Location: -95,7
Description: Tower houses a hagraven, and the structure below that are her acolytes and witch-warriors. Below that is a small cave system with critters.
Yellow int = tower with hagraven
Red int = acolytes and witch-warriors
Underground int = caves with critters
The Sundered Towers (Sky_iRe23_Sundered_Towers) [CdoubleOK][Reviewed]
Requesting claim
Hainab stole my pants.
Shell, and majority of main lights, debris, webs. WIP
- Attachments
-
- Sky_iRe23_Sundered_Towers.ESP
- WIP
- (159.23 KiB) Downloaded 11 times
Hainab stole my pants.
Containers, furn, clutter, misc. 95% complete
Not sure on what specific NPC/creatures are needed but did add NPC_Aid placeholders.
If anyone has a moment to give it a quick look for anything obviously out of place or just general feedback, I'd appreciate it.
Not sure on what specific NPC/creatures are needed but did add NPC_Aid placeholders.
If anyone has a moment to give it a quick look for anything obviously out of place or just general feedback, I'd appreciate it.
- Attachments
-
- Sky_iRe23_Sundered_Towers.ESP
- (228.06 KiB) Downloaded 15 times
Hainab stole my pants.
Ready for review I believe.
I left the NPC placeholders in castle section, and a note in cave section to add critters, as I'm unsure what is appropriete for both.
I also left my "TEST" cell in the file if the reviewer needs it to gauge build against the exterior shell. If not needed just delete.
I feel like I covered everything as needed, if somethings noticed missing or not needed, feel free to yell and I can fix.
I left the NPC placeholders in castle section, and a note in cave section to add critters, as I'm unsure what is appropriete for both.
I also left my "TEST" cell in the file if the reviewer needs it to gauge build against the exterior shell. If not needed just delete.
I feel like I covered everything as needed, if somethings noticed missing or not needed, feel free to yell and I can fix.
- Attachments
-
- Sky_iRe23_Sundered_Towers.ESP
- (235.44 KiB) Downloaded 13 times
Hainab stole my pants.
Sky_iRe23_Sundered_Towers_Cellar
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good
Sky_iRe23_Sundered_Towers_Collapsed_Tower
Clean: yes
Lighting: good
Northmarker: missing, added
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good
Misc.:
- added T_Nor_DngBarrowFort_X_Floor_01 to cover gaps in barrow corners
Sky_iRe23_Sundered_Towers_Tower
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good
Floaters:
- T_Nor_DngBarrowFort_X_Doorf_01
Bleeders:
- T_Com_Var_CrateBroken_07
Misc.:
- added T_Nor_DngBarrowFort_X_Floor_01 to cover gaps in barrow corners
Sky_iRe23_Sundered_Towers_Entrance_Hall
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good
Bleeders:
- T_Nor_FurnP_Chair_01
Misc.:
- added Blacksquares
Sky_iRe23_Sundered_Towers_Main_Hall
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good
Floaters:
- T_Nor_FurnP_Shelf_02
Bleeders:
- T_Com_Rope_01
Misc.:
- added T_Nor_DngBarrowFort_X_Floor_01 to cover gaps in barrow corners
- covered gaps between wall and floor
- added Blacksquares
Sky_iRe23_Sundered_Towers_Cave
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good
Sky_iRe23_Sundered_Towers_Collapsed_Tower
Clean: yes
Lighting: good
Northmarker: missing, added
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good
Misc.:
- added T_Nor_DngBarrowFort_X_Floor_01 to cover gaps in barrow corners
Sky_iRe23_Sundered_Towers_Tower
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good
Floaters:
- T_Nor_DngBarrowFort_X_Doorf_01
Bleeders:
- T_Com_Var_CrateBroken_07
Misc.:
- added T_Nor_DngBarrowFort_X_Floor_01 to cover gaps in barrow corners
Sky_iRe23_Sundered_Towers_Entrance_Hall
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good
Bleeders:
- T_Nor_FurnP_Chair_01
Misc.:
- added Blacksquares
Sky_iRe23_Sundered_Towers_Main_Hall
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes, culled nodes
Illegal to sleep here: no, good
Floaters:
- T_Nor_FurnP_Shelf_02
Bleeders:
- T_Com_Rope_01
Misc.:
- added T_Nor_DngBarrowFort_X_Floor_01 to cover gaps in barrow corners
- covered gaps between wall and floor
- added Blacksquares
Sky_iRe23_Sundered_Towers_Cave
Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good
- Attachments
-
- Sky_iRe23_Sundered_Towers reviewed.ESP
- (175.16 KiB) Downloaded 7 times