Reach Barrow (Sky_iRe21_Barrow) [Vern][Reviewed]

View and discuss completed claims
Post Reply
Jani
PT Modder
Posts: 112
Joined: Wed Nov 29, 2017 9:29 pm

Reach Barrow (Sky_iRe21_Barrow) [Vern][Reviewed]

Post by Jani »

Ruvheide Barrow, an ancient Nordic burial site, which is currently occupied by a specialized gang of Breton grave robbers. Hired by an eccentric Wayrest collector, they're searching for an ancient High Rock artifact brought back to Skyrim during one of the many High Rock raids of the First Era.

Exterior coordinates: -99,6,

Image

User avatar
Vern
PT Modder
Posts: 144
Joined: Tue Oct 30, 2018 4:34 am

Post by Vern »

Claiming

User avatar
roerich
Cruel Warlord
Posts: 2012
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Granting!

User avatar
Vern
PT Modder
Posts: 144
Joined: Tue Oct 30, 2018 4:34 am

Post by Vern »

Wip
Attachments
Sky_iRe21_Barrow.ESP
(10.35 KiB) Downloaded 84 times

User avatar
Vern
PT Modder
Posts: 144
Joined: Tue Oct 30, 2018 4:34 am

Post by Vern »

Want to say 90% done (obvious absences like northmarker and pathrgrid aside) looking for some clutter suggestions since I'm not sure if this is too empty at the momment.
Attachments
Sky_iRe21_Barrow.ESP
(27.27 KiB) Downloaded 30 times

User avatar
Vern
PT Modder
Posts: 144
Joined: Tue Oct 30, 2018 4:34 am

Post by Vern »

Submitting for review

Possibly needs more clutter, but I'm operating off it already having been looted before the Thieves got there, with them offering the player a quest to find the key or some of magical way in. Reward being the vault contents sans the sword which they want. (represented by a nedic one).
Attachments
Sky_iRe21_Barrow.ESP
(31.56 KiB) Downloaded 33 times

User avatar
Fürst Thal
PT Modder
Posts: 178
Joined: Mon Jan 29, 2018 1:46 pm

Post by Fürst Thal »

Reviewing.

User avatar
Fürst Thal
PT Modder
Posts: 178
Joined: Mon Jan 29, 2018 1:46 pm

Post by Fürst Thal »

Clean: Yes.
Lightning: Good.
Northmarker: Good.
Pathgrid: Good.

Floaters:

T_Nor_DngBarrow_F_UrnBroken_02: Floated a tiny bit.
T_Nor_Var_BasketWood_01: Floated a bit.
T_Glb_Var_SkeletonHandL_01: Bones don't need to be 100% perfectly rotated but this one wasn't at all.
T_Glb_Var_SkeletonArmR_01: Floated a bit.
T_Glb_Var_SkeletonArmL_01: Floated a bit.
T_Glb_Var_SkeletonFootR_01: Floated severly.
T_Glb_Var_SkeletonPelvis_01: Floated very severly.
furn_bone_skull_01: Floated.
T_Com_Var_BottleBroken_02: Floated.
T_Com_Var_CandleWhite03_128: Floated.
furn_bone_skull_01: Floated.
T_Glb_Var_SkeletonCattleSkul_01: Floated.
T_Nor_DngBarrow_F_UrnBroken_02: Floated.
T_Nor_DngBarrow_F_UrnSmall_01: Floated and bleeded.
T_Rea_Drink_LiquorAeli_01: Floated.
T_Rea_Shaker_01: Floated a bit.
light_com_lantern_01_128. Floated.
light_com_lantern_01_77: Floated.
T_Nor_DngBarrow_F_UrnBroken_01: Floated.
sc_elementalburstfrost: Floated.
T_Nor_Guard_GauntletR_01: Floated.
T_SkyNor_DngBarr_U2Empty: Floated.
T_SkyNor_DngBarr_U2Potio: Floated.
dwemer_satchel00: Floated.
T_Glb_Var_SkeletonLegL_01: Floated.
T_Glb_Var_SkeletonForearmL_01: Floated.
T_Glb_Var_SkeletonFootL_01: Floated.
T_Glb_Var_SkeletonHandL_01. Floated.
probe_bent: Floated in the middle of the room.
T_SkyNor_DngBarr_U2G: Floated.
T_Nor_SilverGoblet_01: Floated.
T_SkyNor_DngBarr_U2Empty: Floated.
T_SkyNor_DngBarr_U1Jewel: Floated.
T_Nor_SilverPlate_02: Floated.
T_Nor_SilverVase_01: Floated.
T_Nor_DngBarrow_F_UrnSmall_01: Floated.

Bleeders:

T_SkyCom_Var_Bl1Empty: Bleeded a bit.
T_SkyCom_Var_Sk3Food: Sunken way too hard.

Others:

Set door teleports.
Added some weebs.

Note:

The big door needs its own key in connection the the quest that is going to happen there.
Attachments
Sky_iRe21_Barrow_Reviewed.ESP
(31.9 KiB) Downloaded 33 times

User avatar
chef
P:C Head of Exteriors
Posts: 690
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

merged

Post Reply

Return to “Completed”