Gold Coast Interior Claim PC_i2-87[Reviewing][Torlof]

Claimed work is Reviewed here before being marked as Complete
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Kaiel
P:C Head of Interiors
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Gold Coast Interior Claim PC_i2-87[Reviewing][Torlof]

Post by Kaiel » Wed Dec 12, 2018 1:07 am

Unnamed Ayleid Ruin
Exterior Location #1 on the following map:
Image

An Ayleid ruin.
Please use the T_Ayl_DngRuin set.

The exterior file can be found in this thread.
Always use the latest file.

Torlof
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Post by Torlof » Sun Jan 20, 2019 4:10 pm

Want to claim this one too.

Torlof
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Post by Torlof » Tue Jul 09, 2019 9:40 pm

Completed shell.
As always with me, it turned out way bigger that i was originally planned. Instead of making it smaller, decided to take a different approach: made a whole section inacessible without levitation and will put more roadblocks in the form of cave-ins, doors and such.
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PC_i2-87_v1.ESP
(19.91 KiB) Downloaded 21 times

Torlof
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Post by Torlof » Sun Jul 21, 2019 8:07 am

Finished.
In regards to NPCing: at first i was making it as infested with bandits/looters/lowlives ruin, but later on though it will be more fun it would be more fun if it was a split between daedra and bandits. Said daedra should be in the big hall and the part of the interior only accesible through levitation. Also, despite the size, it should be a dungeon for high-level players, imo.
Added two ayleid armor pieces (one bracer and legs that are in the last room).
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PC_i2-87_v2.ESP
(98.32 KiB) Downloaded 30 times

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Kaiel
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Post by Kaiel » Sun Jul 21, 2019 8:17 am

Reviewing

Torlof
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Post by Torlof » Sat Aug 24, 2019 6:00 pm

In need of an update: main hall is a bit undercluttered.
Don't review yet.

Torlof
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Post by Torlof » Thu Oct 10, 2019 7:58 pm

Updated, added some stuff to the mainhall.
Can be reviewed now.
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PC_i2-87_v3.ESP
(100.29 KiB) Downloaded 1 time

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