Anvil, Bazaar of the Abecean [Taniquetil][Reviewed]

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Taniquetil
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Anvil, Bazaar of the Abecean [Taniquetil][Reviewed]

Post by Taniquetil »

Image

A bustling, enormous indoor baazar hosting a variety of merchants from the Gold Coast and around the Abecean. This place should be tight-packed with merchant displays and intentionally a bit claustrophobic (though still easily navigable). Please use stone wall covers throughout and stone floors on the ground floor.
A far green country, under a swift sunrise
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Saddboye
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Post by Saddboye »

Could i claim this one?

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Taniquetil
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Post by Taniquetil »

granted
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Saddboye
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Post by Saddboye »

thanks

Saddboye
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Post by Saddboye »

just posting a backup here in case i pull a me 5 months ago and accidentally delete this file

nothing substantive besides like 40% of the shell
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Bazaar of the Abecean.ESP
(7.67 KiB) Downloaded 17 times

Saddboye
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Post by Saddboye »

part 2: shell complete
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Bazaar of the Abecean.ESP
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Taniquetil
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Post by Taniquetil »

Updated this claim with the new description and image. Saddboye, my apologies for the false start -- see context conversations on discord. You're welcome to hang onto or drop this claim as you prefer.
A far green country, under a swift sunrise
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Post by Saddboye »

Its alright, i think i’ll just drop it since i lost my motivation to do cs work for a little while

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Post by Taniquetil »

Going to claim this
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Post by Taniquetil »

Shell complete. Might be difficult to keep this under 1000 refs -- the shell alone is 463 refs because of the wall covers and floor tiles, and there's no way to split this int into sub-cells.
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PC_Anvil, Bazaar of the Abecean.esp
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Post by Taniquetil »

Update. Several of the merchant stalls done, and a couple more started.
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PC_Anvil, Bazaar of the Abecean.esp
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Post by Taniquetil »

Another update with more merchant stalls
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PC_Anvil, Bazaar of the Abecean.esp
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Post by Taniquetil »

Not much time recently to work on this but this is an update with a breton-owned middle class tavern added to the lower level and a bit of other work.
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PC_Anvil, Bazaar of the Abecean.esp
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Post by Taniquetil »

Another update with a lot more done
four total sub-ints now: a bookseller, enchanter (and ayleid revivalist), clothier, and tavern
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PC_Anvil, Bazaar of the Abecean.esp
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Post by Taniquetil »

added a tiny bosmer merchant shop on the top level
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Post by Taniquetil »

Penultimate update

Several new merchants and a completely new rich clothier sub-int
Just a few more to go and some general in-between detailing and this will be gtg.
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PC_Anvil, Bazaar of the Abecean.esp
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Post by Taniquetil »

Ready for review
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Post by Denis418 »

Reviewing
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

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Post by Denis418 »

WIP file, main interior and the pub done.
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

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Post by Denis418 »

Reviewed. Merge notes in bold.

