Abecean Sea 01 - Olvos [chef]
- Taniquetil
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- Joined: Sun Jun 25, 2017 8:25 am
Abecean Sea 01 - Olvos [chef]
This is a redo claim for an existing slice of Cyr_Main, in order to improve gameplay value and performance.
The small isle of Olvos is a remote and rarely-visited volcanic atoll north of Stirk, formed by the same underground magma pocket that formed the treacherous badlands of Hew's Bane to the west. Acharamz, a small, weather-beaten outpost of the vanished Rourken dwarves, can be found here.
Claimant should also cut down refs in the surrounding seafloor while including a couple of interesting undersea locations.
A far green country, under a swift sunrise
she/her
she/her
- Taniquetil
- Site Admin
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- Joined: Sun Jun 25, 2017 8:25 am
Assigning to chef per discord conversation
A far green country, under a swift sunrise
she/her
she/her
first wip, has a rourken ruin made but the meshes aren't public yet. I had to delete a bit more than I needed for the island because of tracking down a corrupted cell.
Needs Jan 21 TD esm
Needs Jan 21 TD esm
- Attachments
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- PC_AS_01.esp
- (6.36 MiB) Downloaded 38 times
only the chosen ones may see the ruin and flora
- Attachments
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- PC_AS_01.esp
- (2.76 MiB) Downloaded 27 times
Little bit of island detailing left, then just spread some kelp 3 in the sea and coral on some rocks
- Attachments
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- PC_AS_01.esp
- (2.77 MiB) Downloaded 24 times
..
- Attachments
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- PC_AS_01.esp
- (2.78 MiB) Downloaded 26 times
Since sea work is so boring this is effectively done. More work can and will be done but for the non laggy sea goal this was opened for, it is releasable. For these sea claims I feel like we can skip review and just have somebody take a quick look at the islands when its merge time. Let me know when its happening and I will post a new file. I will slowly do more and more until a cyr main merge is happening. Int claims can be opened whenever.
Needed files are now on the browser:
https://www.tamriel-rebuilt.org/asset/r ... terior-set
https://www.tamriel-rebuilt.org/asset/g ... -and-flora
Ints:
Acharamz -138,-42 (pending int kit)
Pirate cave -136,-43
Pirate Ship -136,-42 (tani wants this to be the stirk pirate's relocation)
Navy Galleon wreck -138,-45 this had a glass sword in the original ext.
Shipping Galleon wreck -135,-45 I think this was civilian, don't remember if it had an int already. Can be replaced with a trading cog if you wish.
Needed files are now on the browser:
https://www.tamriel-rebuilt.org/asset/r ... terior-set
https://www.tamriel-rebuilt.org/asset/g ... -and-flora
Ints:
Acharamz -138,-42 (pending int kit)
Pirate cave -136,-43
Pirate Ship -136,-42 (tani wants this to be the stirk pirate's relocation)
Navy Galleon wreck -138,-45 this had a glass sword in the original ext.
Shipping Galleon wreck -135,-45 I think this was civilian, don't remember if it had an int already. Can be replaced with a trading cog if you wish.
- Attachments
-
- PC_AS_01.esp
- (2.71 MiB) Downloaded 34 times
tiny little update to replace the placeholder dreugh whalebone structure with new dreugh assets.
Requires June 4 TD
Requires June 4 TD
- Attachments
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- PC_AS_01.esp
- (2.71 MiB) Downloaded 42 times
-Galleon wreck by citadel changed to rga wreck
-Citadel door added
-Prettying up in the southwest
-Starfish added
Load with Aug 13 TD!!!!!!!!!
-Citadel door added
-Prettying up in the southwest
-Starfish added
Load with Aug 13 TD!!!!!!!!!
