Anvil Interior Claim PC_i2-Anv23[wojtek]

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worsas
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Anvil Interior Claim PC_i2-Anv23[wojtek]

Post by worsas » Thu May 18, 2017 3:00 pm

Expensive apartment building.

Building 23 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

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Leon
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Post by Leon » Tue Dec 19, 2017 12:54 pm

Claiming.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

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Leon
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Post by Leon » Tue Dec 19, 2017 12:55 pm

Granted.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

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Infragris
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Post by Infragris » Tue Dec 19, 2017 11:11 pm

WIP notes on related NPCs:
23. Kalcharius Apartments
Olvus Kalcharius (Imperial, m, commoner) Owner of multiple apartment blocks in the poor quarter. A slumlord with a bad reputation for exploiting tenants. Also has a daughter who is present in the Abecette. Lives on the top floor.
Vinicalla Kalcharius (Imperial, f, commoner) Wife of the above. Society lady.
Demmenbar (Bosmer, m, merchant) Representative of a merchant firm in Valenwood, involved in the lumber trade with Skyrim. Reasonable affluent, Imperialized in attitude. Lives on the middle floor.
Prirra Firton (Colovian, f, commoner) Merchant investor, shareholder in several trade enterprises in the harbor. Widowed. Lived on the ground floor.
Rofar (Nord, m, caretaker) Concierge. Lives in a small basement flat.

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Leon
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Post by Leon » Wed Feb 14, 2018 10:26 pm

I'm still working on it. Slowly but steadily.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

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Leon
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Post by Leon » Wed Jul 18, 2018 2:51 pm

Revoked.
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PC_i2-Anv23_Leon_01.ESP
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Lead Interior Designer & Quality Assurance at Province: Cyrodiil

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Kaiel
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Post by Kaiel » Wed Jul 18, 2018 2:53 pm

Claiming to finish

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Kaiel
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Post by Kaiel » Sun Oct 07, 2018 4:50 pm

Revoking claim, wanted to finish it but the style here is very different from my own, I don't think I could finish it in a reasonable amount of time or effort, so if anyone else wants to finish it feel free.

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Tristior
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Post by Tristior » Sat Jan 12, 2019 2:46 am

I'll pick this up, I think.

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Tristior
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Post by Tristior » Mon Feb 25, 2019 6:18 am

Phooey! Ready for review.

Edit: added a window to the back of the main hall. Also, the file has a dependency on a TR master that I can't lose - I don't know if this will affect merging.
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PC_i2-Anv23.ESP
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MinerMan60101
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Post by MinerMan60101 » Tue Feb 26, 2019 3:00 am

Download the Esp-QuickEditor to your Data Files with a link below and run the command in the spoiler. (back up your esp first)

https://www.tamriel-rebuilt.org/content ... uickeditor
https://project-tamriel.com/viewtopic.p ... 364#p11364
SpoilerShow
DELETE from masterFiles WHERE
name<>'Morrowind.esm' AND
name<>'Tribunal.esm' AND
name<>'Bloodmoon.esm' AND
name<>'Tamriel_Data.esm';
Interior and Exterior Developer | PT, TR
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OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Kaiel
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Post by Kaiel » Sun Jun 16, 2019 2:41 am

Reviewing

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Vern
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Post by Vern » Mon Dec 02, 2019 4:22 am

After a private conversation, taking up the review of this.

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Vern
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Post by Vern » Thu Dec 05, 2019 2:30 am

Name: PC_i2-Anv23
Clean: No, a dependency on TR Mainland had to be removed with the quick editor.
Lighting: Not good, more lights in the 128 range and some lamps on the bottom floor should have been placed
Northmarker: Wrong
Fits exterior: No
Pathgrid: no
Illegal to Sleep Here: yes, correct
Gridsnap:Yes, correct

