Location: -95,-3
Description: Beorinhals tavern, old and well-patroned. Should have rooms for rent and a large basement. T_Nor_FurnM
Beorinhal: Tavern (Sky_iRe_BE05) [Tristior][Reviewed]
claiming
edit: dropping for now as the ability to make skyrim taverns from what I have seen far exceeds my current skill level. will let more experienced interior developers work on this while I keep improving myself.
edit: dropping for now as the ability to make skyrim taverns from what I have seen far exceeds my current skill level. will let more experienced interior developers work on this while I keep improving myself.
He/Him
I will claim this mantle.
EDIT: I will mantle this claim.
EDIT: I will mantle this claim.
Finished and ready for review.
Windows match exterior but chimneys do not.
Windows match exterior but chimneys do not.
- Attachments
-
- Sky_iRe_BE05.ESP
- (35.5 KiB) Downloaded 52 times
I think this interior speaks for itself, in that regard.
Reviewed.
Clean: Yes
Fits exterior: Yes
Other:
- Int was fairly light on clutter, so did an additional clutter pass
-------
Name: Sky_iRe_BE05
Lighting:
- Increased ambient and fog, decreased sunlight
- Adjusted some lights to remove greenlight
- Added some additional light sources
- Reduced radius on window lights
Northmarker: Correct
Pathgrid:
- Adjusted to fit new gridsnapped position
- Added node
Illegal to Sleep Here: Yes, correct
Gridsnap: No, fixed
Bleeders:
- Light_Com_Candle_01
- light_com_candle_02
- light_com_candle_09
- light_logpile_177 (x2)
- pot_01
- T_Com_Furn_BedSky_05
- T_SkyCom_Var_Cr7Ceramic
Floaters:
- light_com_candle_02
= misc_com_basket_01
- sc_paper plain (x2)
- Sky_iRe_BE05_Ladder
- T_Com_Var_CrateOpen_04
- T_Nor_WoodenBowl_02a
Other:
- Rotated the following objects:
T_Com_Iron_Dagger_02
T_Com_IronPot_02
T_Com_Var_CopperKettle_01
T_IngFood_EggChicken_01 (x6)
T_IngFood_Leek_01 (x5)
T_Nor_WoodenKnife_01b
T_Nor_WoodenSpoon_01a (x2)
- Rescaled to following objects back to 1:
misc_com_basket_01 (x2)
sc_paper plain
T_IngFood_BreadColovian_01
T_IngFood_BreadColovian_02
T_IngFood_EggChicken_01 (x2)
T_IngFood_Leek_01 (x4)
T_IngFood_MeatMutton_01
T_Nor_Bucket_01 (x2)
T_Nor_WoodenKnife_01b
- Replaced with Light_Com_Candle_01 (x2)
- Replaced two Potion_Cyro_Whiskey_01 with one T_Nor_Drink_WineReach_01
- Replaced upside down T_Com_Var_CrateOpen_04 with T_SkyCom_Var_Cr2Msc4
- Replaced one static T_Com_Var_CuttingBoard_01 with misc T_Com_CuttingBoard_01
- Adjusted tapestry placement slightly
- Removed T_Nor_Set_Bar_Door (x2)
- Bled T_Rea_Drink_LiquorAeli_01 due to pointed bottom
- Adjusted sack bleeding
- Replaced T_SkyNor_Furn_Ch4Empty with T_SkyCom_Furn_Ch1Empty (x2)
- Nudged furniture closer the the wall
- Added beams to polish wall intersections
-------
Name: Sky_iRe_BE05b
Lighting:
- Increased ambient and fog, decreased sunlight
- Adjusted some lights to remove greenlight
- Added some additional light sources
Northmarker: Correct
Pathgrid:
- Adjusted to fit new gridsnapped position
- Added two nodes, removed one node
Illegal to Sleep Here: Yes, correct
Gridsnap: Was at gridsnap 4, adjusted to gridsnap 32
Bleeders:
- T_Nor_Var_LanternStat_01 (x2)
- T_SkyCom_Var_Bl3Mead (x2)
Floaters:
- T_Imp_FurnSky_Stool_01
Other:
- Rotated the following objects:
T_SkyCom_Var_Bl3Mead
- Rescaled to following objects back to 1:
