Claim for updating the location marked Hf_07 on the following map:
Flora guide: viewtopic.php?p=15799#p15799
Tasks:
-Create the village Fingeir’s Rock
-1 Lighthouse
-3-5 fisherman homes
-A windswept little rock island just off the northernmost tip of Tamriel, called Haraldskap. The island holds the lighthouse guiding ships towards Haafingar. A few fishermen houses can also be found there. According to legend, Fingeir was an Atmoran berserker who couldn’t wait for Ysgramor to rally his famous 500 Companions. As soon as Fingeir heard the news of his brother Ongeir’s passing by the hands of Elves, he set sail for Mereth in a fit of rage. But before long, the Atmorans found out about Fingeir and his ship missing. Ysgramor partitioned the elders for council and prophecy, and it was deemed unlawful. A tall giant named Arbakmar eyed Fingeir’s ship approaching the coast of Tamriel, and threw the largest rock he could find across the sea. The rock hit its target just before Fingeir reaching land, squashing the ship and killing Fingeir. It is said that he is still buried beneath it, and that his ghost forever haunts those shores.
-Fill the forest with container plants
-Thin the forest for navigability (See Hf_11)
-Update the coast with new assets and style from Hf_05 (in the Falkheim section)
-Add a few small minor islands to the sea
-Create progressively less detailed underwater terrain until the claim border
-Add more points of interest, such as barrows, caves, animal dens, bandit camps
-Improve the steep areas
Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-92 OR gridX >-87 OR gridY >37 OR gridY <33);
Sea of Ghosts | Solitude Forest | Fingeir’s Rock (Sky_xHf_07) [joaonasc]
Sea of Ghosts | Solitude Forest | Fingeir’s Rock (Sky_xHf_07) [joaonasc]
- Attachments
-
- Sky_xHf_07.esp
- (1.32 MiB) Downloaded 81 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Assigned Sea of Ghosts region to more of the cells, added a bit of Sand_02 to untextured cells that need to be detailed by the claimant.
- Attachments
-
- Sky_xHf_07.esp
- (1.89 MiB) Downloaded 119 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Grass cut from file to encourage terrain editing.
- Attachments
-
- Sky_xHf_07.esp
- (1.32 MiB) Downloaded 147 times
Cut 3 sea cells from the southeast to move into the DM section
New script:
DELETE FROM exteriorCells WHERE
(gridX <-92 OR gridX >-87 OR gridY >37 OR gridY <33) OR (gridX>=-89 AND gridY <= 33);
New script:
DELETE FROM exteriorCells WHERE
(gridX <-92 OR gridX >-87 OR gridY >37 OR gridY <33) OR (gridX>=-89 AND gridY <= 33);
- Attachments
-
- Sky_xHf_07.esp
- (1.25 MiB) Downloaded 87 times
Cleaned and bordermatched.
- Attachments
-
- Sky_xHf_07.esp
- (1.23 MiB) Downloaded 45 times