Brina Cross Mages Guild Questline [Unclaimed]

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Taniquetil
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Brina Cross Mages Guild Questline [Unclaimed]

Post by Taniquetil »

Quest designs by Blueshift

Q1: A Shocking Experience
[Questgiver] needs void salts for her research — you can get them anywhere, but are directed to Torio Tulanus, an apothecary in Anvil. He is willing to give it to you for free if you can Dispel a magical effect he accidentally gained by experimenting with some of his potions. [Questgiver] rewards you with a few potions and/or scrolls and tells you to come back in a day.

Q2: [Some kind of apropos pun here]
[Questgiver] has now made all the preparations for her experiment and wants you to observe it. She talks a little more about what it’s intended to do — to channel the power of multiple weaker souls into one strong enchantment. Upon casting some spell on the recipient object of the enchantment, though, she falls unconscious and can’t be woken up. Talking to some of the other MG members has them point you at the second-in-command, who suggests you destroy the item to free [Questgiver]’s trapped soul, but to do it outside town as it might be dangerous. Destroying the item (In a MessageBox choice when equipping it) makes [Questgiver] wake up, but also causes a small shock damage explosion and releases one or two angry spirits for the player to fight off. Returning to the guildhall, [Questgiver] is a bit shaken, but rewards %PCName with a different enchanted item and encourages them to continue helping with her research as soon as possible.

Q3: The Animating Principle
After her failed experiment in Q2, [Questgiver] believes that the caster’s own soul must be safeguarded during the process of combining souls. She doesn’t currently know how to do that, but does know that the Ayleids experimented with such things in creating their Redeemed Servants. She asks you to trap a Servant (Specifically Keeper)’s soul and points you at Beldaburo to find it. Once you give it to her, she repeats the experiment with some new protections. This time, nothing happens to her, but the soul channeling appears not to work at all and the item isn’t enchanted. While disappointed at this outcome, she resolves to keep working on her experiments and rewards the player with a modified version of some of the protections she used: a unique low cast cost Soul Trap spell.
A far green country, under a swift sunrise
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Blueshift
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Post by Blueshift »

Dropping this to work on higher-priority things for the time being. Will return to it if still unclaimed by the time I’m done. Also came up with an outline for a quest between current Q1 and Q2 to connect a little more to the guild’s actual clientele and not just have it be the questgiver’s personal research project. Can be kept, changed, or discarded as necessary.

Q2: The Spoiled Swordsman
[Questgiver] sends you to deal with an adventurer passing through town who’s taken to complaining about the Guild’s alchemist. Adventurers are some of the guildhall’s most frequent clients, so she warns you not to antagonize him. Upon talking to him in [The Crossing Inn?], you find out that he went on a trip out to some [cave? barrow? someplace else?] with a batch of potions purchased from the Brina Cross Guild. He claims that upon drinking them when he got into a tough fight, he instantly became much weaker and had to run away, leaving his prized [Weapon] behind. The Guild’s alchemist admits if asked that the potions were close to spoiling, but that they had warned him about this and he bought them anyway. With high Disposition, the adventurer can be convinced that this problem is not the Guild’s responsibility, and will walk away still pretty mad. [Questgiver] won’t be a huge fan but will give you a smaller reward. Otherwise, he’ll ask that you go back to the place where he lost his weapon and retrieve it for him. You can do that and he’ll go away moderately satisfied. [Questgiver] is happy, you get an extra reward.

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