[PRIORITY]Anvil Interior Claim PC_i2-Anv61[Fran][Reviewed]

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Denis418
Denis
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Post by Denis418 »

WIP - reviewed the Foyer, the Eastern Tower and half of the Marines and Services
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PC_Anvil_Fort_Telodrach.ESP
(214.82 KiB) Downloaded 12 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

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Denis418
Denis
Posts: 308
Joined: Mon Jan 18, 2021 6:16 pm
Contact:

Post by Denis418 »

Marines and Services done. Two cells left.
Attachments
PC_Anvil_Fort_Telodrach.ESP
(213.58 KiB) Downloaded 15 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

User avatar
Denis418
Denis
Posts: 308
Joined: Mon Jan 18, 2021 6:16 pm
Contact:

Post by Denis418 »

Another WIP. Half of the Officers Quarters is reviewed.
Attachments
PC_Anvil_Fort_Telodrach.ESP
(209.76 KiB) Downloaded 17 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

User avatar
Denis418
Denis
Posts: 308
Joined: Mon Jan 18, 2021 6:16 pm
Contact:

Post by Denis418 »

New WIP. Officers Quarters reviewed. Starting on the Admiral Tower.
Attachments
PC_Anvil_Fort_Telodrach.ESP
(209.47 KiB) Downloaded 13 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

User avatar
Denis418
Denis
Posts: 308
Joined: Mon Jan 18, 2021 6:16 pm
Contact:

Post by Denis418 »

Name: PC Fort Telodrach, Entrance Hall
Clean: Yes, has 2 keys, one ledger and one dev note.
Esm dependencies: Ok
Northmarker: Wrong, fixed
Light: Ok
Illegal to sleep here: Yes, correct.
Gridsnap: Ok
Pathgrid: Added 2 nodes.
Fits exterior: Yes
Bleeders:
• 4 x T_Cyr_FloraGC_Shrub_01
Adjusted:
• T_Cyr_Flora_Bloodlill01
Other:
• Fixed T_Imp_LegionCyr_X_Gateframe_01 not being attached to the wall. Aligned the grates to cover the gap.
• Placed another light_com_lamp_01 at the base of the stairs.
• Placed T_Imp_FurnR_Bench_02 at the back wall.
• Placed light_com_sconce_02_128 above the display case and removed 2 x light_com_lamp_01 on the sides.
• Added light_com_sconce_01_77 to the staircase pillar.
Culled:
• 2 x T_Cyr_FloraGC_Shrub_01

Name: PC Fort Telodrach, Eastern Tower
Northmarker: Fixed
Light: Upped fog to not be at 0s
Illegal to sleep here: Yes, correct.
Gridsnap: Ok
Pathgrid: Added some nodes.
Fits exterior: Tardis a little. Needs a chimney.
Floaters:
• 5 x T_Com_Rope_01
• T_Com_Mallet_02
• T_Imp_Furn_TapestryNavy_01
• 2 x light_com_lamp_01_177
• T_Com_Var_BarrelTop_01
• misc_com_bottle_11
Bleeders:
• T_CyrCom_Var_Cr5Pelt
• steel broadsword – culled it.
• misc_com_bottle_02
Adjusted:
• T_CyrCom_Var_Cr4Empty
• T_Com_Var_BarrelSkyRing_01
• T_Com_Farm_Hatchet_01
• T_Com_Saw_04
• 2 x misc_com_broom_01
• 3 x T_Com_Pulley_01
• 5 x light_com_lamp_01_177
• Doors having gaps.
Other:
• Turned 2 x T_Imp_FurnP_Grindstone_01 around.
• Replaced the broad wooden wall on the tables with T_Imp_SetHarbor_Sailcloth_02. Moved clutter from it to the shelves.
• Replaced 9 x light_com_rm_chandelier_05_177 with less fancy light sources.
• Added Furn_Com_Kegstand
• Replaced one furn_anvil00 with T_Com_Var_Anvil_01 on top of T_Com_Var_BarrelHalf_01.
• Moved T_Com_ClothRag_01 on a table. Added pumice stone and a big rope to the central table.
• Added galleon pulleys.
• Moved the prison to the bottom level. Decobbled the walls. Replaced all T_Com_Furn_Bedroll_01 in the cells with T_Com_Furn_BedPrison_01.
• Added a spear holder with a spear. Moved the bottles to the box. Added light_com_candle_09_64.
• Moved 2 x light_com_candle_09_64.
• Placed furn_web00 here and there.
• Placed some more light sources on the staircases.
• Rescaled 7 crates back to 1.0
• Reshuffled containers in the storage room and created a sort of wall out of crates for a maze-like effect (and for someone to hide behind it in case of a quest). Added T_Imp_Var_ColLantern02_off to it.
• Rescaled T_CyrCom_Var_Bl2Salt and T_CyrCom_Var_Bl2Rice back to 1.0
• Added a shelf with empty lanterns.
• Removed light_com_rm_chandelier_05_177 from above the practice mat (could be hit with upper swings). Placed torches.
• Replaced some lampstands with sconces.
• Rescaled all the tapestries to 1.0 and placed them above their alcoves.
• Turned the upper floor into an armory.
Culled:
• ex_de_rowboat
• 3 x T_Com_SetHarbor_Bollard_01
• T_Com_ClothRag_01
• T_De_CoiledRope_01
• T_Com_ClothBrown_01
• light_com_rm_chandelier_05_177

