Gold Coast Exterior: GC_06 [c0dacan0n]

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Infragris
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Gold Coast Exterior: GC_06 [c0dacan0n]

Post by Infragris » Thu Apr 05, 2018 4:41 pm

A patch of Gold Coast grasslands. This area features a large barrow with two entrances. Being somewhat far from civilization, this area is more dangerous than most: higher-level enemies and bigger dungeons can be expected, while farms or friendly people are few. The northern slice of cells transition to the Gilded Hills region, and should be marked with a noticeable cliff.

As the area is a little empty, you are encouraged to add three or more other dungeon entrances or points of interest. Keep in mind the type of dungeons already present in other claims nearby, and try to accommodate this (a cave or outdoors bandit camp would be nice).

Check the Claim map topic for information on this region.
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release_area_2-3_GC_claims_07.png
release_area_2-3_GC_claims_05.png
GC_06.esp
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Fürst Thal
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Post by Fürst Thal » Wed Apr 25, 2018 8:01 pm

Claiming this insdeat of 10.

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worsas
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Post by worsas » Wed Apr 25, 2018 8:11 pm

Have at it. As said on discord, this claim should be synchronized with the neighbouring Sutch claim.

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Scamp
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Post by Scamp » Thu Apr 26, 2018 10:19 am

Yes, feel free to grab the 117 column for now and detail that on the eastern half that borders your claim.

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Fürst Thal
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Post by Fürst Thal » Sun May 13, 2018 3:45 pm

Droping.

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chef
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Post by chef » Wed May 29, 2019 9:15 pm

Tel Shadow wants to try this as an exterior showcase.

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Kaiel
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Post by Kaiel » Sun Jul 28, 2019 7:51 pm

REvoked due to claimant disappearance

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chef
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Post by chef » Tue Jul 30, 2019 3:06 am

Took the -116 row for border work on sutch.
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PC_xGC_06.esp
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c0dacan0n
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Post by c0dacan0n » Tue Aug 06, 2019 9:00 pm

I'd like to try this claim as my exterior showcase

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c0dacan0n
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Post by c0dacan0n » Thu Aug 15, 2019 2:25 am

Here's my first WIP for this claim
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PC_xGC_06_full.ESP
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c0dacan0n
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Post by c0dacan0n » Fri Aug 23, 2019 3:08 am

2nd WIP
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PC_xGC_06_full.ESP
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c0dacan0n
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Post by c0dacan0n » Wed Aug 28, 2019 2:44 am

WIP 3. I'm numbering them and writing changelog summaries from here on out. Southeasternmost 2 cells have been filled in, terrain has been smoothed, canyon more thoroughly detailed, and the general layout of the west half has been laid out.
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PC_xGC_06_v1.3.5cropped.ESP
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c0dacan0n
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Post by c0dacan0n » Tue Sep 03, 2019 5:44 am

WIP 4. Changelog: new caves in the south and western parts. Natural terrace and natural bridge added on to northern end of the canyon. Includes the border cells of GC_10.
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PC_xGC_06_v1.4.2_10b.ESP
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c0dacan0n
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Post by c0dacan0n » Thu Sep 12, 2019 2:01 am

WIP 5. Sculpted the north-central area and began working on placing cliffs and broad-strokes detail. Detailed a cell on the western border.
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PC_xGC_06_v1.5.5_10b.ESP
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c0dacan0n
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Post by c0dacan0n » Sun Sep 15, 2019 10:56 pm

WIP 6. lots of stuff. more detailing in the central hills. replaced the cave on the west border with a barrow. replaced the fort and ext cave in the south with a ruined town and a crypt graveyard, respectively. to the east i've added the start of a small, abandoned farm under a cliff. also, i actually remembered to clean this time.
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PC_xGC_06_v1.6.3_10b_cropped.ESP
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c0dacan0n
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Post by c0dacan0n » Thu Sep 19, 2019 10:14 pm

cells on the GC_05 border cleaned for chef's use
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PC_xGC_06_v1.7.2_10b.zip
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c0dacan0n
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Post by c0dacan0n » Sat Oct 05, 2019 10:44 pm

9th WIP. it's been long enough that I forgot what I've updated, but I did just add a bunch of sound activators today.
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PC_xGC_06_v1.8.5_10b_cropped.ESP
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c0dacan0n
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Post by c0dacan0n » Sun Oct 20, 2019 5:20 pm

cropped claim. charger's border is no longer attached, and i'm sending my southern border chef's way for border matching.
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PC_xGC_06_v1.9.4_noborder.ESP
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PC_xGC_06_v1.9.4_border.ESP
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chef
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Post by chef » Sun Oct 20, 2019 8:04 pm

Matched the south with PC_Anvil, there's now a massive terrain spike on the CH_01 border that will need proper border matching to fix.
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GC_06_b.ESP
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spineinside
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Post by spineinside » Thu Oct 31, 2019 5:28 pm

-112,-43 - the last missing cell of CH_01 border
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PC_CH_01_oneCellForC0da.esp
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c0dacan0n
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Post by c0dacan0n » Sat Nov 09, 2019 8:59 pm

WIP 10
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PC_xGC_06_v2.0.5.ESP
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chef
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Post by chef » Sat Nov 09, 2019 9:02 pm

doing a showcase review

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c0dacan0n
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Post by c0dacan0n » Mon Nov 11, 2019 3:36 am

submitting for review!
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Clean PC_xGC_06_v2.1.1.ESP
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chef
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Post by chef » Mon Nov 11, 2019 3:37 am

Most of what I pointed out has been fixed, so I'll go ahead and recommend for promotion and review this claim like normal now.

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