Anvil Interior Claim PC_i2-Anv06[Reviewed][Kaiel]

Claimed work is Reviewed here before being marked as Complete
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worsas
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Anvil Interior Claim PC_i2-Anv06[Reviewed][Kaiel]

Post by worsas » Wed May 17, 2017 8:10 pm

Saint Amiel Officer Club. A society club and restaurant which was originally exclusive to officers of the West Navy, but has now been opened up for a wealthy clientele in general. This should be a wealthy interior.

Building 6 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

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Infragris
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Post by Infragris » Wed May 17, 2017 8:49 pm

Saint Amiel Officer Club:
a. Vasil Richton (Imperial, m, noble) Ex-officer of the West Navy. Distant descendant of his famed namesake, Admiral Amiel Richton, to whom the officer’s club is dedicated. Runs his society club as a lounge for Navy officers and high society types. Vasil is a very forthright and friendly character (unlike his ancestor).
b. Ofelius Kuma (Nibenese, m, Master-At-Arms) Officer of the West Navy. Originally from the southern Nibenay. Despite his aloof and reserved manner, Kuma is rumored to be quite the seducer, possibly even an initiate in an eastern Dibella sub-cult.
c. Riserius Linchal (Colo-Nord, m, knight) A young Colovian noble, second son of Lord Linchal, a prominent house north of Kvatch. Has large gambling debts with the Thieves Guild-affiliated loan shark, Othesarre. The Thieves Guild is pressuring him into helping them with a heist. Quest-relevant.
d. Millin (Bosmer, f, commoner) Servant and waitress.
e. Austerne Ballard (Breton, m, publican) Runs the counter and kitchen in the society club. Has a selection of fine food and wines for sale.
f. Lernius Cinisa (Imperial, m, Knight) Officer of the West Navy.
The interior should resemble something like a wealthy boating club: large dining room/restaurant, salons, smoking rooms, music rooms, games rooms, etc. Serivce may be restricted based on how expensive player clothing is.

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Kaiel
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Post by Kaiel » Sun Jun 09, 2019 7:28 pm

Pre-emptive claim, will work on when done with Walls and 00

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Kaiel
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Post by Kaiel » Tue Nov 05, 2019 3:34 am

Update: Shell finished and all rooms except upper storage room and foyer have basic furniture layouts
Attachments
PC_i2-Anv06.ESP
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Kaiel
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Post by Kaiel » Mon Jan 13, 2020 8:22 pm

Clean and ready for review
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Clean PC_i2-Anv06.ESP
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Iskuss1418
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Post by Iskuss1418 » Thu Jan 16, 2020 2:22 am

Reviewing

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Iskuss1418
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Post by Iskuss1418 » Thu Jan 16, 2020 9:26 pm

Review of PC_i2-Anv06

Clean: Yes
Northmarker: Missing (0 rotation so it wasn't needed, but I added one anyway)
Fits Exterior: Yes
Aligned to Grid: Yes
Illegal to Sleep: Yes, good.
Pathgrid: None, added.
Lighting: Good, but missing one daylight light in front of a window. EDIT: Updated to new standard light settings.
Floaters:
T_Imp_Furn_Tapestry_20 (x2)
T_Imp_SilverWareKnife_01 (x2)
T_Imp_SilverWareFork_01 (x2)
T_IngFood_Strawberry_01 (x2)
T_IngFood_Blackberry_01 (x3)
light_logpile
sc_paper plain
T_IngFood_Strawberry_01
T_Com_Soap_01 (x2)
T_IngFood_MeatVenison_01
T_IngSpice_Cardamon_01
light_logpile
T_IngSpice_Nigella_01
T_IngSpice_Saffron_01
T_IngSpice_Pepper_01

Bleeders:
T_Imp_SetGC_I_Pillar_02 bleeding wierdly through bar
Furn_Com_RM_Bar_01 bleeding through wall
T_Cyr_Flora_Peony01
T_Imp_Furn_Tapestry_20 (x2)
T_Imp_Furn_Tapestry_16 (x9)
T_Imp_FurnR_Chair_01 (x2)
T_Imp_FurnR_Basin_02
T_IngFood_Grape_01
T_Imp_SilverWareCup_02
T_Imp_FurnR_ChairWide_01
T_Imp_Furn_Tapestry_31 (x8)
T_Imp_Drink_WineSurilieBr_01 through back of winerack
T_Imp_Furn_Tapestry_21 (x7)
T_Imp_Furn_Tapestry_19 (x6)
T_Imp_FurnR_Bookshelf_04
T_Imp_FurnR_TableSmall_02
text_paper_roll_01 (stack) were bleeding into eachother
T_Imp_Furn_Tapestry_19 (x5)
T_Imp_Furn_Tapestry_13 (x5)
T_IngFood_CheeseColovian_01 (x2)
T_Imp_Furn_Tapestry_22 (x7)
T_CyrCom_Var_Bl2Wine
T_Imp_Furn_Tapestry_08 (x4)
T_IngFood_CheeseColovian_01 (x2)
T_Imp_Furn_Tapestry_22 (x3)
T_IngFood_Olives_01

Placement Errors:
T_Imp_SetGC_I_Pillar_02 fixed z-fighting on a lot of these by replacing with half-pillars.
T_Imp_SetGC_DoorIn_01 these all had gaps in one side.
T_Imp_PillowVelvetRed_01 sunk down more
T_Com_FurnR_Chandelier_128 (x2) Raised these so they wouldn't be so low.
T_Imp_Furn_Tapestry_21 (x2) not placed with angle snap.
T_Imp_PillowVelvetRed_01 Resting on points. Bleed down
T_Imp_Et_PantsColWest_03 caspering
Active_Com_Bar_Door sitting too high over bar
T_Cyr_Fauna_FishLongf02
T_IngFood_Fig_01 (x2)

Other:
Reversed T_Imp_SetGC_DoorIn_01 so it wouldn't impede the player.
T_Imp_SetGC_I_DJamb_01 This piece can't be used above stairs like this. It caspers.
Replaced makeshifted drawer-tables with scaled-down furn_com_r_table_01
Removed stray T_Imp_SetGC_X_Planter_02
Added four rugs to main entrance. Previously had none.
Added furn_coals_hot to fireplaces.
Attachments
PC_i2-Anv06_Reviewed.ESP
Reviewed (Updated light settings)
(113.99 KiB) Downloaded 3 times

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Kaiel
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Post by Kaiel » Mon Jan 20, 2020 7:05 pm

Replaced wineracks and bars with R instead of RM
Attachments
PC_i2-Anv06_Reviewed.ESP
(115.5 KiB) Downloaded 1 time

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