Clean: Had a bunch of dirty addon refs.
Name: PC_Anvil, Bazaar of the Abecean
Lighting: Ok
Fits exterior: Yes
Pathgrid: Ok.
Northmarker: Absent, placed.
Illegal to sleep here: Yes, correct
Bleeders:
• T_Imp_Wood_ShieldTower_01
• T_Cyr_Flora_Mandrake01
• Furn_Com_Kegstand into the tapestry.
• T_Com_Var_MetalChain_01 through the awning.
• T_Imp_FurnM_Table_01 into the wall.
• T_IngFlor_Ginseng_01
• T_CyrCom_Var_Cr2Fish
• 2xfurn_hook_01 with small fish sticking out from the other side of the cabin plank.
• T_CyrImp_Furn_ColA3Ing
• misc_com_basket_01 with bread.
• sc_paper plain
• T_CyrCom_Var_Bl1Grain
• T_Com_Iron_GreatMace_01 into the rack.
• furn_com_lantern_hook_02 – into the wall too much.
• T_IngMine_OreTin_01
• T_Com_Furn_Shelf_01 into the plantern. Also, T_Imp_FurnP_Table_02.
• T_CyrCom_Var_Bl1Cloths
Floaters:
• T_Com_Wood_Crossbow_01
• T_Com_Iron_BracerR_01
• T_Com_Iron_PauldronL_01
• T_Imp_Newtscale_Boots_01
• T_CyrCom_Var_Cr3Repair
• T_Com_MetalBlank_01
• 2xT_IngFlor_BloodlilyPod_01
• 2xT_IngFlor_Ginseng_01
• misc_com_broom_01
• All variations of misc_flask – their pointy bottom should be bled into the surface. Same with apparatus_j_mortar_01.
• Adjusted a lantern near the alchemist.
• T_IngFlor_Monkshood_01 – missing the rope a bit.
• T_Com_Breadpaddle_01a
• misc_com_basket_02
• T_IngFood_Honey_01
• T_Imp_Var_ColLantern04_128
• steel halberd - with its blade. Same with T_Com_Steel_Dagger_01
• T_We_Var_BasketLid_01
• T_CyrCom_Var_Bs1MscGC
Other:
• Adjusted 2xfurn_com_p_shelf_03 near the Argonian armorer.
• Turned T_Imp_FurnP_Grindstone_01 for the handle to be on the right.
• Replaced 3xT_Com_Var_MetalHook_01 with 3xFurn_colony_hook01 to fit the chained pots better. Scaled up the hanging planters to 1.19 to prevent plants from bleeding through the chain.
• Locked 4xT_CyrImp_Furn_ChS2G with 20.
• Locked T_CyrImp_Furn_ChS1G025 with 10.
• Locked T_CyrImp_Furn_ChS1G with 20.
• Upturned furn_com_rm_barstool because dark vertex on the bottom of the furniture gives away that something is not right. Removed furn_com_rm_table_03 for the same reason, and placed furn_com_rm_table_05 on the carpet, moved the ledger to it from the chair. Hung the chair on the wall.
• Adjusted some figs.
• Adjusted T_IngFlor_UmberMorchella_01.
• Adjusted nirnroot.
• Adjusted one bread to break the texture likeness.
• Adjusted a Nordic throwing axe.
• Adjusted T_Imp_SetGC_I_PillarRich_01 to prevent caspering struts.
• Some of the staircases had caspering columns at their bases. Filled the caspering parts with T_Imp_SetGC_I_PillarBlock_01, and compensated the ref count by replacing some of the columns with double-heighted ones to cover two floors at a time.
• Rotated T_Imp_Clothbolt_02, adjusted 3x T_Nor_Clothbolt_01.
• Adjusted furn_com_pm_chair_02.
• T_Imp_SetGC_X_PlatfCornS_02 under the Khajiit was caspering with its beams, I had to enlarge T_Imp_SetGC_I_Railing_02 near it to cover that. But that makes some minor asymmetry elsewhere.
• Lowered the Nord’s cabin, because the threshold was preventing the player from entering.
The florist is missing.
• Khofar has no barter menu, and I can’t seem to add it. Same with Bochar Boar-Head.
• Phylaux Maruline sells his mallet and a candle aside from boots. Would probably be better to reassign it to a guard. Same with Greite the Reckless selling her pillow and lantern. Same with Demia Ravellian selling a candle alongside her stock of clothbolts
.
Name: PC_Anvil, The Three Sturgeons Pub

Lighting: Ok
Fits exterior: Yes
Pathgrid: Absent, placed.
Northmarker: Absent, placed.
Illegal to sleep here: Yes, correct
Floaters:
• 3 spoons
• 6 knives
Other:
• Adjusted Light_Com_Candle_01_64.
• Added an unlit candle, a kegstand, a clay bowl, a book Argonian Account v1, T_MwCom_Var_SkS1Gold, common_belt_01 to the bedroom. And a T_CyrImp_Furn_ChS1G050 locked 20 and T_Com_ClothRedFolded_01 to the counter. I haven't assigned the ownership for the new items. Would probably better to assign them to a guard.
• Placed T_Imp_SetGC_I_Railing_02 to cover the gap in the mesh above the staircase's landing.

Name: PC_Anvil, Aryadora: Enchanter
Lighting: Ok
Fits exterior: Yes
Pathgrid: Absent, placed.
Northmarker: Absent, placed.
Illegal to sleep here: Yes, correct
Bleeders:
• T_CyrCom_Var_Cr4Scroll into the floor.
• T_CyrCom_Var_Bs1FoodGC
Floaters:
• 3 robes
Other:
• Rotated one scroll.
• Locked the basement door with 30.
Business ledger, pillows, crate contents and some other personal items should probably be reassigned to the random guard NPC, so Aryadora won’t sell them.

Name: PC_Anvil, Sard-Hand Accoutrements

Lighting: Ok
Fits exterior: Yes
Pathgrid: Ok
Northmarker: Absent, placed.
Illegal to sleep here: Yes, correct
Caspers:
• T_Imp_Et_ShirtColWest_06 and T_Com_Et_Skirt_02 didn’t fit on the shelf. I had to scale T_CyrImp_FurnR_Ht1Empty up to 1.03 to give it more space. But still, I had to bleed the sides of the cloth pieces into the back of the shelf slightly (unnoticeable).
Bleeders:
• T_CyrCom_Var_Bs1Silk
• T_CyrImp_FurnR_Dw2CEpFGC into the wall
Other:
• Scaled down T_Imp_FurnR_Shelf_03 to 0.69 to fit on the column better.

Name: PC_Anvil, Vyric Denalus: Bookseller
Lighting: Ok
Fits exterior: Yes
Pathgrid: Ok
Northmarker: Absent, placed.
Illegal to sleep here: Yes, correct
• Locked T_CyrImp_Furn_ChS2G with 20.

Conclusion: this is magnifecent.
Attachments
PC_Anvil, Bazaar of the Abecean.esp
(202.96 KiB) Downloaded 20 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

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Taniquetil
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Post by Taniquetil »

Merged into Anvil v108 sectionfile
A far green country, under a swift sunrise
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