T_Nor_Bucket_01 (x2)
- Rotated T_Nor_SetMarkarth_DoorIn_01 to open the other way
- Nudged barrelrack closer to the wall
- Replaced T_Nor_Var_LanternStat_01 with T_Nor_Var_Lantern_01 (x3)
- Adjusted tapestry placement slightly
- Removed T_SkyNor_FurnM_Cl1Empty
- Removed Gold_025
- Added beams to hide z-fighting and caspering
-------
Merger notes:
- An additional chimney needs to be added and existing chimney needs to be adjusted
Clean: Yes
Fits exterior: Yes
Other:
- Int was fairly light on clutter, so did an additional clutter pass
-------
Name: Sky_iRe_BE05
Lighting:
- Increased ambient and fog, decreased sunlight
- Adjusted some lights to remove greenlight
- Added some additional light sources
- Reduced radius on window lights
Northmarker: Correct
Pathgrid:
- Adjusted to fit new gridsnapped position
- Added node
Illegal to Sleep Here: Yes, correct
Gridsnap: No, fixed
Bleeders:
- Light_Com_Candle_01
- light_com_candle_02
- light_com_candle_09
- light_logpile_177 (x2)
- pot_01
- T_Com_Furn_BedSky_05
- T_SkyCom_Var_Cr7Ceramic
Floaters:
- light_com_candle_02
= misc_com_basket_01
- sc_paper plain (x2)
- Sky_iRe_BE05_Ladder
- T_Com_Var_CrateOpen_04
- T_Nor_WoodenBowl_02a
Other:
- Rotated the following objects:
T_Com_Iron_Dagger_02
T_Com_IronPot_02
T_Com_Var_CopperKettle_01
T_IngFood_EggChicken_01 (x6)
T_IngFood_Leek_01 (x5)
T_Nor_WoodenKnife_01b
T_Nor_WoodenSpoon_01a (x2)
- Rescaled to following objects back to 1:
misc_com_basket_01 (x2)
sc_paper plain
T_IngFood_BreadColovian_01
T_IngFood_BreadColovian_02
T_IngFood_EggChicken_01 (x2)
T_IngFood_Leek_01 (x4)
T_IngFood_MeatMutton_01
T_Nor_Bucket_01 (x2)
T_Nor_WoodenKnife_01b
- Replaced with Light_Com_Candle_01 (x2)
- Replaced two Potion_Cyro_Whiskey_01 with one T_Nor_Drink_WineReach_01
- Replaced upside down T_Com_Var_CrateOpen_04 with T_SkyCom_Var_Cr2Msc4
- Replaced one static T_Com_Var_CuttingBoard_01 with misc T_Com_CuttingBoard_01
- Adjusted tapestry placement slightly
- Removed T_Nor_Set_Bar_Door (x2)
- Bled T_Rea_Drink_LiquorAeli_01 due to pointed bottom
- Adjusted sack bleeding
- Replaced T_SkyNor_Furn_Ch4Empty with T_SkyCom_Furn_Ch1Empty (x2)
- Nudged furniture closer the the wall
- Added beams to polish wall intersections
-------
Name: Sky_iRe_BE05b
Lighting:
- Increased ambient and fog, decreased sunlight
- Adjusted some lights to remove greenlight
- Added some additional light sources
Northmarker: Correct
Pathgrid:
- Adjusted to fit new gridsnapped position
- Added two nodes, removed one node
Illegal to Sleep Here: Yes, correct
Gridsnap: Was at gridsnap 4, adjusted to gridsnap 32
Bleeders:
- T_Nor_Var_LanternStat_01 (x2)
- T_SkyCom_Var_Bl3Mead (x2)
Floaters:
- T_Imp_FurnSky_Stool_01
Other:
- Rotated the following objects:
T_SkyCom_Var_Bl3Mead
- Rescaled to following objects back to 1:
T_Nor_Bucket_01 (x2)
- Rotated T_Nor_SetMarkarth_DoorIn_01 to open the other way
- Nudged barrelrack closer to the wall
- Replaced T_Nor_Var_LanternStat_01 with T_Nor_Var_Lantern_01 (x3)
- Adjusted tapestry placement slightly
- Removed T_SkyNor_FurnM_Cl1Empty
- Removed Gold_025
- Added beams to hide z-fighting and caspering
-------
Merger notes:
- An additional chimney needs to be added and existing chimney needs to be adjusted
- Attachments
-
- Sky_iRe_BE05 Reviewed.ESP
- (40.89 KiB) Downloaded 16 times
Merged with chimney changes