[Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks][Reviewed]
[Priority: High] Midkarth: Cidhna Mine (Sky_iRe_Mid16) [carlmarks][Reviewed]
Medium to large Silver mine with a collapsed entrance to be used in Sky_qRe_MK01The front room is mostly finished. Dirty.
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- Sky_iRe_Mid16_a.ESP
- (16.24 KiB) Downloaded 52 times
Added a bit more shell and detailed some more.
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- Sky_iRe_Mid16_b.ESP
- (27.17 KiB) Downloaded 60 times
Begun rock detailing the large room
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- Sky_iRe_Mid16_c.ESP
- (32.07 KiB) Downloaded 53 times
Large room is mostly finished with detailing I think.
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- Sky_iRe_Mid16_d.ESP
- (39.27 KiB) Downloaded 68 times
Added the rest of the shell. Clean.
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- Sky_iRe_Mid16_e.ESP
- (44.66 KiB) Downloaded 53 times
Here's a small update: fixed the layout to be more interesting.
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- Sky_iRe_Mid16_f.ESP
- (46.04 KiB) Downloaded 50 times
Did a lot of detailing.
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- Sky_iRe_Mid16_g.ESP
- (70.09 KiB) Downloaded 44 times
Almost done. Posting as a backup.
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- Sky_iRe_Mid16_h.ESP
- (93.06 KiB) Downloaded 46 times
Finished and ready for review.
Notes to reviewer and/or quester:
Several objects are to be enabled in the abandoned state of the mine and disabled in the active state. These are all instances of:
All this is just stuff for the reviewer to be aware of, and for the quester to implement. Please message me on discord if you have any questions.
Notes to reviewer and/or quester:
Several objects are to be enabled in the abandoned state of the mine and disabled in the active state. These are all instances of:
- Sky_qRe_MK01_MiningLog
- Sky_qRe_MK01_web10
- Sky_qRe_MK01_corpse00
- Sky_qRe_MK01_corpse10
- Sky_qRe_MK01_corpse20
- Sky_qRe_MK01_Sk3Empty
- Sky_qRe_MK01_boulder02
- Sky_qRe_MK01_Sk3Food
- Sky_qRe_MK01_NorLantern
- Sky_qRe_MK01_Tikilamp
- Sky_qRe_MK01_torch256
- Sky_qRe_MK01_Firepit
- Sky_qRe_MK01_goblincaves (if this can't be turned off, just disable in abandoned state and enable in active state)
All this is just stuff for the reviewer to be aware of, and for the quester to implement. Please message me on discord if you have any questions.
- Attachments
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- Sky_iRe_Mid16.ESP
- (96.69 KiB) Downloaded 49 times
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, incorrect (fixed)
Floaters:
- Sky_qRe_MK01_NorLantern
Bleeders:
Misc:
- Moved several lanterns across to prevent them being at face height
- T_Sky_CaveRE_I_Stalagmites_01 blocked accessibility
- T_Sky_Cave_I_Beam1_01 blocked accessibility x2
- Shrunk T_Glb_Var_CollisionBox_01
- T_Nor_Set_PlatCenter_01 blocked accessibility
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, incorrect (fixed)
Floaters:
- Sky_qRe_MK01_NorLantern
Bleeders:
Misc:
- Moved several lanterns across to prevent them being at face height
- T_Sky_CaveRE_I_Stalagmites_01 blocked accessibility
- T_Sky_Cave_I_Beam1_01 blocked accessibility x2
- Shrunk T_Glb_Var_CollisionBox_01
- T_Nor_Set_PlatCenter_01 blocked accessibility
- Attachments
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- Sky_iRe_Mid16 reviewed.ESP
- (96.86 KiB) Downloaded 15 times