Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

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chef
P:C Head of Exteriors
Posts: 554
Joined: Sat Jul 07, 2018 3:48 pm
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Re: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

Post by chef » Fri May 01, 2020 2:24 pm

letting mojo take over on this as a review test/showcase

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mojo187
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Posts: 62
Joined: Fri Mar 29, 2019 5:50 pm

Post by mojo187 » Tue May 05, 2020 4:10 pm

Clean: Yes
Border matched: Mostly, needs attention near GC_09

Chef:
Gilded Hills Region -119,-36
Region: Correct
Texture seams: None
Terrain errors: Slightly jagged on a hill
Vertex shading: Added to the beach
Changed beach sand to a wavy version
T_Cyr_FloraGC_Bush_02 bleeding into terrain
T_Cyr_TerrRockGH_Rock_07 caspering
T_Cyr_TerrRockGH_Rocks_01 hidden under peak
T_Cyr_TerrRockGH_Rocks_01 caspering

Gilded Hills Region -118,-36
Region: Correct
Texture seams: None
Terrain errors: Rough terrain on the western hill
Vertex shading: Reduced around some rocks, Added to the beach
T_Cyr_FloraGC_CactusSutch_01 bleeding into terrain
T_Cyr_TerrRockGH_MtPeak_01 caspering
T_Cyr_TerrRockGH_Rocks_05 mostly under peak

Mojo:
Brena Crossing Fort -120,-37
Region: Correct
Illegal to sleep: Set
Pathgrid: None, will wait until more detailing is done
Texture seams:
Terrain errors: softened a terrain near the walls at one place
Vertex shading: no vertex shading around some objects (rock groups, market stands, rocks and some palms), sprayed it
ex_ship_plank bled a bit
T_Cyr_TerrRockGH_Rocks_04 lifted down
T_Cyr_TerrRockGH_Rocks_07 lifted down
T_Cyr_TerrRockGH_Rocks_09 lifted up a bit
T_Cyr_TerrRockGH_Rocks_10 x3 lifted up a bit
T_Imp_SetGC_X_Window_03 moved a little bit
T_Imp_SetAnv_X_Platform_03 x2 completely buried under terrain, so deleted


Gilded Hills Region -119,-37
Region: Correct
Texture seams: None
Terrain errors: 3 spikes
Vertex shading: Added to the cliff, several rock groups, stone fences
T_Imp_SetGC_X_DocksSteps_01 bleeding
T_CyrCom_Var_Bl1Grain bleeding
T_CyrCom_Var_Bl1Grain x3 moved a bit so it stands on a single plank
T_CyrCom_Var_Sk2Grain moved to match the new position of barrels
T_Cyr_TerrRockGH_Rocks_09 sunk a bit
T_Cyr_TerrRockGH_Rocks_09 x2 lifted upa bit
T_Cyr_TerrRockGH_Rocks_08 sunk a bit
T_Cyr_TerrRockGH_Rocks_07 sunk a bit
T_Cyr_TerrRockGH_Rocks_06 sunk a bit
T_Cyr_TerrRockGH_Rocks_04 sunk a bit
Moved T_Cyr_TerrRockGH_Rocks_04 to fix a spike
T_Cyr_TerrRockGH_Rocks_03 sunk a bit
Moved T_Cyr_TerrRockGH_Rocks_02
T_Cyr_TerrRockGH_Rocks_01 x2 sunk a bit
T_Cyr_TerrRockGH_Rocks_01 floating
T_Cyr_TerrRockGH_Rocks_01 lifted a bit
T_Cyr_TerrRockGH_Rock_30 x2 hidden inside a mesh, deleted
T_Cyr_TerrRockGH_Rock_20 lifted up
T_Cyr_TerrRockGH_Rock_20 lifted up a bit, weird bleeding
T_Cyr_TerrRockGH_Rock_15 lifted up and moved (weird bleeding)
T_Cyr_TerrRockGH_Rock_11 hidden into terrain, deleted
T_Cyr_TerrRockGH_Rock_10 hidden into a mesh, deleted
T_Cyr_TerrRockGH_Rock_07 lifted up
T_Cyr_TerrRockGH_Rock_04 lifted up
T_Cyr_TerrRockGH_MtCliff_02 x2 lifted up
T_Cyr_FloraStr_Shrub_01 x4 moved
T_Cyr_FloraStr_Shrub_01 x2 rotated
T_Cyr_FloraGC_TreePalm_01 bleeding, lifted up
T_Cyr_FloraGC_Shrub_02 x2 moved
T_Cyr_FloraGC_Shrub_01 x2 lifted up
T_Cyr_FloraGC_CactusSutch_01 x3 lifted up a bit
T_Cyr_FloraGC_Bush_02 lifted up
T_Cyr_FloraGC_Bush_02 x6 bleeding
T_Cyr_Flora_Ironrye02 x2 lifted up
T_Cyr_Inkwood02 lifted up
T_Cyr_Flora_Goldenrod01 x3 bleeding, lifted up
T_Cyr_Flora_AloeVera01 rotated
T_Cyr_Flora_AloeVera03 lifted up
Gold_005 floating

