[Salt and Spice] Colovian Highlands 13 [Lus][R4R]

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chef
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[Salt and Spice] Colovian Highlands 13 [Lus][R4R]

Post by chef »

Claim marked CH_13 on the following map:
Image

A large wilderness claim cut up by many dirt roads. The kingdom border cuts through the middle, so any civilization like farms should be on the south side. An active mine should be placed in the south, and built up with railings and maybe some buildings. Use T_Imp_SetKva building set if you choose to place any.

Region guides:
Colovian Highlands

Points of interest:
  • Colovian Barrows, small ruins and caves where appropriate
  • An active mine
  • Farms, or ranches
Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-99 OR gridX >-96 OR gridY >-35 OR gridY <-37);
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PC_Colovian_Highlands_13.ESP
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lus
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Post by lus »

Claiming :D
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Post by lus »

wip, general landscape and textures done
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Post by lus »

new wip, working on the 4 se cells ^^
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stuffff :p
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Post by lus »

New wip ^^ lots of work on the eastern cells
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Post by lus »

more stuff, work on western cells and terrain adjustments ^^
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Post by lus »

last update before taking a break, finished one of the cells with containers and vcol, unsure how good it turned out :p
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Post by lus »

some detailing, unsure if ill keep detailing existing cells or start fleshing out some of the remaining ones :p
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Post by lus »

new wip :3
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Post by lus »

wip :3
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Post by lus »

extra wip with no substantial changes just so i have it, getting ready to swap all the groundcover
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Post by lus »

Ready for review! :D
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Post by chef »

Reviewing
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Post by lus »

extra file :3
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