Beorinhal: Tavern (Sky_iRe_BE05) [Tristior][Reviewed]

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Jani
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Beorinhal: Tavern (Sky_iRe_BE05) [Tristior][Reviewed]

Post by Jani »

Location: -95,-3

Description: Beorinhals tavern, old and well-patroned. Should have rooms for rent and a large basement. T_Nor_FurnM

Image

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christixn
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Location: Garden of Eden

Post by christixn »

claiming

edit: dropping for now as the ability to make skyrim taverns from what I have seen far exceeds my current skill level. will let more experienced interior developers work on this while I keep improving myself.
He/Him

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Tristior
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Post by Tristior »

I will claim this mantle.

EDIT: I will mantle this claim.

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Tristior
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Post by Tristior »

Finished and ready for review.

Windows match exterior but chimneys do not.
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Sky_iRe_BE05.ESP
(35.5 KiB) Downloaded 50 times

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christixn
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Post by christixn »

Tristior achieves C H I M? :shock: 8-)
He/Him

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Tristior
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Post by Tristior »

I think this interior speaks for itself, in that regard.

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Fremennik
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Post by Fremennik »

Reviewing

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Fremennik
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Post by Fremennik »

Reviewed.

Clean: Yes

Fits exterior: Yes

Other:
- Int was fairly light on clutter, so did an additional clutter pass


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Name: Sky_iRe_BE05

Lighting:
- Increased ambient and fog, decreased sunlight
- Adjusted some lights to remove greenlight
- Added some additional light sources
- Reduced radius on window lights

Northmarker: Correct

Pathgrid:
- Adjusted to fit new gridsnapped position
- Added node

Illegal to Sleep Here: Yes, correct

Gridsnap: No, fixed

Bleeders:
- Light_Com_Candle_01
- light_com_candle_02
- light_com_candle_09
- light_logpile_177 (x2)
- pot_01
- T_Com_Furn_BedSky_05
- T_SkyCom_Var_Cr7Ceramic

Floaters:
- light_com_candle_02
= misc_com_basket_01
- sc_paper plain (x2)
- Sky_iRe_BE05_Ladder
- T_Com_Var_CrateOpen_04
- T_Nor_WoodenBowl_02a

Other:
- Rotated the following objects:
T_Com_Iron_Dagger_02
T_Com_IronPot_02
T_Com_Var_CopperKettle_01
T_IngFood_EggChicken_01 (x6)
T_IngFood_Leek_01 (x5)
T_Nor_WoodenKnife_01b
T_Nor_WoodenSpoon_01a (x2)
- Rescaled to following objects back to 1:
misc_com_basket_01 (x2)
sc_paper plain
T_IngFood_BreadColovian_01
T_IngFood_BreadColovian_02
T_IngFood_EggChicken_01 (x2)
T_IngFood_Leek_01 (x4)
T_IngFood_MeatMutton_01
T_Nor_Bucket_01 (x2)
T_Nor_WoodenKnife_01b
- Replaced with Light_Com_Candle_01 (x2)
- Replaced two Potion_Cyro_Whiskey_01 with one T_Nor_Drink_WineReach_01
- Replaced upside down T_Com_Var_CrateOpen_04 with T_SkyCom_Var_Cr2Msc4
- Replaced one static T_Com_Var_CuttingBoard_01 with misc T_Com_CuttingBoard_01
- Adjusted tapestry placement slightly
- Removed T_Nor_Set_Bar_Door (x2)
- Bled T_Rea_Drink_LiquorAeli_01 due to pointed bottom
- Adjusted sack bleeding
- Replaced T_SkyNor_Furn_Ch4Empty with T_SkyCom_Furn_Ch1Empty (x2)
- Nudged furniture closer the the wall
- Added beams to polish wall intersections


-------

Name: Sky_iRe_BE05b

Lighting:
- Increased ambient and fog, decreased sunlight
- Adjusted some lights to remove greenlight
- Added some additional light sources

Northmarker: Correct

Pathgrid:
- Adjusted to fit new gridsnapped position
- Added two nodes, removed one node

Illegal to Sleep Here: Yes, correct

Gridsnap: Was at gridsnap 4, adjusted to gridsnap 32

Bleeders:
- T_Nor_Var_LanternStat_01 (x2)
- T_SkyCom_Var_Bl3Mead (x2)

Floaters:
- T_Imp_FurnSky_Stool_01

Other:
- Rotated the following objects:
T_SkyCom_Var_Bl3Mead
- Rescaled to following objects back to 1:
T_Nor_Bucket_01 (x2)
- Rotated T_Nor_SetMarkarth_DoorIn_01 to open the other way
- Nudged barrelrack closer to the wall
- Replaced T_Nor_Var_LanternStat_01 with T_Nor_Var_Lantern_01 (x3)
- Adjusted tapestry placement slightly
- Removed T_SkyNor_FurnM_Cl1Empty
- Removed Gold_025
- Added beams to hide z-fighting and caspering


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Merger notes:
- An additional chimney needs to be added and existing chimney needs to be adjusted
Attachments
Sky_iRe_BE05 Reviewed.ESP
(40.89 KiB) Downloaded 16 times

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Rakanishu
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Post by Rakanishu »

Merged with chimney changes

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