A guild hall of the Guild of Ratcatchers in Anvil's lower class district. This guildhall is more like a flophouse, and accordingly should be built from the existing template of Anv59 (Seaside Flophouse West). The Ratcatchers are a lowly bunch, and this guildhall should reflect the poverty of its members and the dismal nature of their work. An alchemy area for creating poisons and a small armory with crude armaments should be on hand, as well as rough lodging for the members.
From Infragris' minor guilds document:
Much maligned, the Ratcatchers Guild performs an invaluable task in the port cities and densely populated river-based towns of Cyrodiil. Keeping vermin populations down is essential to preventing the spread of disease and to protect food stocks. This is of course made much more difficult by the prodigious size that most Tamrielic rats tend to have.
The guild itself has a surprising body of expertise when it comes to the extermination of rats, using alchemical poisons, gas, and simple magics instead of (or in addition to) simply killing rats as the Fighters Guild might. They are also specialized in treating rat bites, infections and common diseases spread by rats. Guild members also train specialized animals such as cats or hawk-hounds in the hunting and killing of rats.
The guild is often thought of as especially low-brow and crude. A rat-catcher is not a welcome sight, especially not in the east where their animistic association makes them untouchable in the old totemic society tradition. Furthermore, some claim that ratcatchers do not merely exterminate rats, but also breed them in order to ensure their livelihood or to sell them to illegal rat pits. The guild tends to recruit from the lowest orders of society, and has an overrepresentation of races that are unwelcome in proper society, such as Bosmer, Argonians, and Khajiit.
In contrast to this is the odd reputation of the master Rat-Hunters, considered the highest rank of the guild. These hunters specialize in contracts on the largest and most vicious breeds of rats which infest the endless, lightless sewers and tunnels beneath the Imperial City. The sheer size and venomous aggression of these monsters, combined with the dismal locations in which they must be fought, have given these hunters a reputation as fierce and capable warriors.
The mandate of the Ratcatchers Guild overlaps with that of the Fighters Guild, and their members regularly clash over assignments. Such conflicts have even led to legal proceedings before the Imperial courts. The ratcatchers often complain that the methods of the Fighters Guild are unrefined and insufficient to fully exterminate an infestation.