Name: PC Fort Telodrach, Marines and Services
Northmarker: Fixed
Light: Upped fog from 0s
Illegal to sleep here: Yes, correct.
Gridsnap: Ok
Pathgrid: Fixed after shell adjustments.
Fits exterior: Tardis a little. Needs a trapdoor added to the tower.
Floaters:
• T_Sc_PrayerOfDeliveranceTR
• sc_insight
• 2 x furn_com_rm_barstool
• Bleeders:
• T_Bk_TrialsSaintAlessiaOpenPC
• T_Bk_1000SpiritsOldCyrodPC
• sc_insight
• T_Com_Furn_Bed_02
Adjusted:
• Gems in the bowl
• T_IngFlor_GoldenRod_01
• T_Bk_LesserCatechismJulPC
• 5 x T_Bk_TenCommandmentsPC
• Lampstands
• T_IngFood_Grape_01
• 2 x misc_com_wood_knife
• 2 x T_IngFood_Strawberry_01
• misc_com_bottle_11
• All pillows.
• T_Bk_ManualOfArmsPC
Other:
• Rescaled all the tapestries to 1.0 and placed them above their alcoves.
• Replaced 4 x T_Imp_DngCrypt_Incense_256 with a light_com_rm_chandelier_05_177
• Replaced deprecated items.
• Replaced one lamp with Light_Com_Candle_01_64.
• Replaced T_CyrCom_Var_Bs1FoodGC with T_CyrCom_Var_Bs2FoodGC
• Locked T_CyrImp_Furn_ChS2G025 with 40. Scaled it up to 0.85.
• Replaced light_com_candle_09_64 with light_com_candle_02_64.
• Added a candle snuffer and a box of candles to the priest room.
• Locked T_CyrCom_Furn_Ch2Sailor with 30.
• Placed Light_Com_Candle_01_64 in the barracks.
• Rescaled T_CyrCom_Furn_Ch1Missile back to 1.0
• Added two tapestries to the barracks.
• Replaced the trap doors with a square staircase.
• Turned T_Com_Compass_01 north.
• Replaced studded leather with navy armour.
• Replaced 2 bar pieces to fix texture mismatch.
Culled:
• 2 x misc_com_wood_knife
• T_Com_SetHarbor_FishBeheaded_02
• misc_com_broom_01
• 3 x light_com_rm_chandelier_05_177
• T_Imp_Chainmail_cuirass_01

