Sky_qRe_BEFG1_Journal - "Fighters Guild: The Steward's Stolen Sword":
Lucina Sintav built up some debt while in town and had to pawn off her shield as collateral. She then stole the guildmaster's sword. The guildmaster wants the player to sort Lucina out. Player can talk to her (fight/beat some sense into them?) and/or return her shield to get the sword back and a free shield training book from Lucina in addition to the quest reward.
Sky_qRe_BEFG2_Journal - "Fighters Guild: Contract of Carriage":
Imkhi, the local carriage driver, was ambushed by a couple of territorial/starving bears while riding from Karthwasten to Beorinhal. They attacked and dragged one of his horses into a cave ("Nirimal") just off the road west of Beorinhal. The Guild has been hired to track down and kill the bears to prevent any further loss of trade and travel through Beorinhal.
Place two or three unique bear creatures with the same ID ("Sky_qRe_BEFG2_Bear") and script ("Sky_qRe_BEFG2_Bear_sc") which counts the number of kills via global variable ("Sky_qRe_BEFG2_Counter").
Sky_qRe_BEFG3_Journal - "Fighters Guild: An Elder's Expertise":
The player is tasked with convincing an old Nord war veteran in town (Royir the Reaver) to join the Guild and provide training services. She either asks you to retrieve a stash of gold that she hid during the war, or to prove your skill. Royir won't join the Guild, but she'll agree to train them for a fee (requires disabling and enabling a new NPC).
Sky_qRe_BEFG4_Journal - "Fighters Guild: A Captive Near Cairac":
The FG has been hired to track down a missing guard. Outcast Reachmen near Cairac are suspected of holding the guard captive (Sky_iRe21_Cave_2 "Ceragh"). The town guard doesn't want to be spotted by the outlaws in case they kill the captive. The player is expected to ask around Cairac for information, but the locals won't be of much help. The player is sent with a ransom, but it's up to them whether to use it or kill the Reachmen.
Sky_qRe_BEFG5_Journal - "Fighters Guild: Barrow Battle":
The player is sent to clear a barrow (Sky_iRe15_Barrow) after Lucina Sintav failed to return from an assignment. If they have returned her shield they will find Lucina wounded beside her broken shield. The player can then give her an intervention scroll to get back. Lucina will tell the player that a minotaur is the one disturbing the barrow. The player can then kill the minotaur for a full reward.
BEFG Beorinhal Fighters Guild [Tristior]
Unlocked, ready for claiming.
Uploading for safekeeping, and playtesting if anyone wants to.
First 4 quests done.
First 4 quests done.
- Attachments
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- BEFG questline.ESP
- (59.51 KiB) Downloaded 10 times
Ready for review!
- Attachments
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- BEFG questline.ESP
- (121.62 KiB) Downloaded 15 times
Merged
- Cleaned dirty dialogue placeholders
- Added some missing Sky_Hold and T_Local_NoLore filters (Standards Validator)
- Replaced "Dead == 1" checks with "Dead > 0" (Standards Validator)
- Added soundgen to Sky_qRe_BEFG6_Minotaur (Standards Validator)
- Modified Royir's loot to always be enabled since it just seemed off that it happened to appear during the quest, but it's slightly more hidden now
- Modified some dialogue filters to better replicate typical vanilla structure when turning in items/quests
- Cleaned dirty dialogue placeholders
- Added some missing Sky_Hold and T_Local_NoLore filters (Standards Validator)
- Replaced "Dead == 1" checks with "Dead > 0" (Standards Validator)
- Added soundgen to Sky_qRe_BEFG6_Minotaur (Standards Validator)
- Modified Royir's loot to always be enabled since it just seemed off that it happened to appear during the quest, but it's slightly more hidden now
- Modified some dialogue filters to better replicate typical vanilla structure when turning in items/quests