Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [MinerMan60101]

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worsas
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Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [MinerMan60101]

Post by worsas » Tue May 17, 2016 7:24 pm

Claim for the area 31:
Image

Region Discussion Thread:
http://project-tamriel.com/viewtopic.ph ... 6059#p6059

Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499

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Scamp
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Post by Scamp » Sat Jan 05, 2019 11:15 pm

This and three other claims are currently a part of https://project-tamriel.com/viewtopic.php?f=123&t=36 being worked on by roerich. Once he finishes the work he wants to, it will be split back up and be made claimable by others to finish the remainder of the claim.

Locking for now.

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roerich
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Post by roerich » Sun Feb 10, 2019 4:50 pm

As I'm done with the work on the combined claim, I'm opening these up for claiming. MinerMan should upload a split off file soon.

I'm keeping this one for myself.

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MinerMan60101
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Post by MinerMan60101 » Sun Feb 10, 2019 7:22 pm

Here's the claim file. I have left in all objects and interior cells required, do not clean those from this file.
Attachments
Sky_xRe31.esp
(537.74 KiB) Downloaded 91 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sun Aug 04, 2019 4:33 am

Two cells for this claim and two border cells
Attachments
Sky_xRe31_BorderCells.esp
(155.3 KiB) Downloaded 37 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sun Aug 04, 2019 4:16 pm

Claim! First S:HotN exterior.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sun Aug 04, 2019 5:02 pm

Grabbed some border cells from Re_30 and merged in the above cells.
Attachments
Sky_xRe31_v1.1.esp
(862.69 KiB) Downloaded 42 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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roerich
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Post by roerich » Sun Aug 04, 2019 5:23 pm

Grantus et notus roerichus:
SpoilerShow
roerichToday at 19:12
Allright, notes: *

Make these cliffs more spiky and mountainlike
These
Image

More white rocky dirt here if possible
Image

chefToday at 19:13
and we should use the same road texture, i have it as black gravel right now
also river gravel in the ravine

MinerMan60101Today at 19:13
chef, can you name all of the textures I need?

chefToday at 19:14
sec

roerichToday at 19:14
Either delete this dude or use the Nordic Mummy version (renamed to corpse)
Image

MinerMan60101Today at 19:14
ID of the nordic version?

roerichToday at 19:14
T_Sky_NorCont or something like that
I don't know the exact one
If possible, demeshify where you can
Image
No idea why my pics won't upload, internet is fine

MinerMan60101Today at 19:15
If you open in browser they work

roerichToday at 19:16
Kinda hard to demeshify in some places

chefToday at 19:16
Attachment file type: document
SH.txt
1.36 KB
textures at the top

MinerMan60101Today at 19:16
Could you copy these onto the claim thread?

roerichToday at 19:16
Like here
Image

MinerMan60101Today at 19:17
Yeah, i had noticed that part already

chefToday at 19:17
I'd leave that and put some mtcliff and peak pieces on top

roerichToday at 19:17
You can't really do anything here other than use mtcliff yeah

chefToday at 19:17
anything unseen can be deleted in review

roerichToday at 19:18
Can't you just copy these posts into a word document or something, it makes more sense with pictures. Or perhaps the picture links can be copied
IIRC there's somewhere in here that you can't pass properly
Image

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MinerMan60101
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Post by MinerMan60101 » Sun Aug 11, 2019 3:40 pm

Update. Tweaks throughout, started the road to the Blood Dome Temple.
Attachments
Sky_xRe31_v1.1.esp
(860.36 KiB) Downloaded 41 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Thu Aug 15, 2019 8:32 pm

Cut out a cell for chef
Attachments
Sky_xRe31_v1.2.esp
(829.07 KiB) Downloaded 42 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Thu Oct 17, 2019 2:08 am

Update. Some minor changes, Re_30 cells removed.
Attachments
Sky_xRe31_v1.3.esp
(667.44 KiB) Downloaded 22 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Location: California

Post by MinerMan60101 » Sun Nov 24, 2019 11:54 pm

Update. Cut out some border cells from RestExteriors.
Attachments
Sky_xRe31_v1.4.esp
(793.67 KiB) Downloaded 11 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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