Name: PC Fort Telodrach, Officers Quarters
Northmarker: Fixed
Light: Ok
Illegal to sleep here: Yes, correct.
Gridsnap: Ok
Pathgrid: Added and adjusted some nodes.
Fits exterior: Tardis a little.
Floaters:
• T_Com_CandleStickPewter_01
• T_CyrImp_Furn_ColA1Ing
• T_CyrCom_Var_Sk3FoodGC
• Furn_Com_RM_Bar_04
• Furn_Com_RM_Bar_02
• T_Com_Var_Knife_01
• misc_com_bottle_05
• T_CyrImp_Furn_ColA1Empty
• misc_flask_03
• T_Imp_SilverWarePlate_03
• T_Com_Saw_01
• 2 x furn_com_rm_table_04
• 2 x furn_com_rm_bench_02
• T_Bk_OnArtaeumPC
• T_Bk_PocketGuide1PC
• 3 x text_paper_roll_01
• misc_com_silverware_fork
• T_BkFaction_ImperialLegionPC
• in_impsmall_door_01
• T_Bk_TenCommandmentsPC
• text_paper_roll_01
• text_paper_roll_01
• text_paper_roll_01
• T_CyrCom_Furn_Ch3CltEpGC
• misc_imp_silverware_pitcher
• T_Imp_SilverWarePlate_04
• T_Com_ClothPlain_01
Bleeders:
• misc_com_wood_fork
• misc_com_bottle_12
• T_Com_PotionBottle_01
• imperial shortsword
• T_Bk_StudyOnDreughsTR
• T_Imp_Furn_Incense_01_64
• T_Bk_DisasterAtIonithPC
Rescaled misc items:
• 2 x T_Imp_ColClayBottle_01
• misc_com_wood_bowl_03
• T_Imp_ColClayPlatter_01
• 7 x T_IngFood_FishLongfinFilet_01
• 3 x T_IngFood_CheeseColovian_01
• 2 x T_IngFood_Grape_01
• T_Imp_SilverWarePlate_01
• 2 x T_IngFood_Radish_01
• T_IngFood_BreadColovian_02
• misc_com_bottle_12 – culled
• Misc_Com_Bottle_14 - culled
Adjusted:
• 2 x T_IngFood_MeatArenthJerky_01
• T_CyrCom_Var_Sk1Ing
• T_CyrCom_Var_Sk1FoodGC
• misc_com_bottle_13
• T_CyrImp_Furn_Cb1UtWood
• T_Com_Var_Cleaver_01
• 4 x T_IngFood_Indureta_01
• T_Com_Breadpaddle_02b
• T_Com_Soap_05
• T_Com_Var_CuttingBoard_01
• T_Imp_Drink_WinePlalloVin_01
• 2 x T_Imp_Furn_RugBigCm_07
• T_Com_BookendRich_01
• sc_paper plain
• T_IngFood_Radish_01 and placed another one.
• text_paper_roll_01
• text_paper_roll_01
• T_Bk_RemanadaPC
Other:
• Added light_com_sconce_01_77 to the lower entrance.
• Removed deprecated items.
• Moved the bar to the center of the kitchen and placed a table on its former place.
• Scaled T_Com_Furn_BathHalfbarrel_01 down to 0.85
• Moved T_IngSpice_Cardamon_01
• Replaced T_Com_Var_CandleBox_07 with T_Com_Var_CandleBox_14.
• Scaled T_CyrCom_Furn_Ch2MscGC down to 0.85
• Moved Light_Com_Candle_01_64 to a shelf.
• Rescaled all tapestries back to 1.0 and moved them above their alcoves. Added one tapestry to the kitchen.
• Added T_Com_Map_Tamriel_01 to the map table.
• Replaced light_com_candle_09_128 with light_com_candle_09_64
• Replaced T_Imp_GuardTown1_ShieldAnv_01 with a coat of arms.
• Moved books from under T_CyrImp_Furn_ChS2G025 and locked it with 30. Moved T_Bk_ManualOfArmsPC and T_Bk_HistoryOfDaggerfallTR on the table.
• Moved some books around to account for the deleted volumes.
• Added T_Imp_Furn_CoatoFarmsCyr_06 to a bookshelf.
• Added lightsources to the staircases.
• Replaced 2 x light_com_candle_02_64 with light_com_candle_03_64.
• Replaced T_Imp_SilverWareBottle_01 with a planter and moved its container plant in it.
• Rescaled T_Imp_FurnR_Shelf_02 to 0.85.
• Rescaled T_Cyr_Flora_LillyVall04 to 0.85.
• Replaced furn_com_rm_shelf_01 with T_Imp_FurnR_Shelf_01.
• Added another T_Imp_Furn_TapestryNavy_01 to the dining room. Added light_com_lamp_02_177.
• Pointed T_Com_Compass_01 north.
• Rotated some coins.
• Replaced T_Imp_Silver_CuirassRed_01 and T_Imp_Silver_Cap_02 with navy officer cuirass and a helmet.
• Moved T_Imp_Legion_Saber_01 to the desk.
• Replaced T_Imp_Silver_Boots_01 with navy boots.
Culled:
• 2 x misc_com_redware_platter
• 5 x misc_com_metal_plate_05
• 4 x T_IngFood_BreadColovian_01
• misc_com_metal_plate_05
• 2 x T_Com_Breadpaddle_01b
• T_Imp_ColClayBottle_01
• T_IngFood_Wheat_01
• T_Com_FireplaceShovel_01
• 2 x T_Com_IronPot_02
• misc_com_wood_bowl_03
• T_Com_Var_Knife_02
• misc_com_bottle_05
• 2 x misc_imp_silverware_plate_03
• T_CyrCom_Var_Sk1FoodGC
• T_Com_IronPot_03
• T_Imp_Var_ColLantern04_128
• T_Com_BookendRich_01
• T_Bk_LightArmorRepairPC
• 5 x T_Bk_PortOfAnvilPC
• bk_MysteriousAkavir
• T_Bk_FatherOfTheNibenPC
• 9 x volumes of the Brief History of The Empire
• bk_MixedUnitTactics
• bk_easternprovincesimpartial
• T_IngSpice_Pepper_01
• 2 x T_IngFood_FishLongfinFilet_01
• T_IngFood_CheeseColovian_01
• 4 x T_IngFood_FishLongfinFilet_01
• misc_com_bottle_11
• furn_com_rm_shelf_02
• misc_com_bottle_03
• misc_com_bottle_10
• Misc_Imp_Silverware_Cup_01
• T_CyrCom_Var_Cr5MscGC
• 2 x T_Imp_SilverWareCup_03
• sc_paper plain