Bleeders:
T_Imp_Furn_Tapestry_08: bled a little too much into the wall x4
T_Imp_Furn_Painting_09c: frame bled into wall
T_Imp_Furn_Tapestry_07: bled a little too much into the wall x2
T_Com_Var_CrateOpen_02: bled slightly into floor
T_CyrCom_Var_Cr3Silverw: bled slightly into floor
furn_imp_flag_01_indoor: wasnt bled but was flat to the wall, moved forward slightly
light_com_candle_08: bled slightly into the table
T_Imp_Furn_RugOvalXp_02: Bled under drawers, rotated it and adjusted scale to fit better
light_com_candle_08: bled into drawers
T_Imp_Furn_Tapestry_16: bled a little too much into the wall
furn_com_rm_shelf_01: bled a little too much into the wall x2
T_Imp_ColClayBottle_01: bled slightly into shelf
T_Imp_SilverWareCup_03: bled slightly into dish
T_Imp_SilverWareCup_01: bled slightly into dish
furn_com_rm_table_03: bled into rug
furn_com_rm_chair_03: bled into rug x12
furn_com_rm_chair_03: bled slightly into floor x 2
furn_log_02: bled slightly into pot
light_com_candle_09_128: bleeding slightly into desk
light_com_sconce_02_77: bled a little too much into the wall
light_com_candle_05: bled slightly into side table
furn_com_rm_table_04: bled into rug
T_Com_CandleStickPewter_01: bleeding slightly into shelf
furn_com_rm_table_05: bled through rug into the floor

Floaters:
T_CyrCom_Var_Cr4Empty: sat awkwardly, shrank to sit more naturally on top of the larger crate
T_Imp_Scrollcase_01: floated slightly at one end x2
T_Imp_Scrollcase_02: floated slightly at one end x2
T_Imp_FurnM_Bookshelf_04: floated slightly over the floor x2

Other:
removed the superfluous second cell and put the room under the rest of the int, will require second-party review.
moved the table and rug in the south-east room on the bottom floor to fix bleeding/floating
removed imperial banners, not a state building
adjusted rug/bed placemetn and adjacent draws in the north east room on the top floor to deal with clipping
removed T_Imp_Furn_RugRoundBigXp_01 due to awkward placement causing inconsistent bleeding of objects around table
removed the "rug" objects as those should be statics anyway. (static versions of the cloth item would be good for future references, but dont make sense as a one off claim item)

Reviewers Note
Insufficient and bland cluttering, no food has been placed with most tables being bare save for cups and candles, several shelves are completely bare, the north east room on the bottom floor is empty even for an "unused storeroom" and the top floor landing feels especially under-cluttered .
More over several apartments show style-mixing beyond what is even close to appropriate with p, m and r furniture all in the same room,
Also includes the red and yellow books of riddles which are supposed to be rare items right next to each-other.
Most importantly it does not fit the exterior.

I am formally requesting this claim be put back in development for these points to be adressed, though I would honestly suggest scrapping this version and having the claim be re-designed from the ground up.
Attachments
PC_i2-Anv23 reviewed.ESP
(88.08 KiB) Downloaded 2 times

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Kaiel
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Post by Kaiel » Thu Dec 05, 2019 2:38 am

I am seconding the motion to scrap this and redesign the claim from the beginning. Here are the current NPC notes, in that vein.
23. Kalcharius Apartments[Reviewing]
Olvus Kalcharius (Imperial, m, commoner) Owner of multiple apartment blocks in the poor quarter. A slumlord, known to exploit his tenants, even sending them to jail if they do not pay rent on time. Also has a daughter who is present in the Abecette. Lives on the top floor.
Vinicalla Kalcharius (Imperial, f, commoner) Wife of the above.
Demmenbar (Bosmer, m, merchant) Representative of a merchant’s firm in Valenwood, involved in the lumber trade with Skyrim. Reasonable wealthy. Only just arrived in town, and will likely not stay long. Lives on the middle floor.
Prirra Firton (Colovian, f, commoner) Merchant investor. Widowed. Lived on the ground floor.
Rofar (Nord, m, caretaker) Concierge of the building. Lives in a small basement flat.

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worsas
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Post by worsas » Fri Dec 06, 2019 10:45 am

Moving this back to unclaimed, since it needs to be redone.

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wojtek
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Post by wojtek » Sun Dec 08, 2019 12:22 pm

I would like to claim this as mojo187 suggested me.

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