Beorinhal: Keep (Sky_iRe_BE13) [Tristior][Reviewed]
Beorinhal: Keep (Sky_iRe_BE13) [Tristior][Reviewed]
Location: -96,-3
Description: The Granite Hall, seat of Jarl Horir the Grey. Should include a great Hall (duh), rooms for Horir, his daughters, the garrison and servants. Below all that as well should be Dungeons. Claim might extend though the gatehouse into the northern cliff, though most expansion should be downward beneath the exterior fortress. T_Nor_FurnR
Description: The Granite Hall, seat of Jarl Horir the Grey. Should include a great Hall (duh), rooms for Horir, his daughters, the garrison and servants. Below all that as well should be Dungeons. Claim might extend though the gatehouse into the northern cliff, though most expansion should be downward beneath the exterior fortress. T_Nor_FurnR
Last edited by Jani on Mon Apr 26, 2021 8:08 pm, edited 1 time in total.
I'll just note here that neither of the ints match the current exteriors footprint (their based off older version), claimants would be better off starting from scratch rather than trying to work around them.
- Taniquetil
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- Joined: Sun Jun 25, 2017 8:25 am
Claiming this
A far green country, under a swift sunrise
she/her
she/her
- Taniquetil
- Site Admin
- Posts: 1162
- Joined: Sun Jun 25, 2017 8:25 am
Dropping. Not familiar enough with the set to do this justice.
A far green country, under a swift sunrise
she/her
she/her
claiming
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
First WIP. Almost all aboveground room shells are done
- Attachments
-
- Sky_Beorinhall_Keep.ESP
- (145.06 KiB) Downloaded 39 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Another WIP. Added the lower floor with half of the room shells
- Attachments
-
- Sky_Beorinhall_Keep(1).ESP
- (163.63 KiB) Downloaded 40 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
split in two interiors. most of the room shells in lower halls finalised. Now, the dungeons and the northern cliff garrison left.
- Attachments
-
- Sky_Beorinhall_Keep.ESP
- (232.29 KiB) Downloaded 34 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Made the garrison with the skywalk interior. Also, created a hidden passage that leads to it from jarl's quarters. And a trap door in the far corner of the garrison that could lead to a hidden escape route from the castle. Only the Dungeons interior shell left and then I can start cluttering
- Attachments
-
- Sky_Beorinhall_Keep.ESP
- (254.17 KiB) Downloaded 35 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
wip. Dungeons shell could be considered finished. Servant quarters to go
- Attachments
-
- Sky_Beorinhall_Keep (3).ESP
- (241.91 KiB) Downloaded 31 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Servants' shell done. All five major interior shells are ready, furniture to go. Added furniture to jarl's room and some to the Throne Hall
- Attachments
-
- Sky_Beorinhall_Keep (3).ESP
- (206.35 KiB) Downloaded 30 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Warroom is clutter complete. Next is cluttering the Throne Room level
- Attachments
-
- Sky_Beorinhall_Keep (3).ESP
- (213.71 KiB) Downloaded 34 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Links all interiors via door markers, created a misc items palette and added some clutter to Jarl's room
- Attachments
-
- Sky_Beorinhall_Keep (3).ESP
- (236.62 KiB) Downloaded 32 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
I hate to add to the number of unclaimed interiors, but after deliberate consideration, I have decided to drop this. This giant interior exhausted my ideas and any other claimant would finish it better than me with their fresh ideas. Or maybe I'll return to it after some time.
What's currently inside:
*5 cells - Beorinhall, Throne Room (has pathgrid, has the most clutter), Beorinhall, Lower Rooms (needs ceiling in some places), Beorinhall, Garrison, Beorinhall, Servants Quarters (need some black squares in walls) and Beorinhall, Dungeons (needs some ceiling, black squares in walls and a side wall).
*Aside from mentioned issues, all of them have complete shells.
*28 dev notes explaining which rooms should be what. They also explain, how the interiors are connected to each other.
*Every interior is linked with others via door markers.
*Some floating items that I decided to leave, so the next dev could take advantage of them and use them in cluttering.
What's left to be done:
1. Clutter and furniture. I have placed some stuff, but much more work is required. The Throne Room is the most finished.
2. Pathgrid everywhere aside from the Throne Room.
3. A sixth cell might be needed for the escape route cavern (details in the note marker). But this is optional.
I hope it helps
What's currently inside:
*5 cells - Beorinhall, Throne Room (has pathgrid, has the most clutter), Beorinhall, Lower Rooms (needs ceiling in some places), Beorinhall, Garrison, Beorinhall, Servants Quarters (need some black squares in walls) and Beorinhall, Dungeons (needs some ceiling, black squares in walls and a side wall).
*Aside from mentioned issues, all of them have complete shells.
*28 dev notes explaining which rooms should be what. They also explain, how the interiors are connected to each other.
