Midkarth: Haalstag Dragon Cult Temple (Sky_iRe_Mid40) [Tristior][Reviewed]

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chef
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Midkarth: Haalstag Dragon Cult Temple (Sky_iRe_Mid40) [Tristior][Reviewed]

Post by chef »

Haalstag Dragon Cult Temple.
Although ruined, the temples of the Dragon Cult (another departure from the generally decentralised religious practices of the Nords) can still sometimes be found in use. Those near villages, in particular, may be occupied by one or two Dragon Cultists, who assist local agriculture and oversee the various rituals and rites of Alduin across the seasons. Today, the Dragon Cult is generally an institution only in rural, traditional areas.
A temple built by the Dragon Cult during the days of King Harald. Long abandoned, but once a local power centre in the early days of the Nordic Reach, predating Markarth. Could go quite deep, and should feature various rooms suited for their various rituals, as well as the living quarters of the Dragon cultists. Could also have housed a granary near the entrance. The depths should feature wall burials.

Among the farmers of the Reach, the agrarian traditions and rituals of the Dragon Cult persisted well into more recent times, even if the temple itself is forgotten and overgrown. The farmers hold a certain respect for the place, and lull old tunes when they pass it.

Will need Dragon Cult clutter made by spineinside (not finished yet). The rest of the building can be started on now.
temple.jpg
Cell -100,14

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roerich
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Post by roerich »

Unlocked.
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Post by Tristior »

Man, claim.

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Post by Tristior »

I'm putting this one on hiatus until DC assets are ready. Feel free to explore, though.
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Post by Tristior »

Ready for review.

Note for reviewer: the Ancient Nordic Engravings have their translations left as a comment in their respective script. The intention is to use them in a MKMG quest. The top level will be inhabited by two (mortal) Dragon Priests, and the lower level by draugr.
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Post by Tristior »

Updated based on reviewer feedback.
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Post by Denis418 »

Reviewing
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because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

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Post by Denis418 »

Name: Sky_iRe_Mid40
Clean: Yes, has lots of custom items
Esm dependencies: Ok
Northmarker: Ok
Light: Ok
Illegal to sleep here: Yes, correct
Pathgrid: Added nodes to the entrance and to the secret room (not secret caves though).
Fits exterior: Yes

Adjusted:
• A barrel on the grain platform to free the path.
Added:
• A middle class Nordic cane to the dining table for one of the priests to travel with.
• Waterfall and water drip sounds.

Linked the interior with the exterior.

Name: Sky_iRe_Mid40b
Northmarker:
Light: Ok
Illegal to sleep here: No, correct
Pathgrid: Ok
Fits exterior: Ok

Adjusted:
• 20 x sitting draugrs.
Other:
• Moved the secret cave section deeper into the void so its existance won’t be spoiled by the minimap.

Merge notes:
• the black door teleport between the main temple and the secret cave should have its coordinates updated for the new cave section location.
• Sky_iRe_Mid40_SackCorn could potentionally be merged into Tamriel Data.
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Sky_iRe_Mid40.ESP
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There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

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Post by Tristior »

Merged.

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