow_Sword_01 – with tip
• T_Imp_ColBarrowBoneFemur_01
Other:
• Removed Flame Light. Removed 3 x light_fire_small from under the fire pit because the place wouldn’t be maintained by the times of the game events. Removed static coals and burning coal piles - they look freshly lit. Narrowed the burning pit down. Placed a single T_Glb_Mine_OreCoal_01 container to compensate.
• Locked T_CyrImp_DngColB_ch2Gem with 50, and another one with 45, T_CyrImp_DngColB_ch2G – with 30.
• Adjusted T_Glb_Var_Skeleton04.
• Moved T_Imp_DngColBarrow_I_Ceil_04 closer to the center of the room to cover gaps in the corners.
• Reduced two wispstalk clusters in size and culled one wispstalk light.
• Replaced all candles with unlit variants.
• Raised one lavablacksquare to cover loose floating stone pieces.
• Moved T_Imp_DngColBarrow_I_Wall_04 to cover a gap in the wall opposite the entrance.
Added:
• T_Imp_ColBarrowClayBowl_01 to place loose firesalts inside.
• T_Imp_DngColBarrow_I_Block_01 under a skeleton to support it.
• T_Com_Furn_Scorch_09 on the floor below the entrance to make the blackdoor-floor transition less jarring.
I like the hidden loft with treasures in the final chamber!
- Attachments
-
- PC_DarachBarrow.ESP
- (54.08 KiB) Downloaded 16 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
Merged into Anvil v114
A far green country, under a swift sunrise
she/her
she/her