Gilded Hills Region -118,-37
Region: Correct
Texture seams: None
Terrain errors: 1 spike near a cactus, 1 near Tree_05
Vertex shading: Good, sprayed under some rocks and rock groups
T_Cyr_Flora_Goldenrod01 x2 bleeding, lifted up
T_Cyr_Flora_Ironrye02 lifted up
T_Cyr_Flora_Ladysmnt01 x2 bleeding, lifted up
T_Cyr_FloraGC_Shrub_01 x3 lifted up a bit
T_Cyr_FloraGC_Shrub_01 moved to avoid bleeding
T_Cyr_FloraGC_Shrub_02 x2 moved to avoid bleeding
T_Cyr_FloraGH_Tree_05 bleeding, rotated and lifted up
T_Cyr_FloraStr_Shrub_01 bleeding, x2 moved to avoid bleeding with lifted cliff
T_Cyr_FloraStr_Shrub_01 lifted up a bit
T_Cyr_TerrRockGH_MtCliff_02 lifted, weird bleeding
T_Cyr_TerrRockGH_Rock_26 lifted up a bit
T_Cyr_TerrRockGH_Rocks_08 lifted down a bit
T_Cyr_TerrRockGH_Rocks_10 lifted down a bit
T_Glb_Flora_Fennel01 lifted down a bit
Added T_Cyr_TerrRockGH_Rock_06 to hide a clipping part of the mountain peak

Gilded Hills Region -121,-38
Region: Correct
Texture seams: None
Terrain errors: None
Vertex shading: Good, made a bit less thick at some places
T_Glb_Flora_Cattails_01 rotated and lifted up a bit
T_Glb_Flora_Cattails_01 lifted up a bit
T_Cyr_TerrRockGH_Rocks_09 hidden into a mesh
T_Cyr_TerrRockGH_Rock_02 lifted and rotated, looked weird
T_Cyr_FloraGC_Shrub_01 bleeding
T_Cyr_FloraGC_Bush_02 bleeding
T_Cyr_Flora_Goldenrod01 x2 bleeding

Gilded Hills Region -120,-38
Region: Correct
Texture seams: None
Terrain errors: 4 spots with rough terrain, 1 spike
Vertex shading: Made a bit less thick at some places (on the slopes near the road, for example), also sprayed around some rocks and edges
T_Cyr_Flora_AloeVera02 rotated a bit
T_Cyr_Flora_Goldenrod01 x5 bleeding
T_Cyr_FloraGC_Bush_02 x7 bleeding
T_Cyr_FloraGC_Shrub_02 x2 lifted up
T_Cyr_FloraGC_Shrub_02 x2 bleeding
T_Cyr_FloraGC_TreeLog_03 lifted up a bit
T_Cyr_FloraStr_Shrub_01 lifted up a bit, another one bleeding
T_Cyr_TerrRockGH_MtCliff_02 x3 moved a little bit, weird bleeding
T_Cyr_TerrRockGH_Rock_09 lifted up and moved a bit, weird bleeding
T_Cyr_TerrRockGH_Rocks_01 lifted up a bit
T_Cyr_TerrRockGH_Rocks_04 moved, bleeding with a shrub
T_Cyr_TerrRockGH_Rocks_08 lifted down a bit
T_Cyr_TerrRockGH_Rocks_09 moved, bleeding with a shrub

