Abecean Sea 05 - Nagaiarelle [Silvone] [reviewed]
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Abecean Sea 05 - Nagaiarelle [Silvone] [reviewed]
This is a redo claim for an existing slice of Cyr_Main, in order to improve gameplay value and performance.
Nagaiarelle was once a major Ayleid stronghold on a volcanic island in the Abecean. A long-forgotten eruption destroyed it, however, and the ruin is now entirely underwater in the center of the remnant atoll. Please use volcanic rocks and textures on and around the atoll.
Claimant should also cut down refs in the surrounding seafloor while including a couple of interesting undersea locations. Note that the position of Nagaiarelle has shifted slightly southeast from old Cyr_Main to accommodate the new atoll.
Nagaiarelle already has an interior - please take a look here
A far green country, under a swift sunrise
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- Taniquetil
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Granting to mothpot per discord convo
A far green country, under a swift sunrise
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- Taniquetil
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Mothpot dropped in discord convo
A far green country, under a swift sunrise
she/her
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- Taniquetil
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granted!
A far green country, under a swift sunrise
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WIP file, not as much progress as I'd like...
- Attachments
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- PC_AS_05_v2.ESP
- (651.01 KiB) Downloaded 23 times
Newest WIP
- Attachments
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- PC_AS_05_v3.ESP
- (755.8 KiB) Downloaded 28 times
Newest WIP
- Attachments
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- PC_AS_05_v4.ESP
- (776.6 KiB) Downloaded 18 times
Newest WIP: Fully height mapped, textured, and shaded in all cells. Moving on to detail work.
- Attachments
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- PC_AS_05_v6.ESP
- (1.42 MiB) Downloaded 26 times
New WIP file. Finished the macro level of detailing (all large rocks placed in appropriately textured locations). Micro level detailing to follow, which will likely take a few weeks at least.
- Attachments
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- PC_AS_05_v7.ESP
- (1.49 MiB) Downloaded 22 times
New WIP, some micro detailing in various cells
- Attachments
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- PC_AS_05_v8.ESP
- (1.52 MiB) Downloaded 18 times
New WIP file. Detailing is roughly 50% complete.
- Attachments
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- PC_AS_05_v9.ESP
- (1.56 MiB) Downloaded 15 times
New WIP, 4 cells left to detail. Then I need to check vcol, texture seams, and land spikes.
- Attachments
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- PC_AS_05_v10.ESP
- (1.68 MiB) Downloaded 15 times
WIP: Detailing complete, commencing with the fine-tuning.
- Attachments
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- PC_AS_05_v11.ESP
- (1.71 MiB) Downloaded 13 times
Cleaned and ready for review
- Attachments
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- PC_AS_05_v13.esp
- (1.12 MiB) Downloaded 11 times
Clean: Yes
General:
Very quick skim of a review, not many errors needing attention anyways.
1024 water lights should usually be placed higher to avoid seams
Border Matched: pending
Nagaiarelle -133,-43
Texture seams:
1 where sand tiles meet
Terrain errors:
Some terrain poking through door
Design changes:
Added missing well piece
Placement errors:
Ruin missing door
Nagaiarelle -132,-43
Texture seams:
3 where sand tiles meet
Terrain errors:
Jagged terrain on east bank
Design changes:
Reduced light radius by chest
Placement errors:
T_Glb_Fauna_StarF_03c kinda floating
T_Glb_Flora_Kelp2Group_01 bleeding
Every other cell
Texture seams:
1 where sand tiles meet
Terrain errors:
Jagged terrain on volcano
Jagged terrain at base of palm island
Jagged terrain on slope
Other:
Light added to large kelp/starfish patch x3
Replaced 1024 light with 512 x3
Love seeing loot in exts
Final thoughts:
Cool and interesting underwater detailing, great for exploration and alchemists.
General:
Very quick skim of a review, not many errors needing attention anyways.
1024 water lights should usually be placed higher to avoid seams
Border Matched: pending
Nagaiarelle -133,-43
Texture seams:
1 where sand tiles meet
Terrain errors:
Some terrain poking through door
Design changes:
Added missing well piece
Placement errors:
Ruin missing door
Nagaiarelle -132,-43
Texture seams:
3 where sand tiles meet
Terrain errors:
Jagged terrain on east bank
Design changes:
Reduced light radius by chest
Placement errors:
T_Glb_Fauna_StarF_03c kinda floating
T_Glb_Flora_Kelp2Group_01 bleeding
Every other cell
Texture seams:
1 where sand tiles meet
Terrain errors:
Jagged terrain on volcano
Jagged terrain at base of palm island
Jagged terrain on slope
Other:
Light added to large kelp/starfish patch x3
Replaced 1024 light with 512 x3
Love seeing loot in exts
Final thoughts:
Cool and interesting underwater detailing, great for exploration and alchemists.
- Attachments
-
- PC_AS_05_vr.esp
- (1.12 MiB) Downloaded 27 times
- Taniquetil
- Site Admin
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Merged into Cyr_Main
A far green country, under a swift sunrise
she/her
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