Glisterpike (Refit) [Kaiel][Reviewed]
- Taniquetil
- Site Admin
- Posts: 1162
- Joined: Sun Jun 25, 2017 8:25 am
Glisterpike (Refit) [Kaiel][Reviewed]
Glisterpike is a Coast Guard cutter of the Census and Excise office, charged with patrolling the well-trafficked sealanes around the mouth of the river Strid. Like most Coast Guard vessels, this ship's crew of five are generally tasked with same-day missions, returning to their home port to sleep at the C&E barracks.
A far green country, under a swift sunrise
she/her
she/her
- Taniquetil
- Site Admin
- Posts: 1162
- Joined: Sun Jun 25, 2017 8:25 am
Handing this to ines per discord request
A far green country, under a swift sunrise
she/her
she/her
Handed over to me by ines per discord request
Here's the refit Glisterpike, made using the TR Cutter refits as reference. Ready for review!
- Attachments
-
- Clean PC_Glisterpike.ESP
- (14.53 KiB) Downloaded 13 times
Reviewing
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Name: Anvil, Glisterpike
Clean: Yes
Esm dependencies: Ok
Northmarker: turned around to correspond to the ship in the latest section file.
Light: Reduced sunlight a bit, upped Fog to not be at 0.
Illegal to sleep here: Yes, correct.
Gridsnap: Ok
Pathgrid: Ok
Fits exterior: Yes
Floaters:
• T_CyrCom_Var_Cr1Sailor
• T_MwCom_Var_CSkC1Empty
• T_MwCom_Var_CSkC4Empty
• T_Imp_ColFur_GauntR_04
• T_We_Bone_Arrow_01
• T_We_Bone_Arrow_01
• T_CyrCom_Var_Cr3DriEp
• T_CyrCom_Var_Cr2Smug
• T_CyrCom_Var_Bl2Smug
Bleeders:
• T_CyrCom_Var_Bl1Rice
• T_CyrCom_Var_Bl1Fish
• T_Com_ClothRag_01
• T_MwCom_Var_CrL1Empty
• T_Imp_SetHarbor_GalleonPulley
• 3 x T_Com_LanternEmpty_01
• Misc_Com_Bucket_Metal
• 2 x T_CyrCom_Var_Bl1Smug – scaled it down to fit the ropes.
• T_Imp_SetHarbor_ShipHatch_04
Adjusted:
• T_CyrCom_Var_Bl1Fish
• T_CyrCom_Var_Bl1Empty
• T_CyrCom_Var_Sk3Salt
• T_CyrCom_Var_Sk1FoodGC
• T_MwCom_Var_CSkC2Empty
• T_CyrCom_Var_Sk2FoodGC
• T_MwCom_Var_CSkC3Empty
• T_Imp_StuddedLeather_cuirass_02
• T_CyrCom_Var_Sk2Grain
• Misc_Quill
• T_BkGen_CourtVerdicts_01
• 2 x T_BkGen_BusinessLedger_02
• T_BkGen_CensusRecord_01 – culled the other one.
• ingred_raw_ebony_01
• T_Ayl_ClayCup_01
• T_Ayl_ClayJar_01
Other:
• Scaled 2 x T_CyrCom_Var_Bl2FoodGC down to 0.95 so they could fit into the shelf.
• Locked T_CyrImp_Furn_ChS1G050 with 50.
• Replaced dunmer scales with silver ones.
• Locked the door with goodies behind a 60 lock.
Culled:
• furn_de_shack_hook
Clean: Yes
Esm dependencies: Ok
Northmarker: turned around to correspond to the ship in the latest section file.
Light: Reduced sunlight a bit, upped Fog to not be at 0.
Illegal to sleep here: Yes, correct.
Gridsnap: Ok
Pathgrid: Ok
Fits exterior: Yes
Floaters:
• T_CyrCom_Var_Cr1Sailor
• T_MwCom_Var_CSkC1Empty
• T_MwCom_Var_CSkC4Empty
• T_Imp_ColFur_GauntR_04
• T_We_Bone_Arrow_01
• T_We_Bone_Arrow_01
• T_CyrCom_Var_Cr3DriEp
• T_CyrCom_Var_Cr2Smug
• T_CyrCom_Var_Bl2Smug
Bleeders:
• T_CyrCom_Var_Bl1Rice
• T_CyrCom_Var_Bl1Fish
• T_Com_ClothRag_01
• T_MwCom_Var_CrL1Empty
• T_Imp_SetHarbor_GalleonPulley
• 3 x T_Com_LanternEmpty_01
• Misc_Com_Bucket_Metal
• 2 x T_CyrCom_Var_Bl1Smug – scaled it down to fit the ropes.
• T_Imp_SetHarbor_ShipHatch_04
Adjusted:
• T_CyrCom_Var_Bl1Fish
• T_CyrCom_Var_Bl1Empty
• T_CyrCom_Var_Sk3Salt
• T_CyrCom_Var_Sk1FoodGC
• T_MwCom_Var_CSkC2Empty
• T_CyrCom_Var_Sk2FoodGC
• T_MwCom_Var_CSkC3Empty
• T_Imp_StuddedLeather_cuirass_02
• T_CyrCom_Var_Sk2Grain
• Misc_Quill
• T_BkGen_CourtVerdicts_01
• 2 x T_BkGen_BusinessLedger_02
• T_BkGen_CensusRecord_01 – culled the other one.
• ingred_raw_ebony_01
• T_Ayl_ClayCup_01
• T_Ayl_ClayJar_01
Other:
• Scaled 2 x T_CyrCom_Var_Bl2FoodGC down to 0.95 so they could fit into the shelf.
• Locked T_CyrImp_Furn_ChS1G050 with 50.
• Replaced dunmer scales with silver ones.
• Locked the door with goodies behind a 60 lock.
Culled:
• furn_de_shack_hook
- Attachments
-
- PC_Glisterpike.ESP
- (14.43 KiB) Downloaded 14 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
- Taniquetil
- Site Admin
- Posts: 1162
- Joined: Sun Jun 25, 2017 8:25 am
Merged into Anvil v111
A far green country, under a swift sunrise
she/her
she/her