Name: PC Fort Telodrach, Officers Quarters
Northmarker: Fixed
Light: Fog was at 0, fixed.
Illegal to sleep here: Yes, correct.
Gridsnap: Ok
Pathgrid: Added and adjusted some nodes.
Fits exterior: Tardis a little.
Floaters:
• in_impsmall_door_jail_01
Bleeders:
• sc_paper plain
• sc_paper plain
Other:
• Added and swapped some lightsources.
• Fixed the size and placement of tapestries.
• Removed deprecated items.
• Removed one bookshelf with books. Moved some of its contents around the interior.
• Resized some plants and planters.
• Added some clutter to the admiral’s desk.
• Removed the Justice coat of arms.
• Replaced silver armor pieces with navy officer helmet.
• Culled copied books and decimated book series.
• Adjusted the golden shield hooks.
• Adjusted T_Com_FurnR_Chandelier_256.

Update: Did a final test run. Fixed a bunch of bugs left by me. Culled some more refs and added more lights sources on stairs. It's ready to merge.

Merge notes: There needs to be a chimney and a trap door in these parts of the castle exterior.
Attachments
PC_Anvil_Fort_Telodrach Clean Reviewed2.esp
(199.76 KiB) Downloaded 15 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

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Taniquetil
Site Admin
Posts: 1162
Joined: Sun Jun 25, 2017 8:25 am

Post by Taniquetil »

Merged into Anvil v113
A far green country, under a swift sunrise
she/her

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