Archad #4/5 - Fisherman's House and Pauper's House [Kaiel][Reviewed]
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
Archad #4/5 - Fisherman's House and Pauper's House [Kaiel][Reviewed]
Numbers 4 and 5 in the above image. A pair of small houses for an Orc fisherman and a Cyrodiil pauper.
Please use P furniture throughout.
A far green country, under a swift sunrise
she/her
she/her
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
granted
A far green country, under a swift sunrise
she/her
she/her
Ready for review, updated file with fixes from chris
- Attachments
-
- Clean PC_i2-Arc04+05.ESP
- (7.06 KiB) Downloaded 16 times
Reviewing
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
Both:
Clean: Yes
Northmarkers: correct
Pathgrid: Removed one node.
Lighting: Reduced sunlight to below 20. Made fog above 0. These windows need a combination of T_Glb_Var_DaylightPanel_02, T_Glb_Light_Window_64, and either T_Imp_SetGCPoor_X_Curtain_02 or T_Imp_SetGCPoor_X_Curtain_01. Otherwise, the player is exposed to the void. Added these.
Illegal to sleep here: Yes, correct.
Name: PC_i2-Arc04
Floaters:
T_IngFood_FishSlaughterDried_01 with its tail.
T_IngFood_FishSlaughterDried_03
misc_de_fishing_pole
T_CyrImp_Furn_ColA1Gr - has a pointy pottom so needs to be leaned against something.
T_Imp_Cm_ShirtColWest_05 - clothing items need additional bleeding into the surface when placed, because they tend to float.
T_Imp_Cm_PantsColWest_04
T_Imp_Cm_RingCol_03 - has to be rotated because default placement makes it float with the ring part.
T_Imp_ColPipeCob_01 - has to be put on a side.
T_IngFlor_Siyat_01
Other:
Replaced one T_Com_Var_Cleaver_01 with a wooden knife for variety.
Moved 2xT_IngFood_FishPikeperch_01 to the basket.
Rotated T_IngFood_FishSpr_01.
Adjusted T_IngFood_FishStrid_01.
Added ingred_scales_01.
Rotated the firewood and moved it deeper inside. Added a frying pan.
Name: PC_i2-Arc05
Other:
Added 2xT_Glb_Var_DaylightPanel_02.
Culled T_Com_Brush_01 because a pauper should be untidy, imho.
Replaced T_Imp_Cm_SkirtColWest_05 and T_Imp_Cm_ShirtColWest_06 (too good-looking for a pauper, imo) with common_pants_01.
Culled 2xT_Com_ClothRag_02 to reduce floating.
Replaced T_Imp_Drink_WineSweet with misc_com_bottle_01 and a T_Com_Cork.
Added Misc_Com_Bucket_Metal to the fireplace on a furn_de_shack_hook. Scaled down the firewood a bit to accommodate it.
Added misc_com_redware_bowl under the table. Added T_Com_PotionBottle_01 to the table.
Replaced Light_Com_Candle_01_64 with T_Imp_Var_ColLanternSmall01_64 for variety.
Clean: Yes
Northmarkers: correct
Pathgrid: Removed one node.
Lighting: Reduced sunlight to below 20. Made fog above 0. These windows need a combination of T_Glb_Var_DaylightPanel_02, T_Glb_Light_Window_64, and either T_Imp_SetGCPoor_X_Curtain_02 or T_Imp_SetGCPoor_X_Curtain_01. Otherwise, the player is exposed to the void. Added these.
Illegal to sleep here: Yes, correct.
Name: PC_i2-Arc04
Floaters:
T_IngFood_FishSlaughterDried_01 with its tail.
T_IngFood_FishSlaughterDried_03
misc_de_fishing_pole
T_CyrImp_Furn_ColA1Gr - has a pointy pottom so needs to be leaned against something.
T_Imp_Cm_ShirtColWest_05 - clothing items need additional bleeding into the surface when placed, because they tend to float.
T_Imp_Cm_PantsColWest_04
T_Imp_Cm_RingCol_03 - has to be rotated because default placement makes it float with the ring part.
T_Imp_ColPipeCob_01 - has to be put on a side.
T_IngFlor_Siyat_01
Other:
Replaced one T_Com_Var_Cleaver_01 with a wooden knife for variety.
Moved 2xT_IngFood_FishPikeperch_01 to the basket.
Rotated T_IngFood_FishSpr_01.
Adjusted T_IngFood_FishStrid_01.
Added ingred_scales_01.
Rotated the firewood and moved it deeper inside. Added a frying pan.
Name: PC_i2-Arc05
Other:
Added 2xT_Glb_Var_DaylightPanel_02.
Culled T_Com_Brush_01 because a pauper should be untidy, imho.
Replaced T_Imp_Cm_SkirtColWest_05 and T_Imp_Cm_ShirtColWest_06 (too good-looking for a pauper, imo) with common_pants_01.
Culled 2xT_Com_ClothRag_02 to reduce floating.
Replaced T_Imp_Drink_WineSweet with misc_com_bottle_01 and a T_Com_Cork.
Added Misc_Com_Bucket_Metal to the fireplace on a furn_de_shack_hook. Scaled down the firewood a bit to accommodate it.
Added misc_com_redware_bowl under the table. Added T_Com_PotionBottle_01 to the table.
Replaced Light_Com_Candle_01_64 with T_Imp_Var_ColLanternSmall01_64 for variety.
- Attachments
-
- PC_Archad0405Reviewed.esp
- (8.06 KiB) Downloaded 14 times
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
- Taniquetil
- Site Admin
- Posts: 1224
- Joined: Sun Jun 25, 2017 8:25 am
Merged into Anvil v108 sectionfile
A far green country, under a swift sunrise
she/her
she/her