*Every interior is linked with others via door markers.
*Some floating items that I decided to leave, so the next dev could take advantage of them and use them in cluttering.
What's left to be done:
1. Clutter and furniture. I have placed some stuff, but much more work is required. The Throne Room is the most finished.
2. Pathgrid everywhere aside from the Throne Room.
3. A sixth cell might be needed for the escape route cavern (details in the note marker). But this is optional.
I hope it helps
- Attachments
-
- Sky_Beorinhall_Keep WIP Clean.ESP
- (198.87 KiB) Downloaded 26 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Gonna pick this up.
Ready for review.
- Attachments
-
- Sky_Beorinhall_Keep.ESP
- (213.09 KiB) Downloaded 20 times
- Taniquetil
- Site Admin
- Posts: 1162
- Joined: Sun Jun 25, 2017 8:25 am
Reviewing.
A far green country, under a swift sunrise
she/her
she/her
- Taniquetil
- Site Admin
- Posts: 1162
- Joined: Sun Jun 25, 2017 8:25 am
Reviewed
Clean: Yes
Fits exterior: I believe so. It's hard to tell with this set but it's close enough.
The rest of this review will proceed cell by cell
----------------------------------------------------
Name: Beorinhal, Granite Hall: Dungeon
Lighting: Dark but good
Northmarker: Yes
Pathgrid: Adjusted and added missing nodes in prison cells
Illegal to Sleep Here:
Gridsnap: No, fixed
Bleeders:
- T_SkyCom_Furn_Ch2Loot1
- T_SkyCom_Furn_Ch2Loot1
- T_Nor_Var_Lantern_01
- light_com_torch_01 (x5)
- furn_bone_skull_01
- furn_bone_01
Floaters:
- T_Imp_GoldGoblet_01
- Gold_100
- T_Nor_Var_Lantern_01
- T_Nor_Set_Firecup_01 needed to be sunken and slightly moved to avoid floating
- T_Nor_Var_Bucket_01
- T_Com_Var_Shackles_01
- light_com_torch_burnedout_01
- T_Com_SetFarm_Haypile_03
- T_Com_SetFarm_Haypile_02 (x2)
- T_Nor_Regular_Longsword_01
- light_com_lamp_02_128
- T_SkyCom_Furn_ChHv1WpnLg
- hammer_repair
Other:
- T_SkyCom_Var_Bl1Torch embedded in wall
----------------------------------------------------
Name: Beorinhal, Granite Hall: Garrison
Lighting: Good
Northmarker: Yes
Pathgrid: Yes
Illegal to Sleep Here: Yes, correct
Gridsnap: No, fixed
Bleeders:
- T_Nor_Iron_Spear_01 (x3)
- T_SkyCom_Var_Bl1CodSalt (x2)
- light_com_candle_09
- light_com_candle_05
Floaters:
- T_Nor_Set_LogTerrace_09 (x4)
- T_Com_Furn_PeltCowTattered_01
- T_Nor_Set_Firecup_01 (x2)
- Light_tikilamp_177 (x2)
Other:
----------------------------------------------------
Name: Beorinhal, Granite Hall: Lower Rooms
Lighting: Good
Northmarker: Yes
Pathgrid: Adjusted a bit
Illegal to Sleep Here: Yes, correct
Gridsnap: No, fixed
Bleeders:
- furn_anvil00
- repair_journeyman_01
- T_Com_Furn_BathHalfbarrel_02
- T_Nor_Ringmail_Helmet_01
- T_Nor_Var_LanternStat_01
- BM nordic silver longsword
- T_Com_Var_CopperKettle_01
- light_logpile
- T_IngFood_EggChicken_01
- T_Nor_FurnM_Bed_02 (x2)
- T_Nor_Furn_Candlestand01_256 (x6)
- T_Nor_Bearskin_Helm_01
Floaters:
- furn_coalpile00
- T_Nor_Et_Dress_02
- T_Com_WoodTray_a01
- text_paper_roll_01
- T_SkyCom_Var_Sk2Ing4
- T_Nor_IronwoodGoblet_01
- T_Nor_IronwoodPlate_01
- T_Nor_Iron_GauntletL_01
- T_Nor_Furn_Dreamcatcher_03
- trollbone_shield
- T_Com_Silver_Warpick_01
- T_Nor_Ringmail_Cuirass_01
Other:
- Restored T_IngFlor_BjoulsaeRose_01 to 1.0x
- Covered caspering pieces with T_Nor_DngBarrowFort_X_Block_01
- Added hooks to hanging items in Eisir Boar-Blood's room
----------------------------------------------------
