Steppenwolf showcase

Interested in joining? Show off your skills here
Post Reply
User avatar
Posts: 1
Joined: Sat May 23, 2020 6:19 pm

Steppenwolf showcase

Post by Steppenwolf » Sat May 23, 2020 6:36 pm

Here is my asset showcase. It would be cool to see it near by Sutch from a smuggler or anywere else.
In the esp-file I added bow inside Seyda Neen lighthouse.
(785.35 KiB) Downloaded 6 times
Workers of the world, unite!

User avatar
Project Administrator
Posts: 2419
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Thu May 28, 2020 4:10 pm

Hello Steppenwolf,

the bow model and its textures are good. Bow works, textures have right compression etc. What's included here should actually suffice for moddership.

However, it would be good if you could get our folder- and id- conventions right before you are promoted, so it's clear where models and icons go and how to name your objects in the CS:

Please read through these two threads and possibly look at Tamriel_Data.esm directly to see what ids look like.

Two minor notes at the end:
- Cast on Strike enchantments don't work on bows, afaik. They have to be put on arrows.
- You can use the dds- file format for the icon, if you use DXT3 or DXT5 as compression. You don't need mipmaps for an icon.
- Your included icon is not in the filepath that's referred to in the esp-file. But since you have to change the folder anyway it's not important right here. Just keep an eye an such oversights.

Post Reply

Return to “Modder Showcase”