Gilded Hills Region -119,-38
Region: Correct
Texture seams: None
Terrain errors: 7. 1 a little bit rough spot near inkwood04, 1 near the road under Tree_05,1 tiny spot under cliff_02, 1 up the western hill, 1 on the very south near shrub_02, 1 at the southwest edge, 1 in the eastern part near rocks_07
Vertex shading: Good, sprayed over a few spots
T_Cyr_Flora_Goldenrod01 bleeding
T_Cyr_Flora_Ironrye02 lifted up a bit
T_Cyr_FloraGC_Bush_02 bleeding x10
T_Cyr_FloraGC_CactusSutch_01 x2 lifted up
T_Cyr_FloraGC_Shrub_01 1 floating, 1 bleeding
T_Cyr_FloraGC_Shrub_02 1 hidden under terrain, 4 lifted up, 1 floating, 2 bleeding too much into another one
T_Cyr_FloraGC_TreeDead_03 bleeding into a rock
T_Cyr_FloraStr_Shrub_01 bleeding too much into other bushes, bleeding to a moved MtPeak
T_Cyr_TerrRockGH_MtPeak_01 1 lifted up, 1 a bitmoved and lifted up
T_Cyr_TerrRockGH_Rocks_07 lifted up a bit
T_Cyr_TerrRockGH_Rock_20 floating a little bit
T_Cyr_TerrRockGH_Rocks_04 hidden into terrain, lifted up this and another one. One floating
T_Cyr_TerrRockGH_Rocks_05 hidden into terrain
T_Cyr_TerrRockGH_Rocks_07 x2 lifted up a bit, x2 lifted down
T_Cyr_TerrRockGH_Rocks_10 hidden into terrain, deleted. 1 lifted up, 1 lifted down
T_Cyr_FloraGH_Tree_01 rotated a bit, leaves were bleeding into another trees'

Gilded Hills Region -118,-38
Region: Correct
Texture seams: None
Terrain errors: 5. 1 under goldenrods, 1 near aloes on the east, 1 rough spot near cacti to the east, 1 near cacti to the north (bordering cliff_02), 1 on the south to the left from rock_20, up the cliff east from GH_Tree_01
Vertex shading: Good, sprayed some under rocks
T_Cyr_Flora_Goldenrod01 x3 bleeding
T_Cyr_FloraGC_Bush_02 x8 bleeding
T_Cyr_FloraGC_CactusSutch_01 bleeding
T_Cyr_FloraGC_Shrub_01 lifted up a bit, 1 lifted down
T_Cyr_FloraGC_Shrub_02 x2 bleeding, 1 rotated a bit
T_Cyr_FloraStr_Shrub_01 bleeding, 1 rotated
T_Cyr_TerrRockGH_MtCliff_02 moved a bit, weird bleeding
T_Cyr_TerrRockGH_Rock_11 hidden into terrain
Moved and made bigger T_Cyr_TerrRockGH_Rock_17 and T_Cyr_TerrRockGH_Rocks_09 so one rock_20 won't casper
T_Cyr_TerrRockGH_Rocks_06 x2 lifted down
T_Cyr_TerrRockGH_Rocks_07 x2 lifted down a bit
T_Cyr_TerrRockGH_Rocks_08 lifted down a bit

