Strident Coast 01 - Floodplains [mothpot and MinerMan]
Strident Coast 01 - Floodplains [mothpot and MinerMan]
Getting the floodplains north of Anvil into ship-shape
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- Capture.PNG (444.46 KiB) Viewed 3504 times
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- floodplains.ESP
- (802.68 KiB) Downloaded 115 times
Finished detailing in the main southern valley and the gulch west of the highway
Sculpted out the central ridge and smaller northern valley.
Sculpted out the central ridge and smaller northern valley.
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- floodplains-0.2.ESP
- (840.54 KiB) Downloaded 129 times
- Taniquetil
- Site Admin
- Posts: 1710
- Joined: Sun Jun 25, 2017 8:25 am
lee said they'd be dropping this - setting to unclaimed
A far green country, under a swift sunrise
she/her
she/her
- Taniquetil
- Site Admin
- Posts: 1710
- Joined: Sun Jun 25, 2017 8:25 am
grant!
A far green country, under a swift sunrise
she/her
she/her
Including texture edits
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- flooplain + textures.zip
- (556.14 KiB) Downloaded 93 times
New textures + Marav village
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- xfloodplains-0.2.zip
- (599.99 KiB) Downloaded 46 times
More textures, Marav edits, etc. Can open int claims in Marav now
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- xfloodplains-0.2.zip
- (658.17 KiB) Downloaded 95 times
ok last flash upload i added a new building
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- floodplains.zip
- (663.56 KiB) Downloaded 98 times
Reeve house + more
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- xfloodplains-0.2.ESP
- (996.44 KiB) Downloaded 102 times
Rocks, trees, ground textures included
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- floodplains.zip
- (1.19 MiB) Downloaded 61 times
Updating
75% done
75% done
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- xfloodplains-0.2.ESP
- (1.35 MiB) Downloaded 54 times
Decluttering around Anvil walls
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- xfloodplains-0.2.ESP
- (1.47 MiB) Downloaded 35 times
Posting update
Almost finished
Almost finished
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- xfloodplains-0.2.ESP
- (1.52 MiB) Downloaded 43 times
Almost done I promise
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- xfloodplains-0.2.ESP
- (1.56 MiB) Downloaded 32 times
Submitting for a reviewer to finish
You'll find some objects placed in the air around the floodplains - delete those or find something to do with them. I just kept them around to eventually place
The northern stretches bordering Brennan Bluffs need some attention to detail
The river outside Anvil could use some more love
Land seam created between this file and latest Cyr_Main, keep an eye out
Don't place hyacinths or lilypads, delete any you see. Not the correct climate
Smooth out some landscape spikes around
Remove the trader cart's table outside of Anvil and distribute his statics onto the cart
You'll find some objects placed in the air around the floodplains - delete those or find something to do with them. I just kept them around to eventually place
The northern stretches bordering Brennan Bluffs need some attention to detail
The river outside Anvil could use some more love
Land seam created between this file and latest Cyr_Main, keep an eye out
Don't place hyacinths or lilypads, delete any you see. Not the correct climate
Smooth out some landscape spikes around
Remove the trader cart's table outside of Anvil and distribute his statics onto the cart
- Attachments
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- xfloodplains-0.2.ESP
- (1.58 MiB) Downloaded 12 times
- MinerMan60101
- PT Modder
- Posts: 440
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Claiming. Fixed the seams around Anvil, and cleaned the claim of its many dirty objects. Next I'll finish off the river near Anvil.
- Attachments
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- PC_xfloodplains-0.2.ESP
- (1.63 MiB) Downloaded 5 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 440
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
The river near Anvil is finished, or at least mostly so. Will have to figure out the rest of the claim's borders now (without going insane from looking at all of the poorly implemented cells past those borders...)
- Attachments
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- PC_xfloodplains-0.2.ESP
- (1.73 MiB) Downloaded 6 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 440
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
More work around the borders, fixed all of the ints to link to the correct doors and have the correct northmarkers, and removed the connection between Kicsiver barrow and Einluk mine.
- Attachments
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- PC_xfloodplains-0.2.ESP
- (1.84 MiB) Downloaded 3 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 440
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
I believe I am finished, and any remaining issues can reasonably be left to a reviewer.
- Attachments
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- PC_xfloodplains-0.2.ESP
- (1.88 MiB) Downloaded 4 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]