Abecean Sea 05 - Nagaiarelle [Silvone] [reviewed]

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Taniquetil
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Abecean Sea 05 - Nagaiarelle [Silvone] [reviewed]

Post by Taniquetil »

Image

This is a redo claim for an existing slice of Cyr_Main, in order to improve gameplay value and performance.

Nagaiarelle was once a major Ayleid stronghold on a volcanic island in the Abecean. A long-forgotten eruption destroyed it, however, and the ruin is now entirely underwater in the center of the remnant atoll. Please use volcanic rocks and textures on and around the atoll.

Claimant should also cut down refs in the surrounding seafloor while including a couple of interesting undersea locations. Note that the position of Nagaiarelle has shifted slightly southeast from old Cyr_Main to accommodate the new atoll.

Nagaiarelle already has an interior - please take a look here
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Post by Taniquetil »

Granting to mothpot per discord convo
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Post by Taniquetil »

Mothpot dropped in discord convo
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Post by Silvone »

Claiming

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Post by Taniquetil »

granted!
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Post by Silvone »

WIP file, not as much progress as I'd like...
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Post by Silvone »

Newest WIP
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Post by Silvone »

Newest WIP
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Post by Silvone »

Newest WIP: Fully height mapped, textured, and shaded in all cells. Moving on to detail work.
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Post by Silvone »

New WIP file. Finished the macro level of detailing (all large rocks placed in appropriately textured locations). Micro level detailing to follow, which will likely take a few weeks at least.
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Post by Silvone »

New WIP, some micro detailing in various cells
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Post by Silvone »

New WIP file. Detailing is roughly 50% complete.
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Post by Silvone »

New WIP, 4 cells left to detail. Then I need to check vcol, texture seams, and land spikes.
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Post by Silvone »

WIP: Detailing complete, commencing with the fine-tuning.
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Post by Silvone »

Cleaned and ready for review
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Post by chef »

reviewin

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Post by chef »

Clean: Yes
General:
Very quick skim of a review, not many errors needing attention anyways.
1024 water lights should usually be placed higher to avoid seams
Border Matched: pending

Nagaiarelle -133,-43
Texture seams:
1 where sand tiles meet
Terrain errors:
Some terrain poking through door
Design changes:
Added missing well piece
Placement errors:
Ruin missing door

Nagaiarelle -132,-43
Texture seams:
3 where sand tiles meet
Terrain errors:
Jagged terrain on east bank
Design changes:
Reduced light radius by chest
Placement errors:
T_Glb_Fauna_StarF_03c kinda floating
T_Glb_Flora_Kelp2Group_01 bleeding

Every other cell
Texture seams:
1 where sand tiles meet
Terrain errors:
Jagged terrain on volcano
Jagged terrain at base of palm island
Jagged terrain on slope
Other:
Light added to large kelp/starfish patch x3
Replaced 1024 light with 512 x3
Love seeing loot in exts

Final thoughts:
Cool and interesting underwater detailing, great for exploration and alchemists.
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PC_AS_05_vr.esp
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Post by Taniquetil »

Merged into Cyr_Main
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