Gilded Hills Region -121,-39
Region: Correct
Texture seams: 3, on the borders though
Terrain errors: 5. 1 spot under 3 goldenrods, some rough terrain in the southwerstern part, 1 in the southeast, 1 to the southeast from Tree_02 near cell border
Vertex shading: Good, sprayed some under rock
T_Cyr_Flora_AloeVera01 floating
T_Cyr_Flora_Goldenrod01 floating, 1 bleeding
T_Cyr_Flora_Ladysmnt01 bleeding
T_Cyr_FloraGC_Bush_02 x5 bleeding
T_Cyr_FloraGC_Shrub_01 x3 bleeding, 1 rotated, x2 lifted up, 1 lifted down
T_Cyr_FloraGC_Shrub_02 x5 lifted up, x2 bleeding
T_Cyr_FloraStr_Shrub_01 x8 bleeding, x4 floating, 1 rotated
T_Cyr_TerrRockGH_MtPeak_01 lifted up a little bit, weird bleeding
Added T_Cyr_TerrRockGH_Rock_19 to cover a bleeding bit of cliff_02
T_Cyr_TerrRockGH_Rock_25 moved a bit to cover a T_Cyr_TerrRockGH_Rock_20 stripe
T_Cyr_TerrRockGH_Rocks_03 lifted up a bit
T_Cyr_TerrRockGH_Rocks_04 lifted up a bit
T_Cyr_TerrRockGH_Rocks_05 weird bleeding
T_Cyr_TerrRockGH_Rocks_07 lifted down
T_Cyr_TerrRockGH_Rocks_08 1 moved a bit, weird bleeding, 1 lifted down
T_Cyr_TerrRockGH_Rocks_10 1 lifted down, 1 moved a bit

Gilded Hills Region -120,-39
Region: Correct
Texture seams: None
Terrain errors: some rough terrain in the northeastern corner,
Vertex shading: Good, sprayed under some rocks
T_Cyr_Flora_Goldenrod01 x3 bleeding
T_Cyr_Flora_Inkwood04 bleeding
T_Cyr_FloraGC_Bush_02 x8 bleeding
T_Cyr_FloraGC_Shrub_01 x2 bleeding
T_Cyr_FloraGC_Shrub_02 lifted up
T_Cyr_FloraGH_Tree_03 bleeding
T_Cyr_FloraGH_Tree_07 bleeding
T_Cyr_FloraStr_Shrub_01 x2 lifted up a bit, x2 bleeding
T_Cyr_TerrRockGH_Rock_09 hidden into terrain, lifted up
T_Cyr_TerrRockGH_Rock_10 moved a bit
T_Cyr_TerrRockGH_Rock_19 lifted up a bit
T_Cyr_TerrRockGH_Rocks_01 lifted down
T_Cyr_TerrRockGH_Rocks_03 lifted up, 1 hidden into terrain (deleted)
T_Cyr_TerrRockGH_Rocks_07 lifted up a bit
T_Cyr_TerrRockGH_Rocks_08 lifted down a bit
T_Cyr_TerrRockGH_Rocks_09 hidden into a mesh, moved
T_Cyr_TerrRockGH_Rocks_10 lifted up

Gilded Hills Region -119,-39
Region: Correct
Texture seams: None
Terrain errors: 8. 1 in the northeaster part, 1 on the east near the road under a single bush_02, 1 near cactus on the west, 1 on the south near rock_31, 1 on the south left from rock_20, 1 in the middle near rocks_09 and the road, 2 more without particular location
Vertex shading: Good, sprayed under some rocks
T_Cyr_Flora_Goldenrod01 x6 bleeding
T_Cyr_FloraGC_Bush_02 lifted up a bit, x3 bleeding
T_Cyr_FloraGC_Shrub_01 1 rotated, 1 bleeding
T_Cyr_FloraGC_Shrub_02 bleeding
T_Cyr_FloraStr_Shrub_01 x2 lifted up
T_Cyr_TerrRockGH_MtCliff_02 lifted down a little bit
T_Cyr_TerrRockGH_Rocks_06 lifted down
T_Cyr_TerrRockGH_Rocks_07 lifted down
T_Cyr_TerrRockGH_Rocks_08 lifted up
Attachments
PC_xGC_11_MinerMan60101_Reviewed.esp
(620.69 KiB) Downloaded 21 times

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chef
P:C Head of Exteriors
Posts: 554
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef » Tue May 05, 2020 4:14 pm

Very nice review, definitely worth a promotion to exterior reviewer.
Also merging

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