Gold Coast - Ansedeus [Silvone][Reviewed]

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Taniquetil
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Gold Coast - Ansedeus [Silvone][Reviewed]

Post by Taniquetil »

Image

A large cave complex, home to the largest goblin tribe of the Gold Coast. Should have plenty of living space and hoarded goods from raided tombs and caravans.
A far green country, under a swift sunrise
she/her

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Kaiel
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Post by Kaiel »

Claim!

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Taniquetil
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Post by Taniquetil »

grant
A far green country, under a swift sunrise
she/her

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Snailsting
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Post by Snailsting »

Taking this one off Kaiel's hands, as per Discord convo

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Post by Snailsting »

Heavily WIP, excuse the mess
PC_Ansedeus WIP 20-5-23.ESP
(223.34 KiB) Downloaded 12 times

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Post by Snailsting »

Dropping it

I was in the middle of ripping the whole thing up so it's a bigger mess than it already was
feel free to toss it all or scrap it for parts
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CleanishPC_Ansedeus.ESP
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Silvone
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Post by Silvone »

Claiming

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Post by Silvone »

Posting a WIP file. 2 cells, first still shell only, second maybe 50%.
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PC_i2_Ansedeus.ESP
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Post by Silvone »

New WIP file, main goblin cell basically complete. I'll give it a once-over after I finish the tunnel cell. Putting this at 50% complete overall.
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PC_i2_Ansedeus.ESP
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Post by Silvone »

Newest WIP, approximately 75% complete - pending shell-design feedback.
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PC_i2_Ansedeus.ESP
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Post by Silvone »

Ready for review.
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PC_i2_Ansedeus_V3.ESP
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Denis418
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Post by Denis418 »

Name: PC_i2_Ansedeus_1
Clean: Yes, has custom items:
- Dead pack dunkey.
- A note about the shaman with the following text:
"I currrently have a MW version of the shaman, but a cyrodiil version needs to be created to match the other goblins in the cave."
Esm dependencies: Ok
Northmarker: Ok
Light: Ok
Illegal to sleep here: No, correct
Pathgrid: Removed some nodes and adjusted some bleeding paths.
Fits exterior: Yes

Bleeders:
• T_Com_Var_CrateBroken_02
Other:
• Added sand tiles and adjusted clutter in the river.
• Added coiled rope to the prison room.
• Rotated two planks on the bridge to break the texture tiling.
Adjusted:
• Vines – especially the ones that has two points of connection with the ceiling and go around a certain structure.
• Some caspering rocks.
• Some rocks to hide stretched textures.
• Some shrooms.
• Interior doors to be closer to the edge of the doorjamb, so they won’t clip when opened. Scaled them up too to fill the doorjamb.
• T_CyrCom_Var_Bl1DriNib
• T_Cr_Goblin_Plank_01

Name: PC_i2_Ansedeus_2
Northmarker: Was 90 degrees off.
Light: Ok
Illegal to sleep here: No, correct.
Pathgrid: Removed some nodes and adjusted some bleeding paths.
Fits exterior: Yes

Bleeders:
• T_Imp_ColClayBottle_01
• T_Com_BrokenBottle_04
• T_Com_BrokenBottle_02
Adjusted:
• goblin_club
• T_CyrCom_Var_Bl1Arrow
• T_Com_Var_BarrelBroken_02
• Misc_Com_Bucket_Metal
Other:
• Added fungi and lichen lights.

Merge notes: Goblins and especially the shaman would need to be looked over by an NPC-er.
Attachments
PC_i2_Ansedeus_V3.ESP
(101.22 KiB) Downloaded 9 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18

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Taniquetil
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Post by Taniquetil »

Merged into Anvil v125
A far green country, under a swift sunrise
she/her

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