Name: Beorinhal, Granite Hall: Servant Quarters
Lighting: Good
Northmarker: Yes
Pathgrid: Yes
Illegal to Sleep Here: Yes, correct
Gridsnap: No, fixed
Bleeders:
- misc_uni_pillow_01 (x3)
- T_Com_Var_CrateOpen_07
- Light_Com_Candle_01 (x2)
- light_com_candle_09_128
- light_com_candle_08
- T_Imp_FurnSky_Table_02
- T_Bk_ReaverSongsSHOTN_v3
- light_com_candle_08
- T_SkyCom_Var_Bl2Empty
- T_SkyCom_Var_Sk1Food
- T_SkyCom_Var_Sk4Food (x2)
- T_Nor_Var_Lantern_01
Floaters:
- T_Nor_Cm_Dress_01
- T_SkyCom_Var_Sk2Empty
- T_Imp_Ep_ShirtColWest_01
- T_Imp_Scrollcase_01
- T_SkyCom_Var_Sk3Food
- T_SkyCom_Var_Sk2Salt (x2)
Other:
- Removed Rga cushions from Gallo Placox's room, replaced with Nor chairs
- Removed bloodstain from under roasted bristleback (roasted meat wouldn't be dripping blood)
----------------------------------------------------
Name: Beorinhal, Granite Hall: Throne Room
Lighting: Gloomy but I think it works
Northmarker: Yes
Pathgrid: Changed around somewhat
Illegal to Sleep Here: Yes, correct
Gridsnap: No, fixed
Bleeders:
- light_com_torch_01_128
- T_Nor_Wood_Shield_03
- light_com_candle_10_64
- T_Nor_SilverGoblet_01 (x2)
- T_Nor_Furn_Planter_01
- T_Sky_Flora_Taragetis05
- light_logpile
- T_Nor_FurnR_Endtable_03
- light_com_candle_08
- T_Imp_FurnSky_Table_01
- T_Nor_Wood_Shield_01
- T_Nor_Wood_Shield_03
- light_com_candle_09_128
- light_com_candle_10_128 (x3)
- T_Com_Furn_PeltCowTattered_04
Floaters:
- T_Nor_Steel_GauntletR_01
- T_Com_Rope_01
- T_SkyCom_Var_Bl1Food4
- T_Nor_Set_Firecup_01
- T_Bk_WarShoreDreughSHOTN
- T_IngMine_Onyx_01 (x2)
- T_Com_SkullOrc_01
Other:
- Rotated some clutter at default rotations
- Replaced T_Com_Map_Tamriel_01 with T_Sc_MapReachSHOTN
- Repositioned light_torch_01 stuck in wall
- Restored T_Sc_Blank to 1.0x
- Fixed position and rotatin of hidden door
- Replaced deprecated T_Com_Claymore_GlacialHue_01 with T_Com_Steel_Claymore_GlacialHue
- Left the resized food because it's not likely that players will pick it up but these should generally not be resized
- Markarth banners need to be replaced by Beorinhal goat when merged
Clean: Yes
Fits exterior: I believe so. It's hard to tell with this set but it's close enough.
The rest of this review will proceed cell by cell
----------------------------------------------------
Name: Beorinhal, Granite Hall: Dungeon
Lighting: Dark but good
Northmarker: Yes
Pathgrid: Adjusted and added missing nodes in prison cells
Illegal to Sleep Here:
Gridsnap: No, fixed
Bleeders:
- T_SkyCom_Furn_Ch2Loot1
- T_SkyCom_Furn_Ch2Loot1
- T_Nor_Var_Lantern_01
- light_com_torch_01 (x5)
- furn_bone_skull_01
- furn_bone_01
Floaters:
- T_Imp_GoldGoblet_01
- Gold_100
- T_Nor_Var_Lantern_01
- T_Nor_Set_Firecup_01 needed to be sunken and slightly moved to avoid floating
- T_Nor_Var_Bucket_01
- T_Com_Var_Shackles_01
- light_com_torch_burnedout_01
- T_Com_SetFarm_Haypile_03
- T_Com_SetFarm_Haypile_02 (x2)
- T_Nor_Regular_Longsword_01
- light_com_lamp_02_128
- T_SkyCom_Furn_ChHv1WpnLg
- hammer_repair
Other:
- T_SkyCom_Var_Bl1Torch embedded in wall
----------------------------------------------------
Name: Beorinhal, Granite Hall: Garrison
Lighting: Good
Northmarker: Yes
Pathgrid: Yes
Illegal to Sleep Here: Yes, correct
Gridsnap: No, fixed
Bleeders:
- T_Nor_Iron_Spear_01 (x3)
- T_SkyCom_Var_Bl1CodSalt (x2)
- light_com_candle_09
- light_com_candle_05
Floaters:
- T_Nor_Set_LogTerrace_09 (x4)
