Reach Barrow (Sky_iRe21_Barrow) [Vern][Reviewed]

Claimed work is Reviewed here before being marked as Complete
Post Reply
Jani
PT Modder
Posts: 50
Joined: Wed Nov 29, 2017 9:29 pm

Reach Barrow (Sky_iRe21_Barrow) [Vern][Reviewed]

Post by Jani » Mon Jul 08, 2019 6:32 pm

Ruvheide Barrow, an ancient Nordic burial site, which is currently occupied by a specialized gang of Breton grave robbers. Hired by an eccentric Wayrest collector, they're searching for an ancient High Rock artifact brought back to Skyrim during one of the many High Rock raids of the First Era.

Exterior coordinates: -99,6,

Image

User avatar
Vern
PT Modder
Posts: 54
Joined: Tue Oct 30, 2018 4:34 am

Post by Vern » Fri Aug 16, 2019 3:34 am

Claiming

User avatar
roerich
Cruel Warlord
Posts: 1890
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich » Fri Aug 16, 2019 4:24 am

Granting!

User avatar
Vern
PT Modder
Posts: 54
Joined: Tue Oct 30, 2018 4:34 am

Post by Vern » Fri Aug 23, 2019 4:40 pm

Wip
Attachments
Sky_iRe21_Barrow.ESP
(10.35 KiB) Downloaded 54 times

User avatar
Vern
PT Modder
Posts: 54
Joined: Tue Oct 30, 2018 4:34 am

Post by Vern » Mon Nov 11, 2019 3:19 am

Want to say 90% done (obvious absences like northmarker and pathrgrid aside) looking for some clutter suggestions since I'm not sure if this is too empty at the momment.
Attachments
Sky_iRe21_Barrow.ESP
(27.27 KiB) Downloaded 5 times

User avatar
Vern
PT Modder
Posts: 54
Joined: Tue Oct 30, 2018 4:34 am

Post by Vern » Fri Nov 22, 2019 6:31 am

Submitting for review

Possibly needs more clutter, but I'm operating off it already having been looted before the Thieves got there, with them offering the player a quest to find the key or some of magical way in. Reward being the vault contents sans the sword which they want. (represented by a nedic one).
Attachments
Sky_iRe21_Barrow.ESP
(31.56 KiB) Downloaded 4 times

User avatar
Fürst Thal
PT Modder
Posts: 148
Joined: Mon Jan 29, 2018 1:46 pm

Post by Fürst Thal » Sat Nov 23, 2019 1:48 am

Reviewing.

User avatar
Fürst Thal
PT Modder
Posts: 148
Joined: Mon Jan 29, 2018 1:46 pm

Post by Fürst Thal » Wed Nov 27, 2019 12:34 pm

Clean: Yes.
Lightning: Good.
Northmarker: Good.
Pathgrid: Good.

Floaters:

T_Nor_DngBarrow_F_UrnBroken_02: Floated a tiny bit.
T_Nor_Var_BasketWood_01: Floated a bit.
T_Glb_Var_SkeletonHandL_01: Bones don't need to be 100% perfectly rotated but this one wasn't at all.
T_Glb_Var_SkeletonArmR_01: Floated a bit.
T_Glb_Var_SkeletonArmL_01: Floated a bit.
T_Glb_Var_SkeletonFootR_01: Floated severly.
T_Glb_Var_SkeletonPelvis_01: Floated very severly.
furn_bone_skull_01: Floated.
T_Com_Var_BottleBroken_02: Floated.
T_Com_Var_CandleWhite03_128: Floated.
furn_bone_skull_01: Floated.
T_Glb_Var_SkeletonCattleSkul_01: Floated.
T_Nor_DngBarrow_F_UrnBroken_02: Floated.
T_Nor_DngBarrow_F_UrnSmall_01: Floated and bleeded.
T_Rea_Drink_LiquorAeli_01: Floated.
T_Rea_Shaker_01: Floated a bit.
light_com_lantern_01_128. Floated.
light_com_lantern_01_77: Floated.
T_Nor_DngBarrow_F_UrnBroken_01: Floated.
sc_elementalburstfrost: Floated.
T_Nor_Guard_GauntletR_01: Floated.
T_SkyNor_DngBarr_U2Empty: Floated.
T_SkyNor_DngBarr_U2Potio: Floated.
dwemer_satchel00: Floated.
T_Glb_Var_SkeletonLegL_01: Floated.
T_Glb_Var_SkeletonForearmL_01: Floated.
T_Glb_Var_SkeletonFootL_01: Floated.
T_Glb_Var_SkeletonHandL_01. Floated.
probe_bent: Floated in the middle of the room.
T_SkyNor_DngBarr_U2G: Floated.
T_Nor_SilverGoblet_01: Floated.
T_SkyNor_DngBarr_U2Empty: Floated.
T_SkyNor_DngBarr_U1Jewel: Floated.
T_Nor_SilverPlate_02: Floated.
T_Nor_SilverVase_01: Floated.
T_Nor_DngBarrow_F_UrnSmall_01: Floated.

Bleeders:

T_SkyCom_Var_Bl1Empty: Bleeded a bit.
T_SkyCom_Var_Sk3Food: Sunken way too hard.

Others:

Set door teleports.
Added some weebs.

Note:

The big door needs its own key in connection the the quest that is going to happen there.
Attachments
Sky_iRe21_Barrow_Reviewed.ESP
(31.9 KiB) Downloaded 2 times

Post Reply

Return to “Reviewing”