- Attachments
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- PC_AS_01 v4.esp
- (2.68 MiB) Downloaded 64 times
Added more starfish and urchins
Flattened border of the trench
Flattened border of the trench
- Attachments
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- PC_AS_01.esp
- (2.69 MiB) Downloaded 23 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing, will bordermatch with Cyr_Main.esm but leave AS_02 matching for whoever reviews that claim.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Bordermatched: No
General:
Made things look nice with Cyr_Main.esm
Killed even more kelp
Added some silvone style dirt ridges
Added red coral throughout, though a bit sparser north of the island
Fully detailed the seafloor cells south of the island and the seafloor directly next to the island
Abecean Seafloor cells
Terrain errors:
Fixed jagged terrain where I saw it
Object errors:
terrain_rock_ma_56
kelp planted on rock statics
T_Cyr_RStat_AbeceanAllFish - bleeding into rock (next to galleon wreck)
Abecean Sea Region -139,-41
Terrain errors:
Jagged terrain on beach
Object errors:
T_Cyr_FloraGC_TreePalm_03 - bleeding into other tree
T_Cyr_FloraGC_TreePalm_04 - as above
Abecean Sea Region -138,-41
Region: Correct
Terrain errors:
Jagged terrain all over the island part of the cell
Static flora: Good
Container flora: Good
Object errors: None
Abecean Sea Region -137,-41
Region: Correct
Terrain errors:
Island a little too tall
Static flora: Good
Container flora: Good
Object errors: None
Abecean Sea Region -139,-42
Region: Correct
Terrain errors: None
Static flora: Added some of the new kelp variants and a bit of coral
Container flora: Added sea urchins
Object errors:
T_Cyr_TerrRockGC_Rock_16 - caspering
Acharamz -138,-42
Region: Correct
Terrain errors:
Jagged terrain at western cell border
Texture seam near western cell border
Jagged terrain in field in front of ruin
Static flora: Diversified the kelp
Container flora: Added a couple sea urchins, put some Aloe Vera behind the ruin
Object errors:
T_Cyr_FloraGC_TreePalm_03 - bleeding into other tree
T_Cyr_FloraGC_TreePalm_04 - as above
Abecean Sea Region -137,-42
Region: Correct
Terrain errors:
Jagged terrain on rock
Static flora: Diversified the kelp
Container flora: Added a couple starfish
Object errors:
T_Cyr_FloraGC_TreePalm_03 - bleeding into other tree
T_Cyr_FloraGC_Shrub_01 - bleeding into tree
Abecean Sea Region -136,-42
Region: Correct
Terrain errors:
Jagged terrain on rock
Static flora: Diversified the kelp
Container flora: Added red coral
Object errors: None
Bordermatched: No
General:
Made things look nice with Cyr_Main.esm
Killed even more kelp
Added some silvone style dirt ridges
Added red coral throughout, though a bit sparser north of the island
Fully detailed the seafloor cells south of the island and the seafloor directly next to the island
Abecean Seafloor cells
Terrain errors:
Fixed jagged terrain where I saw it
Object errors:
terrain_rock_ma_56
kelp planted on rock statics
T_Cyr_RStat_AbeceanAllFish - bleeding into rock (next to galleon wreck)
Abecean Sea Region -139,-41
Terrain errors:
Jagged terrain on beach
Object errors:
T_Cyr_FloraGC_TreePalm_03 - bleeding into other tree
T_Cyr_FloraGC_TreePalm_04 - as above
Abecean Sea Region -138,-41
Region: Correct
Terrain errors:
Jagged terrain all over the island part of the cell
Static flora: Good
Container flora: Good
Object errors: None
Abecean Sea Region -137,-41
Region: Correct
Terrain errors:
Island a little too tall
Static flora: Good
Container flora: Good
Object errors: None
Abecean Sea Region -139,-42
Region: Correct
Terrain errors: None
Static flora: Added some of the new kelp variants and a bit of coral
Container flora: Added sea urchins
Object errors:
T_Cyr_TerrRockGC_Rock_16 - caspering
Acharamz -138,-42
Region: Correct
Terrain errors:
Jagged terrain at western cell border
Texture seam near western cell border
Jagged terrain in field in front of ruin
Static flora: Diversified the kelp
Container flora: Added a couple sea urchins, put some Aloe Vera behind the ruin
Object errors:
T_Cyr_FloraGC_TreePalm_03 - bleeding into other tree
T_Cyr_FloraGC_TreePalm_04 - as above
Abecean Sea Region -137,-42
Region: Correct
Terrain errors:
Jagged terrain on rock
Static flora: Diversified the kelp
Container flora: Added a couple starfish
Object errors:
T_Cyr_FloraGC_TreePalm_03 - bleeding into other tree
T_Cyr_FloraGC_Shrub_01 - bleeding into tree
Abecean Sea Region -136,-42
Region: Correct
Terrain errors:
Jagged terrain on rock
Static flora: Diversified the kelp
Container flora: Added red coral
Object errors: None
- Attachments
-
- PC_AS_01_Reviewed_aka_Kelp_Kill_Part_Two.esp
- (2.15 MiB) Downloaded 17 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- Taniquetil
- Site Admin
- Posts: 1162
- Joined: Sun Jun 25, 2017 8:25 am