- T_Com_Furn_PeltCowTattered_01
- T_Nor_Set_Firecup_01 (x2)
- Light_tikilamp_177 (x2)
Other:
----------------------------------------------------
Name: Beorinhal, Granite Hall: Lower Rooms
Lighting: Good
Northmarker: Yes
Pathgrid: Adjusted a bit
Illegal to Sleep Here: Yes, correct
Gridsnap: No, fixed
Bleeders:
- furn_anvil00
- repair_journeyman_01
- T_Com_Furn_BathHalfbarrel_02
- T_Nor_Ringmail_Helmet_01
- T_Nor_Var_LanternStat_01
- BM nordic silver longsword
- T_Com_Var_CopperKettle_01
- light_logpile
- T_IngFood_EggChicken_01
- T_Nor_FurnM_Bed_02 (x2)
- T_Nor_Furn_Candlestand01_256 (x6)
- T_Nor_Bearskin_Helm_01
Floaters:
- furn_coalpile00
- T_Nor_Et_Dress_02
- T_Com_WoodTray_a01
- text_paper_roll_01
- T_SkyCom_Var_Sk2Ing4
- T_Nor_IronwoodGoblet_01
- T_Nor_IronwoodPlate_01
- T_Nor_Iron_GauntletL_01
- T_Nor_Furn_Dreamcatcher_03
- trollbone_shield
- T_Com_Silver_Warpick_01
- T_Nor_Ringmail_Cuirass_01
Other:
- Restored T_IngFlor_BjoulsaeRose_01 to 1.0x
- Covered caspering pieces with T_Nor_DngBarrowFort_X_Block_01
- Added hooks to hanging items in Eisir Boar-Blood's room
----------------------------------------------------
Name: Beorinhal, Granite Hall: Servant Quarters
Lighting: Good
Northmarker: Yes
Pathgrid: Yes
Illegal to Sleep Here: Yes, correct
Gridsnap: No, fixed
Bleeders:
- misc_uni_pillow_01 (x3)
- T_Com_Var_CrateOpen_07
- Light_Com_Candle_01 (x2)
- light_com_candle_09_128
- light_com_candle_08
- T_Imp_FurnSky_Table_02
- T_Bk_ReaverSongsSHOTN_v3
- light_com_candle_08
- T_SkyCom_Var_Bl2Empty
- T_SkyCom_Var_Sk1Food
- T_SkyCom_Var_Sk4Food (x2)
- T_Nor_Var_Lantern_01
Floaters:
- T_Nor_Cm_Dress_01
- T_SkyCom_Var_Sk2Empty
- T_Imp_Ep_ShirtColWest_01
- T_Imp_Scrollcase_01
- T_SkyCom_Var_Sk3Food
- T_SkyCom_Var_Sk2Salt (x2)
Other:
- Removed Rga cushions from Gallo Placox's room, replaced with Nor chairs
- Removed bloodstain from under roasted bristleback (roasted meat wouldn't be dripping blood)
----------------------------------------------------
Name: Beorinhal, Granite Hall: Throne Room
Lighting: Gloomy but I think it works
Northmarker: Yes
Pathgrid: Changed around somewhat
Illegal to Sleep Here: Yes, correct
Gridsnap: No, fixed
Bleeders:
- light_com_torch_01_128
- T_Nor_Wood_Shield_03
- light_com_candle_10_64
- T_Nor_SilverGoblet_01 (x2)
- T_Nor_Furn_Planter_01
- T_Sky_Flora_Taragetis05
- light_logpile
- T_Nor_FurnR_Endtable_03
- light_com_candle_08
- T_Imp_FurnSky_Table_01
- T_Nor_Wood_Shield_01
- T_Nor_Wood_Shield_03
- light_com_candle_09_128
- light_com_candle_10_128 (x3)
- T_Com_Furn_PeltCowTattered_04
Floaters:
- T_Nor_Steel_GauntletR_01
- T_Com_Rope_01
- T_SkyCom_Var_Bl1Food4
- T_Nor_Set_Firecup_01
- T_Bk_WarShoreDreughSHOTN
- T_IngMine_Onyx_01 (x2)
- T_Com_SkullOrc_01
Other:
- Rotated some clutter at default rotations
- Replaced T_Com_Map_Tamriel_01 with T_Sc_MapReachSHOTN
- Repositioned light_torch_01 stuck in wall
- Restored T_Sc_Blank to 1.0x
- Fixed position and rotatin of hidden door
- Replaced deprecated T_Com_Claymore_GlacialHue_01 with T_Com_Steel_Claymore_GlacialHue
- Left the resized food because it's not likely that players will pick it up but these should generally not be resized
- Markarth banners need to be replaced by Beorinhal goat when merged
- Attachments
-
- Sky_iRe_BE13_REVIEWED.ESP
- (214.19 KiB) Downloaded 21 times
A far green country, under a swift sunrise
she/her
she/her
Replaced the banners and merged